MindFragged said:
Hero in a half shell said:
Would you say that the sections that humanise the enemy present a contrast to the rest of the nazi-killing fun, or do you think that these sections actually do a half-decent job of making you regretting killing enemies outright?
In MOH Frontline, its sections of humanising the Nazis pretty much completely contradict all other parts of the story. At all other times they are real monsters: There's a level in Holland where they shoot an otherwise harmless paratrooper trapped under a windmill blade by his 'chute. Later in the level the officers are terrorising old civilian people by pointing pistols and shouting at them (when you kill the Nazi officers the old people run behind cover and sit there with their head in their hands
shaking in fear. it's a really chilling thing to see.)
Add to that the whole point of the game revolves around chasing down and killing this Nazi General whose characterisation adds up to that of a cartoon villian and it's easy to miss the sections where Nazis are shown to be vulnerable humans, but it's definitely a recurring theme in the game.
It doesn't go as far as to make you regret any of the people you've killed: there's a section where you ride around an underground railway in a minecart mowing down Nazis like ants, and many of your allies die in ways designed to rile you up and go on a revenge spree, but they just exist as subtle reminders as you are playing that these soldiers have feelings and emotions (like soldiers at a road checkpoint at night talking about how much the fog creeps them out)