Is Fighting Dead

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Dreiko_v1legacy

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Kheapathic said:
Dreiko said:
Kheapathic said:
I play Blaz Blue and use Hakumen, that makes me an anomaly because there were/are a lot of tier whores in that game. If I wasn't running into the countless Ragna's, the person would usually wait for me to choose and then pick Lambda-11... Hakumen's counter. People will do whatever makes them feel safest against an opponent; whether it be character balances, powerful moves with low risk or whatever.
In what way does Lambda counter Hakumen? You can cut half of her attacks and she has to take huge risks to get in while you're just sitting back mashing on your easy fast and strong sword attacks from the safety of being half a screen away.


Hakumen isn't the best in the game but he's high tier anyways, he's better than Ragna at least lol.
You're joking right? First off he's not higher than Ragna, they're about evenly matched but it all comes down to who manages to get the hits in. Second, Lambda-11 replaced Nu-13 and while she may not be as powerful, she is the one who can give Hakumen most trouble. You understand to cut her projectiles you need immaculate reaction time? Now please tell me what risks she takes to get in? Hakumen is the one who has to work to get in on her. His ground dash is that pathetic hop, he's not the quickest on his feet and air dashing leaves him wide open. Yes he has his command dash but wasting a magatama to get close isn't smart unless you catch Lambda where she's unable to defend.

You need to check out recent tier lists, Ragna is mid tier, Hakumen is high, in ALL of them.


Lambda plays nothing like Nu, she can't mix you up into a combo from a screen away, she has to get close or catch you messing up to do anything, which puts the ball in your court. Against Nu you could play perfectly and still get caught in things that are 50-50. Bang is infinitely worse of a matchup since you can get command grabbed out of your counters, your slashes are super easy to counter with his Ds and you can't really pressure him. Lambda is one of the simpler matchups you can have, just be defensive enough for her to take a risk and punish, that's all you need to do.

As for cutting her stuff...what timing does it take to air-dash in while mashing 2A? Cause that'll cut anything she throws at you if your spacing is right. Even if you're trying to do it on the ground using 4C to cut her Ds is about as simple as instant blocking them.


Who even mentioned using his enma to get in...that's retarded. You just jump forward while guarding or zoning with JC and 4C, slowly getting closer and closer to get a poke in with 5C or 3C and then go crazy, it's really really easy to do and more importantly she can do nothing to counter that.
 

Pedro The Hutt

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You want a fair and balanced fighting game? Look no further than Virtua Fighter. Spam WILL get you punished there. (And few characters allow for spam to begin with)

That said, in any halfway decent fighting game you can punish spam pretty easily. If they spam projectiles you can easily jump over them and keep on jumping over them until the threat of time over looms and they'll be forced to do something else if they don't want a draw. If you take such a simple bait then you're basically handing victory to them on a platter to begin with.

I too believe in fun and fair fights, but online not many are willing to follow that routine so either you have to adapt when people play like that, or simply not play online.
 

Dreiko_v1legacy

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Pedro The Hutt said:
You want a fair and balanced fighting game? Look no further than Virtua Fighter. Spam WILL get you punished there. (And few characters allow for spam to begin with)

That said, in any halfway decent fighting game you can punish spam pretty easily. If they spam projectiles you can easily jump over them and keep on jumping over them until the threat of time over looms and they'll be forced to do something else if they don't want a draw. If you take such a simple bait then you're basically handing victory to them on a platter to begin with.

I too believe in fun and fair fights, but online not many are willing to follow that routine so either you have to adapt when people play like that, or simply not play online.

You know, that's all fine but my problem with people's ideas of a fair fight is that if they actually fight someone who knows how to play...it's not like they're going to win if spam is too much for them to handle.


I find that a LOT of the people complaining about spam would instantly badmouth the game and run off if they fought someone who actually knows how to play, does everything their little code of honor says, and also trounces them in the process.

That's the thing really, the people who don't spam do so because they can win better by other means...it doesn't mean they're suddenly not into it for the win...they're so much more into it for the win compared to the spammers that they've trained for more than most people ever actually play the game entirely...so when the complainers get to face them they generally don't go "wow, what an honorable player, it was soooo cool how he completely obliterated me", they go "this game sucks" or "wow, what a no life loser!", which turns this into a lose-lose situation for fighting games in general.
 

rabidkanid

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Memorizing long strings of button combinations which only seem to work at best 60% of the time anyway is NOT fun. Or at least not fun at all for me.
 

Ryank1908

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Those are the easiest ways to win a fight, and people on Live just want to win. Consider that you were fighting on the lowest rung of the online ladder, if you've just started playing. These people don't care about fighting well, and the newbies they're fighting don't know how to counter it. MvC3 online was the same for the first few ranks, and Soul Calibur 4 just consisted of people spamming Kilik's long-range prod harrass attack. You'll find the quality of the fight gets better the higher-ranks you're fighting at.
 

Dreiko_v1legacy

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rabidkanid said:
Memorizing long strings of button combinations which only seem to work at best 60% of the time anyway is NOT fun. Or at least not fun at all for me.
Nah, if you do it right it always always works. The way you exactly did it wrong is what eludes new players sometimes, which seems to be what affects you now.
 

DTWolfwood

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amateur level games of fighting have always been who can spam the cheapest moves the fastest <.<

You want to play a proper game, you need to go to any of those lan tournaments with actual competitors.

At the high levels fighting is most definitely NOT DEAD as a matter of fact the Scene is exploding right now. almost every weekend i get to watch some pro-tournament on stream (This last weekend was the MK9 Nationals with $10k as the prize pool.) SSF4, MVC3, MK9 as their leads. Tekken at the pro levels is pure fighting. (bit boring compared to the other games since everyone seems to throw the same punches)

Personally though, even at the Pro-level of play, MK9 bores me. its a young game so i guess there is time for it to get better, but watching Tom Brady play Sub-zero is the epitome of LAME.
 

deshorty

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I want it so badly to not be dead, but where I am, it is. Every time I have a gaming night, I ask my friends if they want to play some Marvel vs Capcom, they just shout me down. I love the fighting game genre, but its being overshadowed by the FPS giant. Also, its about to be shot by the FPS giant. Boom, headshot. Nobody saw it coming.
 

mexicola

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If you're expecting honour in online multiplayer fighting game match you're doing it wrong. I admit I don't like fighting games and can never find it in myself to suffer through the learning curve all the way to anything considered solid play, but it seems to me you are complaining about rain being wet.
 

Dreiko_v1legacy

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deshorty said:
I want it so badly to not be dead, but where I am, it is. Every time I have a gaming night, I ask my friends if they want to play some Marvel vs Capcom, they just shout me down. I love the fighting game genre, but its being overshadowed by the FPS giant. Also, its about to be shot by the FPS giant. Boom, headshot. Nobody saw it coming.
FPSs will always be popular but you should still be able to find some people who play fighters more, just keep looking. FPSs are basically what "the cool crowd" would play, so of course they'd be more popular.
 

rabidkanid

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That makes no sense at all. You do an action, then it works, you do the same action again and it doesn't work. That is not how "you do it right, it always always works" works. If you do an action correctly, then it works. You repeat the same action, it should work again as if your pressing a button. You should never have to struggle against the game design itself just to get an action to work. Your supposed to be fighting the opponent, not the game mechanics or lack there of.
 

Viking Incognito

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Jay Parrish said:
Fighters have always been like that, even back in the arcades.

I don't understand how this is all of a sudden an epiphany to you. The only fighter I've ever played that was balanced was fight night round 3.
I LOVE that game.
 

Dreiko_v1legacy

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rabidkanid said:
That makes no sense at all. You do an action, then it works, you do the same action again and it doesn't work. That is not how "you do it right, it always always works" works. If you do an action correctly, then it works. You repeat the same action, it should work again as if your pressing a button. You should never have to struggle against the game design itself just to get an action to work. Your supposed to be fighting the opponent, not the game mechanics or lack there of.
That's what I'm saying, if you do it right it does always work.


Sometimes it is just not apparent to the newcomer exactly how he is doing it wrong, but if it doesn't work, he IS doing it wrong.
 

LogicNProportion

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Last fighting game that took serious skill IMO:

Soul Calibur 3.

It was so intense because you HAD to block after almost attack as you waited and tried to predict the inevitable retaliation of your opponent. I have never had a fighting game that brought out the pure unbridled epic feeling of two can't-be-possibly-mortals as Soul Calibur 3, when a single round could last a good half hour or more if both people knew what they were doing.

In other news: Soul Calibur 4 was awful.
 

Your once and future Fanboy

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Feb 11, 2009
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Mortal Kombat is in the same boat as Killer Instinct, yes there are combos and skill involved.
But its not what we call a "competetive fighter".
I agree with Neosage, If you want a competetive fighter you should play DOA, street fighter or blaze blue, maybe Tekken or Marvel vs Capcom to a lesser extent.
But one of the things with the latest MK is that you can block and counter most attacks (even teleport moves), and almost all the "cheap" ranged moves like Stryker's gun can be managed since most of the characters have a move where they travel quickly accross the stage.

It's just about knowing what kind of player you're playing against and exploit their "cheapness"
 

Dreiko_v1legacy

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mexicola said:
If you're expecting honour in online multiplayer fighting game match you're doing it wrong. I admit I don't like fighting games and can never find it in myself to suffer through the learning curve all the way to anything considered solid play, but it seems to me you are complaining about rain being wet.
There is honor, just not quite the honor he means.


In my experience 9/10 people online in blazblue will instantly stop playing if you stop moving (it's very easy to tell). They know you probably have something preventing you from play like your controller running out of battery or someone stepping on the remote and turning off the tv..anyways...my point is that most people will not just beat you mercilessly while you obviously aren't fighting back. That's honor in my book.


That's actually not beating someone who can't fight back too you know, not the twisted version of it in the OP where if your character is down he suddenly should be afforded the benefits of a sick puppy with glasses.


I too have done it numerous times...and I don't remember anyone who has actually started beating on me when I had to step away from the game while in a fight.


One guy actually asked me what happened lol, I told him my pizza had arrived and I had to go to the door, he was jealous of the news but we rematched after I answered my door and now he's on my F-list and we play regularly :D.
 

Saelune

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Move spamming is not so bad in the new MK. Is it very common? Yes. But it is not so hard to fight against. Today I had to use my skill to overcome some difficult opponents. Was it skill in knowing punch combos? No. But how to combo my moves to parry and dodge theirs. I usually play Smoke. If someone is going to use a stun move on me when I get up when down, its usually best I do his teleport punch. If they shoot a projectile, I have my shake move. Also my smoke shift move for dodging and getting behind guys. This is all just smoke tactics.

It all depends on games, but since most fighting GAMES are not about realistic MMA fighting, its different than well...real life MMA. Its like trying to apply real guitar knowledge to Guitar Hero.
 

Throwitawaynow

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Togs said:
Cant say this without flaming so Ill just go ahead and say it- stereotypical scrub mentality, people will always strive for the best tactics and its upto you to learn how to counter them.


Also try Marvel vs Capcom 3 or Street Fighter, they're more built around that type of play.
No they're not, MvC3 has combos but most people won't use them. SF has the same amount as MK.