migo said:
There wasn't anything else. Plenty of things are successful in the absence of competition. Talbetop RPGs were successful in the absence of video games. Once D20 was out, every game moved to that and not a single one looked back.
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First of all, damage. Even starting with max HP at first level, with most classes, a single hit from even a low level enemy can kill you. Even 3rd edition didn't fix this, it took 4th ed to do Con+Class for level 1 HP rather than HP+Con bonus.
Based off damage, extreme reliance on healing magic. You needed as many CLW spells memorised as you could to survive, and for that you needed to be a cleric, which pretty much ruled out all other classes. This was the same in BG as in 2E. At least in BG you could do some cheating by re-rolling stats, exporting and importing and having a bit better of a start.
No level scaling, you go off the set path for your characters and you'll stumble into an encounter intended for much later that you have no way of winning. Ends up railroading you in the same way that a dick GM would.
You didn't even have the same type of flexibility that AD&D had. Anyone who goes back to AD&D from d20 or 4e does so because the later editions have rules that are restrictive and prevent creativity. With Command you could only say "Die", you had no access to Climb Walls thanks to the game not being able to handle it, it ended up being the worst of AD&D and the worst of d20.
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I know 2e inside and out. I've got multiple PHBs, and a ton of supplemental materials for the FR. I played the hell out of BG when it first came out, and had fun then. That was before I knew about better systems. Some games just end up obsolete, and BG is one of them.
First of all: You have only explained why you didn't like the system. You haven't explained why it makes the game bad (or "obsolete" if you prefer). You've only explained that the newer systems obsoleted the game in your eyes and pointed out some flaws with the old system. To me, and pretty much every other poster in this thread, the old system is still perfectly
FUNCTIONAL and makes for a very interesting game, and the rest of the gameplay is still, in our eyes, superior to many other games out there (including games that arrived later). I can't name a single RPG besides the Mass Effect series that i enjoyed more than Baldur's Gate, and time hasn't changed that.
Second of all, some of what you are saying is incorrect. Playing on standard difficulty, i can only remember one enemy that could one-shot you early on in the game, and that was Anhkegs.
Third: Lets get something straith right now: Level scaling is BAD for a game. Happy you just dinged? Well, so did every monster in the world.
Shamus Young have explained why this is bad if you have ever read his articles. Baldur's Gate, just like World of Warcraft, is a game about exploration, and sometimes you will stumble into an area where you are outmatched and die. WoW and Baldur's Gate is amongst a few of the games that actually pulls that off pretty well, where dying (as part of exploration) is a part of the game. Yahtzee also explained once that coming back later in a game to beat the crap out of a monster that kicked your ass earlier on feels good. Baldur's Gate and WoW both pulls that off.
And saying that Baldur's Gate by that way "railroads" you into a set path is also incorrect. Sure, the game has a linear story, but the amount of sidemissions that you can choose to do (or not to do) is astounding. And compared to other RPG titles one thing about sidemissions stick out in Baldur's Gate: THEY ACTUALLY MATTER and they actually take you to new locales. Greater side side missions pretty much always yield a great treasure in the form of items/gold/XP, as opposed to all of those modern day RPG's like Dragon Age where you only find crap, crap and more crap, and where the payoff for doing side missions is so small (in both XP/treasure) that you might as well not bother. On that subject, if you want to talk about a game that railroads you, Dragon Age is a perfect example. It's 10 times more linear than Baldur's Gate. At least Baldur's Gates sidemissions takes you to new areas most of the time, while in Dragon Age you typically solve them "along the way" to your real goal.
Bottom line is that the AD&D combat system in Baldur's Gate is perfectly functional. It might not be perfect, but the construction of the game actually compensates and makes skill matter. If you face a difficult enemy, the game can actually let you pull off some amazing tactics (or cheap tricks) that might grant you victory, and nothing feels better than oursmarting a superior foe (or outsmarting the game), which just contributes to the fun for the smart player. And just to top it off, ignoring the excellent story, humor and setting, the rest of the game design is still way superior to pretty much every RPG that has ever come after it.
You think the game is obsolete. I can find several people in just this thread that disagrees with you, and this has NOTHING to do with Rose Colored glasses.