Is it age, or production quality?

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T.H.O.R

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Jun 24, 2008
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As I'm sure many of you have found, it seems that games are in a steady decline of fun-factor and replayability.

I remember back when I played my NES, I could spend weeks, or even months beating a game. But I bought Oblivion, and had it thoroughly conquered in a matter of 2 days.

It seems as though here in current days, developers are spending their time thinking of ways to get gamers to spend more of their money, rather than think of ways that recreating yet another FPS/RTS/RPG could be original, and thus; more fun for the gamer.

I went back the other day and played through Suikoden II, I remembered just about everything there was to remember about the game, got all 108 stars AND the good ending, and it still took me 20 hours of gameplay.

Now, outside of the Legend of Zelda series, I can't think of any games that have taken that much time to beat, and been that much fun. I can't remember the last time I recommended a game to a friend and said "Best 20 hours of your life..."

With the advent of the Xbox Live Marketplace, and whatever PS3 and the Wii have, it seems like developers are being encouraged to release half-finished (content-wise) highly polished shiny games and expect you to pay full price knowing full well that in two-three months they're going to have a Content-Expansion with hours of new gameplay. They then charge you 5 more dollars for 1-3 hours of extra content....something that most likely could, and should have been included at launch.

Now, my thoughts are; maybe with age, things are just a little less fun, and the glitz and glamour of games has died with maturity...but I can't help but feel that there are still those games that I get school-boy excited over just thinking about. Diablo 3, Fable 2, and Warhammer Online - for example.

And that's another thing (for another thread, at another time.) But it seems like the only way to get a decent amount of content and video-game bragging rights (the days of 'check out my high score' other than your Xbox live gamerscore have all but died out) is through MMORPGs...and with WoW on the market, many potentially great MMOs have come and gone due to lack of exposure and experimentation. Players just won't leave their (war)crack behind to try some of the heroine(new star wars MMO) or extacy(Warhammer Online) around the corner...

So many of the GOOD or better genres seem to be dying out - Hack and Slash, Dungeon Crawlers (I'm looking at you Baldur's Gate, and Champions of Norrath), and the Good 'ol fashioned Local-multiplayer games... I play both PC and Console games..and I just can't help but think that things are in a sad decline. And the future of gaming seems bleak.

Maybe it's just me.
 

Larmo

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May 20, 2008
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I'm kinda like you, i prefer to have a game with a good amount of time attached to it, but it has to be single player because I don't have the internet to support multilayer online. But I also have a full time job that takes up most of my time so it takes me weeks to finish a game that would only take some days because I can only devote 1-3 hours a day to it.

So it could mean that I prefer more mature games as I mature my self. but it also mean I have less time to play them so they take longer to finish, but that's just me.
 

Souplex

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Jul 29, 2008
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Metroid prime 3 Corruption makes up for the suck of all the other games coming out these days.

I shit you not.
 

sicDaniel

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Mar 30, 2008
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I spent a hundred hours with Oblivion, and I didn´t even complete the main quest. I simply refuse to believe that you can "thoroughly conquer" Oblivion in 2 days. Maybe you have a different definition of that, but I understand that term as finishing every quest. And if you did that in 48 hours, I think you missed the point of the game.

Anyway I agree to the rest of your statements, with the uprising of online multiplayer and "replay value", games tend to be shorter or much more easy.
 

T.H.O.R

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sicDaniel post=9.68276.623378 said:
I spent a hundred hours with Oblivion, and I didn´t even complete the main quest. I simply refuse to believe that you can "thoroughly conquer" Oblivion in 2 days. Maybe you have a different definition of that, but I understand that term as finishing every quest. And if you did that in 48 hours, I think you missed the point of the game.
When I said Conquer - I beat the main quest, and was headmaster of all three guilds. I spent nearly 300 hours on just ONE character of Morrowind. I just couldn't bring myself to play much of Oblivion after completing what I'd done.

I just didn't find Oblivion that exciting...it felt like Dummed-down Morrowind. So I felt I had sufficiently conquered it after becoming Headmaster of the guilds and beating the main quest-line.

I Did go back and play Shivering Isles though, that was pretty good.
 

sicDaniel

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No idead how you did this. Well I needed a week just to finish the mage guild, but then I don´t like fast travel and I have a rather short attention span in this game. It´s like "So I have to go to Leyawin and talk to ...Oh, a Cave! What might be inside? Oh, a Fort! Let´s see..."
 

T.H.O.R

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Jun 24, 2008
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I suppose with Oblivion I just knew (from Morrowind) that in caves, there likely wouldn't be the promise of shiny shiny loot unless I was high enough level to meet the requirement for said loot...and that the 'randomness' of Oblivion was exactly the opposite of that - as each dungeon contained the near-exact same thing on every single playthrough.

Maybe I should just sit back and wait until Friday when I play my weekly session of D&D with my friends.
 

TheKbob

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T.H.O.R post=9.68276.623485 said:
I suppose with Oblivion I just knew (from Morrowind) that in caves, there likely wouldn't be the promise of shiny shiny loot unless I was high enough level to meet the requirement for said loot...and that the 'randomness' of Oblivion was exactly the opposite of that - as each dungeon contained the near-exact same thing on every single playthrough.

Maybe I should just sit back and wait until Friday when I play my weekly session of D&D with my friends.
Fallout 3

Get mods of Oblivion. I recommend Oscuro's. I bet you will have a shiny new spark to your Oblivion fun :D
 

Reaperman Wompa

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Aug 6, 2008
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Exactly the same for me, most of my 360 games i could only play once, while i clearly remember finishing Star Fox on the Nintendo 64 at least a dozen times. even my xbox games, like KOTOR 2 finished that game too many times to count
 

EdensReject

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Aug 6, 2008
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Here, the shining herald of returning threads to topics, has appeared!

I completely agree, the games I grew up with are slowly dieing out or becoming so perverse they become different genres entirely.

Whilst I do feel that game designers in general are losing their panache and tending towards short insipid games pretending to be good. Not to say that short games can't be good - or that modern games aren't. I think that their is going to be some fun had by all with the release of many interesting titles across almost all platforms.

Even though I think the gaming industry is going to get a big wake up call - have faith in indie games. Indie games have the right spirit; creating games because they are fun, intersting or original. Gaming, compared with other media, is a baby - one that's far from becoming an adult.
 

Erana

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Put the game down for a second.
I hate to say it, but if you play for a healthy amount, a game should last for weeks.
Also, if you only play to finish the game, what's the point? Live a little. Enjoy the view or try to find bugs.

"Only a fool will allow themselves to be bored."
 

scarbunny

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Aug 11, 2008
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Im only about half way through the main quest (I have finished all guilds though) and am about 80 hours in (and I fast travel because im lazy), with very little exploration beyond what is required. So 2 days seems a little rushed.

But games are getting shorter on the whole
 

Bowstring

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May 30, 2008
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Games are getting shorter, possibly because they need more effort put into them graphic-wise.

Games for the NES were very simple graphic-wise, which allowed developers more time to work on the story and gameplay front. It just seems that a lot of modern developers take precedence with graphics, rather than giving a lengthy gaming experience.

Also: Oblivion in 2 days? Get real.
 

Bowstring

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GloatingSwine post=9.68276.623726 said:
Also: Oblivion in 2 days? Get real.
Technically, you can complete Morrowind in less than ten minutes. Including character creation.
You can complete oblivion in 17 minutes if you glitch. It makes no difference to me. I don't care about technicalities, I play games like Oblivion to be engrossed into a huge world full of side quests and characters, not to complete it as quickly as humanly possible.
 

SteinFaust

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as far as oblivion is concerned, i have all the places mapped, done all the main and side quests, including Ko9 and SI expansions, and i still have fun levelling up and raiding caves and the like-- and that's with 275 hrs. i've never played Morrowind, but all i heard about it was that it's just oblivion but alot more difficult. i know a former MW player and he seems to be deathly afraid of sewer rats for some reason.
 

HellsingerAngel

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I feel for this thread. It speaks some truths about the gaming world, but maybe in the wrong mindset. You have to remember that all those old games you conquered were when you were a lot younger. Go back and replay some of your Nintendo classics and you'll find you absolutely crush them now. I speak from personal experience when I say that the games that took me months to beat are now a solid three day weekend of challenge for the most complicated RPG and maybe an evening for something like Legend of Zelda. It's just age, and the maturity and abstract thinking, that's catching up with you.

As for games today? Start playing novelty games or multiplayer games. Single player without friends over has never cut it for me and online multiplayer is just boring as hell. There's no one to brag to, no one to high five and no one to yell out instructions as you desperately try to save your bacon from some overpowered, menacing main villain. I find that watching a good game is probably as good as playing it yourself.

The remedy? Try to find games that support local multiplayer or have more of an arcade feeling to bring back that nostalgia of classic gaming. Eternal Sonata is a surpisingly solid RPG and supports up to three players. Burnout has always been good to me, though I haven't had a chance to play Burnout: Paradise yet. Then you have upcoming titles like Too Human and Tales of Vesperia which have made me drool for awhile. The Live Arcade is also a good place to try and find something that's different. Aegis Wing and Undertow are two solid games that are even free! Puzzle Quest, Ikaruga and the classic games they have are absolutely brilliant pieces, especially ones they've given a twist like Bomberman LIVE. Then you have new XBLA titles like Braid and the upcoming Castle Crashers.

Really, it's all in where you look. Just start playing demos and you'll find something to tickle your fancy.