Ohkay
Forgoing the elitist faction gone hatefully nuts here.
Under normal circumstances I personally am loathed to call a game where DLC is anticipated and expected that adds any sort of narrative "complete" It has been progressing and it is essentially that some games by certain companies are designed from the ground up with the expectation of having X block of "primary" content to be sold first then to consequently be followed by blocks of DLC which exist so as developers essentially can make essentially two sales off of one game as the DLC content combined and/or GOTY/GH/Ultimate/We are just bundling all this to create a fresh SKU that can be justified full market price"
I do not like it... BUT on certain levels I can at least understand it and accept it is at least not a complete customer screw over. In fact if it were done correctly I could actually fully support the practice. However like it or not it is still your responsibility as a consumer, not the corporation filling their role in capitalism. If you "KNOW" a game will have additional narrative centric expansions (such as basically ANYTHING from Bethesda that has a story, Bioware, etc) then if you buy the game on the day of release you willingly bought that "incomplete" game.
For example, personally I have yet to play skyrim. A major reason for that is because as far as I am concerned, Skyrims release date was 06.04.2013 (or round about, the point of release of the "legendary" edition where all possible DLC was bundled into one product).. NOT 11.11.11 So given that I DO see a game with expected narrative DLC as an incomplete game, I will not buy it until it is what I would see as complete. That means in my view the game has only really been "out" for little over a month.
To me buying before that point is essentially buying the same game twice. Again, I do not like it, but if that is how it is going to be sold, It is my economic responsibility to withhold my purchase until they have decided they are "done" with it. It is my economic responsibility express my dissatisfaction by only buying once and NOT rewarding them for selling in this fashion. And most importantly it is my economic responsibility to not fall prey to my personal desires and impatience.
Having that patience is not JUST economic. It is simply logical. I have increasingly less time to play anything. So I personally do NOT wish to play through most games more than one complete playthrough. So in cases of expected DLC adding narrative, it only makes sense to do as I have done with Skyrim and simply waiting because all that content I will have access to in one playthrough with no worries of backtracking and sequencing.
But I digress.
My issue with this thread is more along the focus of Daisy Fitzroy. I grant you she is an important part of the early to mid part of the story, But she served the purpose she was there for in the narrative. She was an secondary/ancillary character. She was a plot device. While I feel that BSIs biggest failing was "Fringe"ing out the story and fading away from the whole Founders v. Vox Pop conflict and not making more of a statement of relevance on the issues, really the notion that Daisy or the VP "requires" more exploration is questionable. As far as I am concerned, added backstory and exploration into the founder/VP conflict might be interesting but is secondary to what the actual plot of the game is and really I am content NOT knowing that content because I am completely content with the conclusion of that game.
So I "DO" get the point, but I really feel that the problem is more of an internal one as nothing says you HAVE to play it the moment it is released. However I wonder how much of that is generational as I was raised in the generation with mottos like "If Ive I have not seen/heard/read/experienced it... its new to me" rather than more recent generations that were raised on instant gratification and everything "On Demand"