B-Cell said:
Ah yes, the fun and satisfying combat systems of Kingdom Hearts, Nioh, Batman Arkham, God of War, Dragon's Dogma, Sleeping Dogs, Kingdoms of Amalur, and various Tales of games all pale in comparison to the glorified point and click adventure that is the first person shooter.
only few of these games are RPGs. Im talking about Role playing games which have terrible combat and gamelay mechanics.
Mind telling me exactly how you define RPGs and how they have terrible combat?
Like, as someone who loves most kinds of RPGs, I see three schools of thought for RPGs.
JRPGs:
These tend to be more focused on a single narrative, and you follow a cast of characters along for the ride. These tend to be turn based, or have simpler level up mechanics, since the gameplay tends to just be there to progress the story.
These are things like Final Fantasy, Etrian Odyssey, Octopath Traveler, and Kingdom Hearts (Albeit that game is more of an action RPG hybrid type game). Hell, technically the portable Mario Tennis games are RPGs.
Western RPGs:
These are designed to let you tell your own character's story through play, and thus tend to have more blank slate protagonists for you to define yourself, and as a result have more flexible levelling systems so you can make exactly the kind of character you want to explore.
These are your Skyrims and Deus Ex games and Dark Souls and so on.
Games with RPG elements but are not pure RPGs:
These are games that are not RPGs, but implement mechanics of them into their games. Like how Dishonored lets you carefully define your character's abilities as you progress while still being more of a stealth type game and definitely NOT an RPG.
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Ultimately what makes a game an "RPG" is some combination of two things
1) A mechanic for power growth, whether its simply gaining levels or choosing aspects of your character to improve.
2) Role playing potential. Whether it's the more Japanese approach of putting you into the role of a character on a linear story path, or the more Dungeons and Dragons inspired Western approach of letting you express yourself as a specific kind of character in a world.
Aside from some way to increase your character's power over the course of gameplay, there's really no other mandatory gameplay mechanic that an RPG needs to have.
So when you say
Im talking about Role playing games which have terrible combat and gamelay mechanics.
I'm left confused as to why you think role playing games by definition have terrible combat or gameplay mechanics.
RPGs can be turn based combat puzzles, or have an action based combat system, or even be expressed in an FPS like the original Deux Ex.