Is it normal to rage at Fallout 3 ??

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loc978

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Liudeius said:
reiem531 said:
No, Fallout 3 is easy as balls.
Turn the difficulty slider to max, free aim everything like an FPS (no stealth suit + melee), now repeat what you just said.
Fallout is a series of RPGs, why the hell would you treat one of the games as an FPS?
Personally, I go the opposite route for challenge. I don't allow myself to free-fire at all in 3 or New Vegas. I attack with VATS only. As it was meant to be. Attacking takes action points in the S.P.E.C.I.A.L. system. Period.
 

Vault101

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Sep 26, 2010
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zenoaugustus said:
This is why sequels and fanbases run things into the ground. Everyone needs to chill the fuck out.


Is it a good stand alone game? Yes or no. That's it. Do you like it or not?
And for the record, that's a matter of opinion.


Fallout 3 is a good game. I enjoyed many of the things some posters above have ridiculed. Does that make them wrong or me wrong? No, we are all equally opinionated and probably equally as biased based on what we revere.
I agree, thanks

but yeah I like both NV and FO3

and I can apreciate the older games but I cant play them
 

ChupathingyX

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Vault101 said:
oh..its you
I know, I'm so lovable.

anyway I liked growing up in the vault, the emotional connection i had with the events, I mean your dad is one of the few good epople left in the world...and his disapearence and all that, my charachter had a clear place in the world...its hard to explain but I was totally into the story
I can understand that, I just felt that the vault gave you way too much information on your life and personality and that hurt the whole RPGness of the game. Along with the rest of the story which felt way too linear and just didn't have barely any impact at all, and not enough opportunities to define your character.

I will say that the story isnt much without the DLC (the ending..yeah)
My problem with the ending wasn't that it ended without you being able to play in, it was that the ending didn't give any closure and seemed pointless, and of course the whole companion thing felt like an insult to my intelligence.
 

Odbarc

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The one day, it froze on me like 5 times within 30 minutes. Rage!
The next day, clear skys for 6 hours straight. Why?!
 

kingcom

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loc978 said:
kingcom said:
Mess of game breaking bugs? As someone who only played the completely unpatched F2, there was no 'game breaking' bugs. Worst one was the car disappearing bug, you had lots of minor ones but other than the wierd item count bug (which i have heard corrupts saves but never had anyone talk about it first hand), which is not a huge deal considering you manually saved everything anyway so at worst you lost some progress.
You want a game-breaking bug in Fallout 2? How about the one where you can waltz into Navarro at level 1, beat the guard to death without breaking a sweat and be issued a suit of advanced power armor (and a plasma rifle, power fist and super sledgehammer)? Without the restoration mod, that game is ridiculously easy, if you know what you're doing...
Thats a game breaking bug? Being able to play the game how you want?
 

Liudeius

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loc978 said:
Liudeius said:
reiem531 said:
No, Fallout 3 is easy as balls.
Turn the difficulty slider to max, free aim everything like an FPS (no stealth suit + melee), now repeat what you just said.
Fallout is a series of RPGs, why the hell would you treat one of the games as an FPS?
Personally, I go the opposite route for challenge. I don't allow myself to free-fire at all in 3 or New Vegas. I attack with VATS only. As it was meant to be. Attacking takes action points in the S.P.E.C.I.A.L. system. Period.
Well, if you're looking for difficulty. Anyway, why do FPS's and RPG's have to be at odds?
Even though it does make it easier in limited situations (mainly long range since bullets have less spread), you have to pay so much more attention to your ammo reserves because hit rate is reduced close up, and against multiple targets it is quite a bit more difficult thanks to the aim movement.

Actually you are Meant to use VATS as an advantage and free-fire when you run out, so neither of us are doing what is Meant to be when we are looking for a challenge.

Is that method really that hard though? With Grim Reaper's Sprint and max AP, you should be able to stay at full AP constantly if you have an acceptable weapon.
 

hewhosaysfish

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Feb 25, 2010
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No Spoiler Warning fans in this thread?

"Season 2: Fallout 3
Our most insane and bile-filled series, where we heap shame and vitriol on a beloved and award-winning game. If you're a huge fan of Fallout 3, this season may cause terrible physical pain."

http://www.shamusyoung.com/spoilerwarning/
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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ChupathingyX said:
Vault101 said:
oh..its you
I know, I'm so lovable.

anyway I liked growing up in the vault, the emotional connection i had with the events, I mean your dad is one of the few good epople left in the world...and his disapearence and all that, my charachter had a clear place in the world...its hard to explain but I was totally into the story
I can understand that, I just felt that the vault gave you way too much information on your life and personality and that hurt the whole RPGness of the game. Along with the rest of the story which felt way too linear and just didn't have barely any impact at all, and not enough opportunities to define your character.

I will say that the story isnt much without the DLC (the ending..yeah)
My problem with the ending wasn't that it ended without you being able to play in, it was that the ending didn't give any closure and seemed pointless, and of course the whole companion thing felt like an insult to my intelligence.
actually I disagree about the growing up part, thats part of the reason I loved the game

its bcause I felt part of the world...my charachter was a charachter, she had freinds a father and that was all taken away

IMIDIETLY I give a damn about whats going on, and it helped with the role playing (my charachter was an alyx vance type charachter, she wore glasses and was smart liek her father and very devoted to him, she was also whiter than white morality wise...that all just came very naturally)

also I dont think it hurts the roleplaying, they give you room to define your charachter and all that, the only "given" is your freind and your father, thing is I guess I prefer having somthing to work with

this is why I hated Oblivion, I was nothing, how can I care about whats going on when I dont feel part of the world?

I mean I wish the courier was given a little more backstory....not that I cant imagine my own, but I like the game to ackowelge thease things

plus if I recall the original fallout had "set" charachters with names (and very breif motivations) not that it affected much, but still
 

kingcom

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Liudeius said:
loc978 said:
Liudeius said:
reiem531 said:
No, Fallout 3 is easy as balls.
Turn the difficulty slider to max, free aim everything like an FPS (no stealth suit + melee), now repeat what you just said.
Fallout is a series of RPGs, why the hell would you treat one of the games as an FPS?
Personally, I go the opposite route for challenge. I don't allow myself to free-fire at all in 3 or New Vegas. I attack with VATS only. As it was meant to be. Attacking takes action points in the S.P.E.C.I.A.L. system. Period.
Well, if you're looking for difficulty. Anyway, why do FPS's and RPG's have to be at odds?
Even though it does make it easier in limited situations (mainly long range since bullets have less spread), you have to pay so much more attention to your ammo reserves because hit rate is reduced close up, and against multiple targets it is quite a bit more difficult thanks to the aim movement.

Actually you are Meant to use VATS as an advantage and free-fire when you run out, so neither of us are doing what is Meant to be when we are looking for a challenge.

Is that method really that hard though? With Grim Reaper's Sprint and max AP, you should be able to stay at full AP constantly if you have an acceptable weapon.
Why do they have to be at odds? Simple reason, an FPS is about the PERSON playing the game and their reflexes, an RPG is about the CHARACTER and their combat skills being used to resolve the situation.
 

AlternatePFG

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hewhosaysfish said:
No Spoiler Warning fans in this thread?

"Season 2: Fallout 3
Our most insane and bile-filled series, where we heap shame and vitriol on a beloved and award-winning game. If you're a huge fan of Fallout 3, this season may cause terrible physical pain."

http://www.shamusyoung.com/spoilerwarning/
Yup, I do really like that show. Pretty much agreed with them the entire time, disappointed they didn't do Point Lookout though.
 

DannyJBeckett

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I've had some 'oh fuck you' moments with Fallout 3, but the only Fallout I've properly raged with is New Vegas when it decided to crash LESS THAN A FUCKING MINUTE into gameplay. I didn't play it for weeks after that little stunt.
 

DrunkWithPower

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I never "raged" at Fallout 3. I've muttered Goddamnit before at little glitches and random encounters with deadly things. I've only properly raged at CoD:WaW Veteran playthrough and New Vegas for the hourly crashes.
 

Liudeius

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kingcom said:
Liudeius said:
Anyway, why do FPS's and RPG's have to be at odds?
Why do they have to be at odds? Simple reason, an FPS is about the PERSON playing the game and their reflexes, an RPG is about the CHARACTER and their combat skills being used to resolve the situation.
So I can't have an FPS where I have an expansive equipment inventory, lots of character customization, exploration, side-quests, stat-based damage output and still get to have a bit of a reflexive challenge?

Thanks, I'll be off having absolutely no fun somewhere else.

(by the way, if incorporating reflexes into a game instantly removes the RPG element, there are a ton of non-RPG's these days, including Fallout 3 with only VATS. What about your reflexes pressing the VATS button? Restrictive definitions of genre's would prevent any innovation.)
 

Liudeius

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Mr.Tea said:
Liudeius said:
reiem531 said:
No, Fallout 3 is easy as balls.
Turn the difficulty slider to max, free aim everything like an FPS (no stealth suit + melee), now repeat what you just said.
Your comment hurts my brain; It's like someone is saying that walking is easy and you show up and say "Herp derp, saw your legs off, now repeat what you just said."

So your argument that an easy game is, in fact, hard, is that you just have to give yourself handicaps while playing?
Yeah, even choosing hard difficulty over easy is a handicap...

And it's a bit fun too, compared to VATS alone. All you people are talking about realism, well in realism you don't get you use an aimbot and ammo is a much more important concern.

Are you telling me you have never avoided something that would make you so much more powerful than your enemies that it wouldn't be a challenge? (Like glitching or bug abuse to get a strong weapon.)
 

D0WNT0WN

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I am probably the only person who hasnt had a single problem with Fallout 3 or Fallout New Vegas, and im playing on the PS3 versions.
 

ChupathingyX

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Vault101 said:
its bcause I felt part of the world...my charachter was a charachter, she had freinds a father and that was all taken away
The problem is the game tells you who these people are. You have to be Amata's friend and James has to be your father.

IMIDIETLY I give a damn about whats going on, and it helped with the role playing (my charachter was an alyx vance type charachter, she wore glasses and was smart liek her father and very devoted to him, she was also whiter than white morality wise...that all just came very naturally)
The thing is you have to be devoted to your father, you can't go off to join the Enclave, or join the Outcasts and wage war against the BoS.

Also white morality does not exist, neither does black, it's all grey. Fallout 3 had too much black/white and not enoug grey.

also I dont think it hurts the roleplaying, they give you room to define your charachter and all that, the only "given" is your freind and your father, thing is I guess I prefer having somthing to work with
*You were born at the Jefferson memorial
*Your father is James, your mother is Catherine.
*Your friend is Amata.
*Your favourite comic is Grognak the Barbarian.
*Butch is your bully.
*You have a good relationship with Jonas.

There are more but basically you're given too much story and not a blank slate.

I mean I wish the courier was given a little more backstory....not that I cant imagine my own, but I like the game to ackowelge thease things
Through dialogue with some characters and with some perks/traits you can define your background and some aspects of your knowledge. Pretty much every perk in the game defines an aspect of your personality when taken and some open up history. Also there's Ulysses, but we don't know enough about him yet. The Courier was a blank slate, giving us much more room todefine who he/she was, what they thought of the current situation in Vegas, whether the were straight or gay, whether they hated tribals or not, whether they knew what a fish was or not, whether they had sex with a woman in Montana or not, whether they've been to New Reno and many more.

The rest you just fill in yourself, the problem with Fallout 3 is that there is no backstory to make for yourself becaue your childhood is shown to you.
 

kingcom

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Liudeius said:
kingcom said:
Liudeius said:
Anyway, why do FPS's and RPG's have to be at odds?
Why do they have to be at odds? Simple reason, an FPS is about the PERSON playing the game and their reflexes, an RPG is about the CHARACTER and their combat skills being used to resolve the situation.
So I can't have an FPS where I have an expansive equipment inventory, lots of character customization, exploration, side-quests, stat-based damage output and still get to have a bit of a reflexive challenge?

Thanks, I'll be off having absolutely no fun somewhere else.

(by the way, if incorporating reflexes into a game instantly removes the RPG element, there are a ton of non-RPG's these days, including Fallout 3 with only VATS. What about your reflexes pressing the VATS button?)
The current trend is to combine rpg conventions with everything. You just described just about every modern fps ever. I never said you can never have them, you can theoretically have anything and to boot thats probably the only type of rpgs which will ever exist in the mainstream in the future. I never said incorporating reflexes into a game removes the rpg element. I was making a point of what the two styles of games do. One is an FP-RPG and the other is an RPG. A pure fps and a pure rpg are at odds just like Blue and Yellow are opposed colours that when mixed produces something else entirely.

Also if your going to use 'interacting with the game' as a comparable reflex to the core fps activity, I dont even want to have this conversation.