Or can it be acceptable if the gameplay itself is satisfying?
I think this can be the case if it's varied enough. I don't mind it in games like Souls or even MGSV, simply because the tactics and variety of options at your disposal along with rewards for your efforts keep it from really feeling monotonous.
Of course this is subjective and depends on gaming tastes, but even with purely story-driven cinematic games, there will always be some form of tedious, repetitive play. The deciding factor is if it's still fun to the user.
I think this can be the case if it's varied enough. I don't mind it in games like Souls or even MGSV, simply because the tactics and variety of options at your disposal along with rewards for your efforts keep it from really feeling monotonous.
Of course this is subjective and depends on gaming tastes, but even with purely story-driven cinematic games, there will always be some form of tedious, repetitive play. The deciding factor is if it's still fun to the user.