I generally think that context is important for in-game soundtracks. The music should help set the time and atmosphere, or important events.
Also, I like the music with good variation. When the entire soundtrack sounds similar (this doesn't apply to games with a more atmospheric or conservative approach to their soundtrack) I will eventually turn it off and put on something on itunes, even if it's out of context or pop music. The worst thing music can do is make a game less interesting, I personally think music brings a great amount to the experience and if the music is uninteresting to listen to then I am generally gonna find the entire game more boring unless I put on something else. I find this a personal problem with me that I let boring music detract from good gameplay.
I personally don't mind loops though, as long as the area is short lasting and the loops last a decent amount of time (depends on how long I have to listen to it) or sound REALLY good. I guess that's why I like mario, megaman and zelda music.
Also, lack of additional sound can make things much more intense, whether it's the music stopping so you can view beautiful scenery or if it's for suspense for something waiting to happen. Sound effects nowdays are capable of bringing atmosphere like music can.
Edit since i'm stupidly spontaneous with these posts: I generally think that games without music (including ambient music) are usually more dull. To explain my point of the silence thing, what I really mean is that the contrast to the usual BGM is what can make said situations more intense.
Also, I like the music with good variation. When the entire soundtrack sounds similar (this doesn't apply to games with a more atmospheric or conservative approach to their soundtrack) I will eventually turn it off and put on something on itunes, even if it's out of context or pop music. The worst thing music can do is make a game less interesting, I personally think music brings a great amount to the experience and if the music is uninteresting to listen to then I am generally gonna find the entire game more boring unless I put on something else. I find this a personal problem with me that I let boring music detract from good gameplay.
I personally don't mind loops though, as long as the area is short lasting and the loops last a decent amount of time (depends on how long I have to listen to it) or sound REALLY good. I guess that's why I like mario, megaman and zelda music.
Also, lack of additional sound can make things much more intense, whether it's the music stopping so you can view beautiful scenery or if it's for suspense for something waiting to happen. Sound effects nowdays are capable of bringing atmosphere like music can.
Edit since i'm stupidly spontaneous with these posts: I generally think that games without music (including ambient music) are usually more dull. To explain my point of the silence thing, what I really mean is that the contrast to the usual BGM is what can make said situations more intense.