If I point a gun at someone's head and pull the trigger and it blows their head off, that's the gun working exactly as it was intended. Does that mean it's a good idea?krazykidd said:I didn't say it was above criticisim , but i don't think it was poorly designed . They could have easily designed it another way , but they chose to do it that way , for ...reasons . Counter intuitive , maybe , poorly implemented , sure , poorly designed ? No. It works exacly as intended .
Game developers make stupid decisions, it happens, and, in particular, it's often a problem with cinemtaic games, where gameplay can become hampered by the curse of the 'artist's vision'.
A good developer will keep themselves in check and change things when they don't work, but it's also common to find them staunchly refusing to sacrifice their precious cinematic feel for the sake of not making the player repeat the same section of the level for the fiftieth time. And if there's one thing Capcom have made clear in recent years it's that they're not above making ball-crushingly stupid decisions; especially with the Resident Evil franchise.
You're right to say that people often mix up their own inability to do something with bad design, but at the end of the day, rapidly changing camera angles while expecting a player to constantly keep running in a straight line is a bad design choice, no matter how you slice it.