I actually think I could. The cheap answer would be rentals because now if I rent something from Redbox, I am getting nothing but the movie. No extras, no commentary, no nothing. If I rent a game, I have no blockage at all now that $10 is dead. However, since that's a rental, I can't "technically" count it (and EA lost a Battlefield sale from me because to rent BF3, you would need a season pass to play online. My CoD buddies stuck with CoD because we couldn't test if we liked BF3 instead).Zachary Amaranth said:Can you name a movie that locks even "fluff" on the disc behind a registration/paywall?
I'd be seriously interested if you could.
A lot of movies require codes and whatnot for the digital copies. For example, I have "Pain & Gain" here (you should see it btw! It's great) and if I wanted to use the digital copy, a function the disc says I get for buying it, I have to sign up for Ultraviolet.
More in spirit for what you're specifically asking though, I've seen quite a few series doing the "Exclusive content IF you buy at Best Buy/Target/Wal-Mart/whatever. Best Buy had a special edition of Dexter's Final Season that came with exclusive stuff but only through them. You see this with music like Justin Timberlakes new album, which came with exclusive tracks if bought at Target. I know this isn't exactly what you were looking for but (I think at least) that it's similar in spirit.
I swear as well Game of Thrones had a special "If you go to this website you get special behind the scenes stuff" that you had to input a code to get but my copy is being borrower out so I can't actually confirm that at this time.
I suppose that was a roundabout tap dancing way to say "No, I can't think of any concrete examples; you are correct on that point"
I think we're starting to see that now. I think a lot of people forget that gaming is really really really young. Movies have really just now hit major strides with the indie companies and television series like "Game of Thrones" and movies have been around for over a century now.Mr.Tea said:That's true, but I feel gaming still gets the very shortest end of that stick though. Movies and TV have an exceptionally well-rounded middle ground between "amateur indie project" and "200-million blockbuster" that gaming sorely lacks.
Schindler's List wasn't made by an indie studio in someone's basement. It was Steven Spielberg and Universal Studios.
And speaking of Spielberg, Saving Private Ryan won 8 Academy Awards and was a blockbuster full of explosions and gory deaths.
Where are gaming's HBO, and Showtime, who don't have to compromise for advertisers and still put out high production values?
Where are gaming's Bob and Harvey Weinstein, who make a business out of funding "artsy" movies to win awards (something else gaming lacks, and don't you dare mention the VGAs) as well as "grindhouse" stuff (through Dimension films)?
Now that I think about it, pretty much every major Hollywood Studio has a secondary studio specifically for funding riskier projects. Fox Searchlight, Paramount Vantage, Focus Features (Universal), Sony Picture Classics, New Line Cinema (Warner Bros.)... And let's not forget Disney/Marvel Studios, which was risky until it turned out to be one of the most lucrative ventures ever.
Gaming is now at a bit of a cross-roads like the movie industry was. Gaming's graphic ceiling has more or less been struck. Yeah, it can go higher technically but realistically, we're pretty much there. I think we're starting to see that shift of focus where there are AA games (like The Walking Dead). Games that are not the big blockbuster Call of Duty but they are not the indie tiny guy either. Frankly, I think now that we're at the ceiling, we're going to see a lot more of this. Obviously I could be wrong but that's my prediction.