4e also doesn't give you a Con bonus to HP after level one though, only a preset increase based on class/role. 4e is specifically designed to give you the feel of approximately a 4th level fight from other editions at level 1.migo said:First of all, damage. Even starting with max HP at first level, with most classes, a single hit from even a low level enemy can kill you. Even 3rd edition didn't fix this, it took 4th ed to do Con+Class for level 1 HP rather than HP+Con bonus.
As someone who plays in and enjoys campaigns in both B/X D&D and 4e, what does it matter though? That doesn't make either system right/better. Earlier editions of D&D were designed to be bloody, 1st level adventurers were not heroes - they were practically crazy lunatics that ventured into the darkest corners of the world for a chance of fame and glory. Our B/X D&D campaign is actually starting to reach max level, haha caps at 14, but my magic-user is that much more enjoyable a character because I managed to keep him alive after starting the game with 4 hp.
Taking a class in your party that specialize in a critical role is not bad design, that's proper planning. What other RPGs are you playing that this isn't the case?Based off damage, extreme reliance on healing magic. You needed as many CLW spells memorised as you could to survive, and for that you needed to be a cleric, which pretty much ruled out all other classes. This was the same in BG as in 2E. At least in BG you could do some cheating by re-rolling stats, exporting and importing and having a bit better of a start.
You referenced 4e, but even that game still behooves you to bring a balanced party of defender, controller, striker and leader. Even with the change to slightly more self reliant mechanics with healing surges and second wind, you still end up needing a dedicated leader/healer.
Yeah because nothing is more fun than that skeleton you barely defeated at 1st level still being able to kick your ass at 20. By eliminating level scaling, yes you open up the possibility of being able to wander into something you shouldn't, but it also frees the play up to set their own pace of the game. One of my most satisfying and memorable gaming experiences was coming up with a clever amalgamation of magic items and spells to defeat the Demi-Lich in Baldur's Gate 2 long before I should have been able too. On the flip side I gave up on Oblivion because I felt that the level scaling mechanics break the immersion of the experience, all the enemies in the world should not hit harder because I skilled up stealth or athletics.No level scaling, you go off the set path for your characters and you'll stumble into an encounter intended for much later that you have no way of winning. Ends up railroading you in the same way that a dick GM would.
This is true of every tabletop system that's even been translated to a digital medium. The simple fact is that no videogame is going to be as flexible a game that's framed in your imagination.You didn't even have the same type of flexibility that AD&D had. Anyone who goes back to AD&D from d20 or 4e does so because the later editions have rules that are restrictive and prevent creativity. With Command you could only say "Die", you had no access to Climb Walls thanks to the game not being able to handle it, it ended up being the worst of AD&D and the worst of d20.
Well you are certainly entitled to your opinion and I would challenge your with my own on both fronts that earlier editions of D&D are inferior and that Baldur's Gate is obsolete. Too each their own though.I know 2e inside and out. I've got multiple PHBs, and a ton of supplemental materials for the FR. I played the hell out of BG when it first came out, and had fun then. That was before I knew about better systems. Some games just end up obsolete, and BG is one of them.