(Warning: Potential Spoilers for Heavy Rain, Broken Age, Dragon Age: Inquisition and Grand Theft Auto).
I believe I might have asked this question once before, but I can't seem to find it so I'm asking it again.
So, I was playing the remastered version of Heavy Rain (a laugh riot per second. Best 10 bucks I spent money on) and I got to the part of the game in which Madison Paige is alone in her apartment and takes a shower. Obviously, I don't need to go through the scene in order to progress the story but the option is there if you choose to. (I chose to, for the record).
This made me think of something. Is criticism or praise a game for an option not all players may choose valid? For example, in a scripted game such as Broken Age, you won't be able to advance the story unless you solve a puzzle in the correct fashion. (For example, Vella must give Dead Eye Dawn and Courtney a peach to pass through the door they are guarding). Since there's no other way around it, it is the only means of progression. However, in games that have choice or diverging as a main feature, the game may present options in order to progress through the game. such as the aforementioned example of Madison's shower. Then does it become 'fair' to criticize the game for presenting that option in the first place as exploitative or sexist? In another example, in many GTA titles, stealing a car, shooting pedestrians and causing mayhem, is usually an option but one that is not required (unless it's part of a story mission) but allows players who wish want to have that option.
On the same coin, can you fairly praise a game for having options people deem 'positive' but players may not take? For example, in Dragon Age: Inquisition, the game allows you to have a gay relationship with Dorian or Iron Bull and many praise the game for allowing you to do that even though many players stated they would not romance them with their male Inquisitor/avatar.
I would argue that it would be fair to praise and criticize since games have only a finite space and resources to allow only so much and the game developers end up usually cutting out or editing and thus they added that scene in whereas other scenes had to be edited out.
What do you think? In addition, do you believe certain choices or options are encouraged over others? What about the way games are marketed that state they have a non-violent option even though the majority of the marketing shows progression through violence?
I believe I might have asked this question once before, but I can't seem to find it so I'm asking it again.
So, I was playing the remastered version of Heavy Rain (a laugh riot per second. Best 10 bucks I spent money on) and I got to the part of the game in which Madison Paige is alone in her apartment and takes a shower. Obviously, I don't need to go through the scene in order to progress the story but the option is there if you choose to. (I chose to, for the record).
This made me think of something. Is criticism or praise a game for an option not all players may choose valid? For example, in a scripted game such as Broken Age, you won't be able to advance the story unless you solve a puzzle in the correct fashion. (For example, Vella must give Dead Eye Dawn and Courtney a peach to pass through the door they are guarding). Since there's no other way around it, it is the only means of progression. However, in games that have choice or diverging as a main feature, the game may present options in order to progress through the game. such as the aforementioned example of Madison's shower. Then does it become 'fair' to criticize the game for presenting that option in the first place as exploitative or sexist? In another example, in many GTA titles, stealing a car, shooting pedestrians and causing mayhem, is usually an option but one that is not required (unless it's part of a story mission) but allows players who wish want to have that option.
On the same coin, can you fairly praise a game for having options people deem 'positive' but players may not take? For example, in Dragon Age: Inquisition, the game allows you to have a gay relationship with Dorian or Iron Bull and many praise the game for allowing you to do that even though many players stated they would not romance them with their male Inquisitor/avatar.
I would argue that it would be fair to praise and criticize since games have only a finite space and resources to allow only so much and the game developers end up usually cutting out or editing and thus they added that scene in whereas other scenes had to be edited out.
What do you think? In addition, do you believe certain choices or options are encouraged over others? What about the way games are marketed that state they have a non-violent option even though the majority of the marketing shows progression through violence?