Is Bioshock 2 really as bad as we remember? (Spoilers)

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Dfskelleton

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Apr 6, 2010
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When I think back to Bioshock 2, no matter how hard I try to think that it sucked, I then remember the Electro Shock + Drill Charge combo.
That was the best.
I guess it's not bad, but there wasn't as much mystery an novelty in it now that we knew just what happened to Rapture.
 

Mr C

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May 8, 2008
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I really enjoyed it. I have my doubts over many complainers. Some people give genuine understandable reasons why they didn't like it. However, others seem to rag on it without ever playing it, like Too Human.
 

LAGG

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Jun 23, 2011
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You're overpowered in Bioshock 2, that's all.

While Bioshock borderlines the Survival Horror genre with it's atmosphere and gameplay, Bioshock 2 is a Power Fantasy. Which almost puts it on opposite sub-genres inside the same FPS-RPG-Stealth hybrid (with the latter not being really important in the second game, and now completely thrown away in the third one, which happens to be also a Power Fantasy, even in 1999 Mode).

That's why some people prefer it and some people (like me) prefer the original, appart from the ones that simply measure them for their stories. It's just a matter of taste in which genre you like most. The lack of stealth action pretty much drops my immersion in the game's world by a lot.

Obs.: This comment is based on playing the 3 games on PC, using mouse, going for the hardest difficulty in the first play-through. So my opinions might not fit the reality of the game on different hardware, ports or difficulty setting.
 

Edguy

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Jan 31, 2011
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Samus Aaron said:
Bioshock 1 is severely overrated. It's one of the best games of this gen, but it's still overrated.
Combat was a bit-above-average at best. Ammo was too prevalent (minor gripe). The post-climax story falls very much flat, especially the ending (although I liked playing as a Big Daddy temporarily).
Having the big reveal two thirds into the game was actually actually a stroke of genius, imo. That way, you get to do the thinking and exploring and figuring out the rest of the stuff during the last part. Then the ending doesn't have to be so cluttered (I'm looking at you, Infinite). Everyone seems to want to leave all their bang for the ending, but having both twists and emotional pay-offs can be a little overwhelming.

About BioShock 2, tho, the main weakness is the plot. I did not enjoy the whole "The memories of all the ADAM users are stored in their ADAM" concept. Pretty stupid. Also, the ending was kind of disturbing,
your "daughter" drinking your blood to get all your memories so that she can "bring you with her" for the rest of her life?
How about no?

Also, making the vita chambers plot relevant was pretty stupid. They were pretty much my one gripe with the first game..
 

Poetic Nova

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Jan 24, 2012
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Am I the only one that never liked Bio1 but enjoying Bio2? Seriously I thought Bio1 was overrated with meh gameplay and a pretty awesome setting but both being improved in 2.
 

Pebkio

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Nov 9, 2009
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LuisGuimaraes said:
You're overpowered in Bioshock 2, that's all.

While Bioshock borderlines the Survival Horror genre with it's atmosphere and gameplay, Bioshock 2 is a Power Fantasy. Which almost puts it on opposite sub-genres inside the same FPS-RPG-Stealth hybrid.
Well, you were probably being a completionist player. You probably walked into a room and went "hey, there's a camera to hack, and also a turret, and this other turret, let's hack them all from afar" and then you did. And then everything died trying to fight their own machines instead of you... WHILE you were filming them so you could do even more damage and have all the best tonics. Later, while escorting a little sister and coming upon a body to harvest, you set up six different traps including two mini turrets, 12 trap-ammo rivets, and a couple of proximity bombs just to be certain. And then everything would die before they knew what your helmet looked like. There are people who didn't play that way; Yahtzee, as an example, given the way he would talk about having to use up all of his ammo and medkits just harvesting twice.

I actually liked that as a gameplay option... the ability to take your time and strategically set up for the bad times so that they aren't bad times anymore. But then again, I play Mage the Awakening so I think we know I'm THAT kind of gamer.

Torbjoern Bakke said:
About BioShock 2, tho, the main weakness is the plot. I did not enjoy the whole "The memories of all the ADAM users are stored in their ADAM" concept.
That was totally in the first one too, but the memories were manifesting themselves as ghosts. Often when you walk into an area, so everything gets all distorted, and you hear talking or screaming, but you might not actually be facing the right way.

0takuMetalhead said:
Am I the only one that never liked Bio1 but enjoying Bio2? Seriously I thought Bio1 was overrated with meh gameplay and a pretty awesome setting but both being improved in 2.
Nope, there have been a few that have said the same. However, I contend that the story is also important, and Bioshock 1's story was really good. Except the ending. So I still like the original Bioshock.

But before anyone jumps down my throat for being a hypocrite or something, I think the whole experience is important, but I assign the MOST importance to what all other forms of media lack: gameplay. Movies and even books can set up atmosphere just as well as games if they're written well. They can also create amazing settings, set themselves in the first-person to give the watcher/reader immersion (it has to be really well designed), and even offer a choice for the watcher/reader to contemplate. The only thing they don't have the ability to do is have gameplay... because then they'd be games.
 

Edguy

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Pebkio said:
Torbjoern Bakke said:
About BioShock 2, tho, the main weakness is the plot. I did not enjoy the whole "The memories of all the ADAM users are stored in their ADAM" concept.
That was totally in the first one too, but the memories were manifesting themselves as ghosts. Often when you walk into an area, so everything gets all distorted, and you hear talking or screaming, but you might not actually be facing the right way.
Yeah, well the thing is that it wasn't a focus there. It was left in the dark, and only used as a means to tell backstory and enrichen the setting. I could ignore the mechanics behind it the same way I ignore the mechanics behind plasmids/vigors, or the logic behind people leaving all their food and money in trashcans (to flesh out gameplay). It was also displayed as a very unstable phenomenon, only capable of showing distorted excerpts, and had lampshaded mechanics.

In BioShock 2 it's the central plot, and that just don't hold up.
 

LAGG

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Jun 23, 2011
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Pebkio said:
LuisGuimaraes said:
You're overpowered in Bioshock 2, that's all.

While Bioshock borderlines the Survival Horror genre with it's atmosphere and gameplay, Bioshock 2 is a Power Fantasy. Which almost puts it on opposite sub-genres inside the same FPS-RPG-Stealth hybrid.
Well, you were probably being a completionist player. You probably walked into a room and went "hey, there's a camera to hack, and also a turret, and this other turret, let's hack them all from afar" and then you did. And then everything died trying to fight their own machines instead of you... WHILE you were filming them so you could do even more damage and have all the best tonics. Later, while escorting a little sister and coming upon a body to harvest, you set up six different traps including two mini turrets, 12 trap-ammo rivets, and a couple of proximity bombs just to be certain. And then everything would die before they knew what your helmet looked like. There are people who didn't play that way; Yahtzee, as an example, given the way he would talk about having to use up all of his ammo and medkits just harvesting twice.

I actually liked that as a gameplay option... the ability to take your time and strategically set up for the bad times so that they aren't bad times anymore. But then again, I play Mage the Awakening so I think we know I'm THAT kind of gamer.
Yes, I always try to play as smart and effective as possible. Fan of stealth and survival horror games, always the plan is to come out of a fight spending the least amount of resources possible. Pretty much a "the winter is coming" type of player.
 

Bifford

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Sep 30, 2009
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The only complaint I have about Bioshock 2 is that the villain is a clichéd religious demagogue. Bioshock 1 had a very clever dynamic between Ryan, Atlas and Fontaine.
 

Gecko clown

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Mar 28, 2011
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I personally think that from an exclusively gameplay standpoint, 2 was the better game. However I didn't play Bioshock for the gameplay. I played it because I wanted to know what the hell went down in Rapture. Going into 2 I already knew what had happened so the main appeal of the game was lost for me.

In the end, the suffered for being a Bioshock game. Its alright, its playable, but naturally being a sequel it had to be compared to the original Bioshock, which is just plain unfair.
 

Dirge Eterna

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Apr 13, 2013
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I enjoyed them both and while I enjoyed the story more in 1 I liked the game play more in 2. I think they both have their place and I didn't feel cheated or slighted in the least about being back in Rapture. Actually seeing the part where the dad was looking for his daughter that had been turned into a little sister actually made my black little heart beat faster for a little bit.
 

Googenstien

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Jul 6, 2010
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I enjoy the whole series and while Bioshock 2 isnt completely unique, it imp rives upon the combat and fun of the first.. In thought the story was pretty cool too, but once you get thru it I never wanted to replay it, I did find the multiplay decent mindless fun.
 

theevilgenius60

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Jun 28, 2011
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I liked it better than Bioshock. Better gameplay, more personal story, better plasmids. Also, Minerva's Den was the best Bioshock story. Period. It was dark like Bioshock and controlled like Bioshock 2. Plus ion lance, everything's better with laser guns