To me, it just seemed like there was more to do in F3, I really didnt like the way NV restricts where you go by sticking enemies you cant beat because you're not strong enough in the way and also the way it stuck a shit load of invisible walls around so you cant take shortcuts, or jump off the Hoover Dam for the hell of it, and the other irritating the was the ending, you would have though they might have learnt from the reception of F3s original ending, lets hope the DLC fixes thatxXGeckoXx said:This is what I said about the game before it came out and 30 or so hours in, I say the same thing. The map i mostly empty fringes in new vegas. When you looks at the the pip boy there is a massive fringe surrounding the map which is empty desert. Most of the locations aren't worth visiting (in fallout 3 you would always find a skill-book which was nice).Voodoo_Person said:Personally I prefered F3, I just didn't get into the NV story as much, not that it isn't a brilliant game mind you
true, it was fun to see such an unlivable city in ruins, Fallout style. Kinda like Chicago in FoT.Souplex said:Well to be fair, Fallout 3's inherently superior by virtue of the fact that it takes place on the east coast.
To be fair, there was even a precedent for such action. The BoS in Fallout: Tactics realized they needed new recruits to survive in the Midwest without other brotherhood support and thus they began recruiting the locals into their ranks. Of course, only the best and brightest ever got the fabled energy weapons and power armor.MrJKapowey said:I personally thought that F3 was really good. The BoS in that game were like a splinter cell who had grown a conscience and realised that their aims would eventually end in their destruction, unless they encompassed the needs of the wasteland as a whole and formed an alliance as they did in Broken Steel. This made them more powerful and more able to form a stable base of operations in the Capital Wasteland whilst eventually having the potential to become similar to the NCR. The Enclave had to be added in to tie it up and to destroy them once and for all, whilst the Supermutants are just an allpervading menace through all of the wastes.
Actually, the FEV still plays a part in the Super Mutants' mutation. When you go into Vault *something* to get the GECK, and you meet Fawkes, you see evidence of experimentation AND Fawkes himself explains the experiments carried out on him.AcacianLeaves said:I had a big problem with Fallout 3's main story. Now keep in mind this is one of my favorite games of this generation by far, so don't flame me too hard.
It's in Fallout 3 that they really changed the way the Fallout Mythos works. In the original Fallout 1/2, all of the wacky stuff that was going on was due entirely to the FEV. Ghouls, Mutants, Giant Insects, etc were all products of exposure to the FEV at Mariposa Military Base. Radiation was just plain old real world radiation - it gave you cancer and killed you.
In Fallout 3 they changed it so that just normal radiation causes mutations and creates things like ghouls and giant insects. That doesn't happen, we know exactly what radiation from an atomic bomb does - it gives you cancer or radiation poisoning and kills you. But they wanted an excuse to have all of these mutants exist everywhere in the Fallout world and not just around Mariposa - so they changed the story.
Also radiation doesn't poison water supplies for 200 years. Washington D.C. wouldn't be a wasteland after an atomic war, it would be a verdant forest overtaken by vegetation. Again, we know what radiation does. It only took a decade or so before people started living in Hiroshima and Nagasaki again, their water is fine.
I agree with you here (I haven't played the original Fallouts, but I've read up quite a bit on The Vault), it's just that there's nothing particularly wrong about this. A reboot that has things slightly different doesn't make it bad, it just makes it different.teebeeohh said:but most vaults didn't get a GECK. in fact most Vault were not designed to enable people to survive, the Vault system was this huge social experiment run by the Enclave and the only Vaults that did work as advertised were the control group of the experimentoplinger said:Nah, I was joking about it, but it's silly either way. All vaults were issued a GECK, that was stated in FO2 I believe (maybe even 1) Some didn't get theirs. But they were all supposed to have one.Yassen said:Just to clarify, by GECK I meant the acual Garden of Eden Creation Kit that was the plot device about two/thirds into the main plot, not the modding tool. If you're just joking or not I can't tell but thought I'd clarify regardless.oplinger said:...you're really going to use the modding tools against Fallout 3? It was -called- the GECK for a reason >_>
>> It's still not a point against FO3.
using a brotherhood splinter faction was a cheap trick to have technologically advanced faction without interfering in the given story. I always liked the brotherhood better when they were total dicks, the whiny do-gooders of fallout 3 and tactics just suck and i like that they got their asses kicked by the NCR, imho a lot of the story of fallout 3 appears to be designed to interfere as little as possible with what we know happened at the west coast.
Well not the enclave exactly but rather the top echelon of the US government that would become the Enclave after the great war. Vault-Tec did design the vaults that way but they were either pressured by or controlled directly(not 100% sure on this one) by the governmentMegacherv said:Actually, the FEV still plays a part in the Super Mutants' mutation. When you go into Vault *something* to get the GECK, and you meet Fawkes, you see evidence of experimentation AND Fawkes himself explains the experiments carried out on him.AcacianLeaves said:I had a big problem with Fallout 3's main story. Now keep in mind this is one of my favorite games of this generation by far, so don't flame me too hard.
It's in Fallout 3 that they really changed the way the Fallout Mythos works. In the original Fallout 1/2, all of the wacky stuff that was going on was due entirely to the FEV. Ghouls, Mutants, Giant Insects, etc were all products of exposure to the FEV at Mariposa Military Base. Radiation was just plain old real world radiation - it gave you cancer and killed you.
In Fallout 3 they changed it so that just normal radiation causes mutations and creates things like ghouls and giant insects. That doesn't happen, we know exactly what radiation from an atomic bomb does - it gives you cancer or radiation poisoning and kills you. But they wanted an excuse to have all of these mutants exist everywhere in the Fallout world and not just around Mariposa - so they changed the story.
Also radiation doesn't poison water supplies for 200 years. Washington D.C. wouldn't be a wasteland after an atomic war, it would be a verdant forest overtaken by vegetation. Again, we know what radiation does. It only took a decade or so before people started living in Hiroshima and Nagasaki again, their water is fine.
I agree with you here (I haven't played the original Fallouts, but I've read up quite a bit on The Vault), it's just that there's nothing particularly wrong about this. A reboot that has things slightly different doesn't make it bad, it just makes it different.teebeeohh said:but most vaults didn't get a GECK. in fact most Vault were not designed to enable people to survive, the Vault system was this huge social experiment run by the Enclave and the only Vaults that did work as advertised were the control group of the experimentoplinger said:Nah, I was joking about it, but it's silly either way. All vaults were issued a GECK, that was stated in FO2 I believe (maybe even 1) Some didn't get theirs. But they were all supposed to have one.Yassen said:Just to clarify, by GECK I meant the acual Garden of Eden Creation Kit that was the plot device about two/thirds into the main plot, not the modding tool. If you're just joking or not I can't tell but thought I'd clarify regardless.oplinger said:...you're really going to use the modding tools against Fallout 3? It was -called- the GECK for a reason >_>
>> It's still not a point against FO3.
using a brotherhood splinter faction was a cheap trick to have technologically advanced faction without interfering in the given story. I always liked the brotherhood better when they were total dicks, the whiny do-gooders of fallout 3 and tactics just suck and i like that they got their asses kicked by the NCR, imho a lot of the story of fallout 3 appears to be designed to interfere as little as possible with what we know happened at the west coast.
And Enclave? I thought it was Vault-Tec that did this.