Is Halo becoming generic?

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blobby218

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The fact that people "halo killers" means that people look up to the halo frnchise, so on that grounds and the grounds that the game is awesome,i'd say it's not generic.

P.S- no game has managed to "kill" halo yet, halo is one of the most popular games around and when you get into the facts the halo series is the top selling series of all time.
 

Doom moose

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having played the first one and found it so plane and Gneric i aint suprised after so many seqels im not suprised even the fans are becoming diapointed
 

Blue Musician

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GrimHeaper said:
Khaiseri said:
No offense, but every game released after 2005 feels like that, generic. That's why I'm probably going to retire from gaming.
I have to agree with this, I would keep some nostalgic games though.
Oh, sure that I'm going to keep some games, like System Shock 2, Half Life series, Portal and some more, but I'm going to need to retire from gaming anyways, as I'm going for a licentiate on music, and I no longer have time to play anymore. I will continue playing, but It will be more like some hardcore-casual gaming.
Also WELCOME TO THE ESCAPIST!
 

Anticitizen_Two

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Halo became generic shortly after the release of Halo:CE, because everyone and their dog decided to borrow its terrible, terrible game design.
 

Geo Da Sponge

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I hate this. I hate these threads. I hate all the people coming into this thread and simply posting "What do you mean becoming?", under some impression that if they phrase their point in a snide enough way it might be validated.

Well screw all of you. Recently I went back and replayed some sections of the Halo 3 campaign, and I had a blast. No other FPS I've ever played has come close to replicating the same mix of power and vulnerability, small scale shoot-outs and large scale set pieces, and a story which may be generic but it sure as hell memorable. Driving across the collapsing surface of a Halo, kicking down the barracks door and hosing down the brutes with dual SMG fire, blowing up a Scarab (or two), these moments are what make me stick where I am now. Yes, Halo as a series may look generic if you dissect and look at the individual pieces, commenting on where each piece comes from in turn, but it sure doesn't feel generic. But I guess that's something lost on smug gits everywhere.

Also, what is wrong with all the people saying "Halo didn't revolutionise FPS's, that was Doom/Unreal Tournament/Quake etc.". Why do you think only one game can revolutionise something? Apparently one game claims the rights to be 'revolutionary' and then nothing following it can claim that same revolutionary position.
 

reiem531

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PC already had Half-Life, I don't see what made Halo so much more special and revolutionary.
 
Apr 5, 2009
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Saying that Halo is generic is like saying that Cake is good. Both statements are 100% true. Halo has become a mash up of run here kill this, as opposed to presenting the story in a good way. Personally, I believe that the Modern Warfare games present a much better tactical experience, because if you just run into a room like a retard like you do in Halo all the time, you'll die. Not to mention it actually has a story that is followable.

My opinion on Halo? Keep it in the books.

However, I do intend on trying Halo: Reach if it comes to PS3, simply because the book was fantastic, and hopefully the game port will be too.
 

Korten12

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Geo Da Sponge said:
I hate this. I hate these threads. I hate all the people coming into this thread and simply posting "What do you mean becoming?", under some impression that if they phrase their point in a snide enough way it might be validated.

Well screw all of you. Recently I went back and replayed some sections of the Halo 3 campaign, and I had a blast. No other FPS I've ever played has come close to replicating the same mix of power and vulnerability, small scale shoot-outs and large scale set pieces, and a story which may be generic but it sure as hell memorable. Driving across the collapsing surface of a Halo, kicking down the barracks door and hosing down the brutes with dual SMG fire, blowing up a Scarab (or too), these moments are what make me stick where I am now. Yes, Halo as a series may look generic if you dissect and look at the individual pieces, commenting on where each piece comes from in turn, but it sure doesn't feel generic. But I guess that's something lost on smug gits everywhere.

Also, what is wrong with all the people saying "Halo didn't revolutionise FPS's, that was Doom/Unreal Tournament/Quake etc.". Why do you think only one game can revolutionise something? Apparently one game claims the rights to be 'revolutionary' and then nothing following it can claim that same revolutionary position.
this exactly... I am starting to also hate these threads...

xArtemisxEntrerix said:
Saying that Halo is generic is like saying that Cake is good. Both statements are 100% true. Halo has become a mash up of run here kill this, as opposed to presenting the story in a good way. Personally, I believe that the Modern Warfare games present a much better tactical experience, because if you just run into a room like a retard like you do in Halo all the time, you'll die. Not to mention it actually has a story that is followable.

My opinion on Halo? Keep it in the books.

However, I do intend on trying Halo: Reach if it comes to PS3, simply because the book was fantastic, and hopefully the game port will be too.
Halo: Reach will never come to the ps3 sadly, but the book "Fall of Reach" and the Game "Reach" has the only similarites is that both of them have Reach in them, the story of the game Reach is about Noble Team, while the book as you must already know is about Master Chief, but I hope its a good game also. but I dont have a 360.
 

awsome117

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Judgement101 said:
Well Halo: Combat Evolved was a good idea and very revolutionary. Then Bungie said "Hey lets remake this 2 more times, make a horrible RTS, then make a 3rd copy where you aren't the same character so we can get as much money out of this as possible." But then again thats what keeping them open and giving people jobs so its a bit difficult to complain about in today's economy.
Just so you're clear, Bungie didn't make Halo Wars. ES did. So get your facts straight before you accuse things.
 

Geo Da Sponge

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xArtemisxEntrerix said:
Saying that Halo is generic is like saying that Cake is good. Both statements are 100% true. Halo has become a mash up of run here kill this, as opposed to presenting the story in a good way. Personally, I believe that the Modern Warfare games present a much better tactical experience, because if you just run into a room like a retard like you do in Halo all the time, you'll die. Not to mention it actually has a story that is followable.
You've never played Halo on anything above normal, have you? Heck, I'm not even sure you've played it all. Because if you just run into a room "like a retard" on heroic or legendary, you will die. Fast. And Modern Warfare as an example of tactical gameplay is a really bad idea. The campaign it mostly consisted of hiding behind a wall and occasionally popping out to shoot someone. That's not tactical, that's just being cautious.

And the story in MW2 isn't exactly followable, is it?
 

Treeinthewoods

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Halo is generic in the same way that "Enter the Dragon" is generic. It gave birth to a genre and many people who make new games within that genre are basically paying tribute to it. Try to remember ten years ago when Halo was shiny and new. The original only looks stereotypical if you view all the other products inspired by it.

Yes, I know shooters existed before Halo just like kung-fu action movies existed before "Enter the Dragon" but the genres had massive increases in popularity because of them and if you try to deny that you are being deliberately blind.
 
Apr 5, 2009
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Geo Da Sponge said:
xArtemisxEntrerix said:
Saying that Halo is generic is like saying that Cake is good. Both statements are 100% true. Halo has become a mash up of run here kill this, as opposed to presenting the story in a good way. Personally, I believe that the Modern Warfare games present a much better tactical experience, because if you just run into a room like a retard like you do in Halo all the time, you'll die. Not to mention it actually has a story that is followable.
You've never played Halo on anything above normal, have you? Heck, I'm not even sure you've played it all. Because if you just run into a room "like a retard" on heroic or legendary, you will die. Fast. And Modern Warfare as an example of tactical gameplay is a really bad idea. The campaign it mostly consisted of hiding behind a wall and occasionally popping out to shoot someone. That's not tactical, that's just being cautious.

And the story in MW2 isn't exactly followable, is it?
The story in MW2 was incredibly easy to follow if you played the first game. And yeah, I have played Halo. Thing is, I shouldn't have to go on Legendary to experience any sort of challenge. If I am playing on Normal and I can Rambo into a room and kill everything while only losing 40% of my shields, there's something wrong.
 

awsome117

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xArtemisxEntrerix said:
Saying that Halo is generic is like saying that Cake is good. Both statements are 100% true. Halo has become a mash up of run here kill this, as opposed to presenting the story in a good way. Personally, I believe that the Modern Warfare games present a much better tactical experience, because if you just run into a room like a retard like you do in Halo all the time, you'll die. Not to mention it actually has a story that is followable.

My opinion on Halo? Keep it in the books.

However, I do intend on trying Halo: Reach if it comes to PS3, simply because the book was fantastic, and hopefully the game port will be too.
I'm sorry, but I'm going to have to give this entire statement a big fat NO. Cake is only good to those that like it. I mean, I enjoy Pie better than cake.

And you're comparing the story and gameplay to Call Of Duty (I assume 4?). Either or, Call Of Duty is the definition of generic! It is a WWII game, a FPS, with the same basic story line as other WWII games.

IF Call Of Duty 4, that's even more generic. All the gameplay is run and kill.

I think what happened was, you meant to type this in a Call Of Duty one, and meant to type Call Of Duty instead of Halo.
 

Druyn

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imaloony said:
No, other games are being Halo clones, which make Halo look generic by comparison. Don't forget that it was Halo: Combat Evolved that revolutionized Fist Person Shooters forever.
This, most definitely. Im sure youve got plenty of Halo-haters posting in the thread about how yes, it is very generic, but this is the core. Yes, the sequels left something to be desired (tho I still loved them all, they just werent up to the caliber of the first), but it is not generic. It changed the genre, and because of that, other games became more halo-like. It just seems generic because of all of the halo clones out there, But that doesnt mean that it is.