LuisGuimaraes said:
You're overpowered in Bioshock 2, that's all.
While Bioshock borderlines the Survival Horror genre with it's atmosphere and gameplay, Bioshock 2 is a Power Fantasy. Which almost puts it on opposite sub-genres inside the same FPS-RPG-Stealth hybrid.
Well, you were probably being a completionist player. You probably walked into a room and went "hey, there's a camera to hack, and also a turret, and this other turret, let's hack them all from afar" and then you did. And then everything died trying to fight their own machines instead of you... WHILE you were filming them so you could do even more damage and have all the best tonics. Later, while escorting a little sister and coming upon a body to harvest, you set up six different traps including two mini turrets, 12 trap-ammo rivets, and a couple of proximity bombs just to be certain. And then everything would die before they knew what your helmet looked like. There are people who didn't play that way; Yahtzee, as an example, given the way he would talk about having to use up all of his ammo and medkits just harvesting twice.
I actually liked that as a gameplay option... the ability to take your time and strategically set up for the bad times so that they aren't bad times anymore. But then again, I play Mage the Awakening so I think we know I'm THAT kind of gamer.
Torbjoern Bakke said:
About BioShock 2, tho, the main weakness is the plot. I did not enjoy the whole "The memories of all the ADAM users are stored in their ADAM" concept.
That was totally in the first one too, but the memories were manifesting themselves as ghosts. Often when you walk into an area, so everything gets all distorted, and you hear talking or screaming, but you might not actually be facing the right way.
0takuMetalhead said:
Am I the only one that never liked Bio1 but enjoying Bio2? Seriously I thought Bio1 was overrated with meh gameplay and a pretty awesome setting but both being improved in 2.
Nope, there have been a few that have said the same. However, I contend that the story is also important, and Bioshock 1's story was really good. Except the ending. So I still like the original Bioshock.
But before anyone jumps down my throat for being a hypocrite or something, I think the whole experience is important, but I assign the MOST importance to what all other forms of media lack: gameplay. Movies and even books can set up atmosphere just as well as games if they're written well. They can also create amazing settings, set themselves in the first-person to give the watcher/reader immersion (it has to be really well designed), and even offer a choice for the watcher/reader to contemplate. The only thing they don't have the ability to do is have gameplay... because then they'd be games.