infohippie said:
I disagree. Dudebro gamers have long been seen as toxic, but I hardly even consider them "gamers".
Weirdly enough, it's not the "dudebros" people tend to find issue with.
erttheking said:
I blame it on gamers when gamers excuse it and let it happen because "it's normal".
Excuse? More like defend.
Burned Hand said:
I don't know if it's always been toxic, because at one time being a tight knit community that had mutual backs against a hostile "outside" kept gaming going in the West. It became toxic when the "outside" stopped making trouble and started playing games with us though.
I didn't say always, I said "long." However, part of the toxicity comes from having "mutual backs" against a hostile "outside." This was a problem. It's been a problem since at least the early 90s. It's been toxic to outsiders whether the outsiders were actually against games or just perceived as such.
The irony here, as I think another forum member has pointed out recently, is that the hostility usually had little to do with video games as an identity deal and more to do with nerds. People reacted with hostility because they were picked on for being nerds, not for being gamers. Games were at best a comorbid factor and more likely irrelevant.
In high school, I actually ran RPGs with members of the football, basketball and track team. To clarify, I mean D&D/World of Darkness RPGs. They weren't picked on for playing RPGs. A bunch of my friends were gamers. Gaming was fairly socially popular in the 1990s, even among the evil "jock" and "prep" groups. I'm not going to pretend I was this amazing social butterfly, but again. I didn't get picked on for being a gamer. I got picked on for being a freak. And for letting my freak flag fly. Though I'm pretty sure my freak flag was going to fly, whether I let it or not.
But I can't be "us vs them" because I don't have any problem with a lot of "them" and frequently have problems with a lot of "us."
And that seems to be what a lot of this comes down to--a continuation of a clique war that was never my fight in the first place.
It's toxic, because they're still fighting a few blogger/youtube/twitter personalities that have the same old message. The thing is is, those people are no longer a social force, they're a strawman. Hence the toxin.
It's toxic now because of the increasing irrelevance of the "core" gamer. This strawman you're talking about isn't the focus of the outrage or venom. This whole thing is outrage because what Leigh Alexander said wasn't wrong because gamers are a super strong market force, but rather because the "traditional" demographic has already lost. It's not the majority or even the plurality now. I think the last number was a fifth of the market was "core" gamers.
And the beautiful thing is, all those libertarian gamers who argued for the free market and told people to vote with their wallets and justified a lack of women and minorities in games are now on the receiving end of their own logic, as the market rightfully should go to the "soccer moms" and "fake" gamers who are--by their own logic--the dominant market force.
Ironically, this probably could have been mitigated by simply not having tantrums over those people being a part of gaming in the first place. "Gamers" are becoming a niche market. I honestly hope all those "libertarians" appreciate the irony.
Phasmal said:
Gamer is not equivalent to petrolhead. It's often used as if it is, but it's not. It just means someone who plays games.
We can argue the usefulness of it and how it might be better to differentiate between `core` and `casual` gamers, but they're all gamers at the end of the day- because they play games.
In the last year, we've redefined so many terms. Hell, we've literally redefined what "scare quotes" are to better fit a narrative of outrage. We're literally altering grammar to better fit gaming outrage.
Let them have the word, Phasmal. It's radioactive anyway.