Yes, I was referring to the AAA market. I only know of three markets: the AAA, the indie and the casual market. In your view, are there others?briankoontz said:That's just the AAA market, a subset of that market, that you're referring to.Manji187 said:Opinion/ possible nostalgia goggles aside...there is definitely a case to be made that the quality of games has declined. Contemporary games are, on average, shorter (single player: 5-12 hours), less replayable (in terms of content/gameplay) and, for better or worse, more "streamlined" in their mechanics. Sure, on the other hand, the quality of things like graphics and voice-acting has gone up...but that's an improvement in breadth (technology), not depth (design).
A case can be made that the quality of AAA games has gone down, especially with respect to the length of games, with Max Payne being a vanguard of the industry decline in that regard, and the simplification of interface and game mechanics caused partly by the success of click-fests like Diablo and more importantly by more developers developing for both PC and consoles.
But the tremendous rise in all other markets besides AAA has made the AAA market relatively unimportant, and many games are still made with dozens of hours of content.
The streamlining of game mechanics has been good for gaming as a whole, helping bring it to the masses. I love complicated games but one reason (the other major one being the democratization of high technology like digital distribution) gaming has become so popular and there's now such creativity in game development is that developers have focused so much on making their games easy to play. And this opinion comes from a guy who calls Skyrim an Action/RPG and wishes The Elder Scrolls had remained a hard-core RPG series while Bethesda could have formed a new IP for their streamlined Action/RPG desires.
I don't see how the "tremendous" rise in "all other markets" has made the AAA "relatively unimportant". That is just too vague a statement. Relatively unimportant how? Also, just because the casual and indie markets are going strong lately does not mean we should just forget about the AAA market and its troubles.
Yes, streamlining has had its beneficial effects, bringing many new gamers to the fold. It has also brought disappointment in the form of games such as Dragon Age II, Final Fantasy XIII and Ninja Gaiden III. There is a loss of depth/ enjoyment if a game goes from "easy to learn, hard to master" to just easy to learn/ execute.
Also, the easier it is to be a total badass in gameplay...the harder it will be to convey a sense of weakness and accompanying growth story-wise. This is shown best by the new Tomb Raider. This is a design issue that may come up more often with the continuing streamlining of games.
What I'm saying is...streamlining is not a pure gain, it is offset by a subtle but substantial loss.