like I said FO3 is far from perfect in the morality side of things (one of the games main weaknesses)....but I stil like having that backstory and all that, I mean your from a vault eather way, you back story cant be that variedChupathingyX said:The problem is the game tells you who these people are. You have to be Amata's friend and James has to be your father.Vault101 said:its bcause I felt part of the world...my charachter was a charachter, she had freinds a father and that was all taken away
The thing is you have to be devoted to your father, you can't go off to join the Enclave, or join the Outcasts and wage war against the BoS.IMIDIETLY I give a damn about whats going on, and it helped with the role playing (my charachter was an alyx vance type charachter, she wore glasses and was smart liek her father and very devoted to him, she was also whiter than white morality wise...that all just came very naturally)
Also white morality does not exist, neither does black, it's all grey. Fallout 3 had too much black/white and not enoug grey.
*You were born at the Jefferson memorialalso I dont think it hurts the roleplaying, they give you room to define your charachter and all that, the only "given" is your freind and your father, thing is I guess I prefer having somthing to work with
*Your father is James, your mother is Catherine.
*Your friend is Amata.
*Your favourite comic is Grognak the Barbarian.
*Butch is your bully.
*You have a good relationship with Jonas.
There are more but basically you're given too much story and not a blank slate.
Through dialogue with some characters and with some perks/traits you can define your background and some aspects of your knowledge. Pretty much every perk in the game defines an aspect of your personality when taken and some open up history. Also there's Ulysses, but we don't know enough about him yet. The Courier was a blank slate, giving us much more room todefine who he/she was, what they thought of the current situation in Vegas, whether the were straight or gay, whether they hated tribals or not, whether they knew what a fish was or not, whether they had sex with a woman in Montana or not, whether they've been to New Reno and many more.I mean I wish the courier was given a little more backstory....not that I cant imagine my own, but I like the game to ackowelge thease things
The rest you just fill in yourself, the problem with Fallout 3 is that there is no backstory to make for yourself becaue your childhood is shown to you.
Thats probably the core difference between someone like you and someone like me when we look for an RPG. Your looking to see someone else's story. Im looking to create MY story.Vault101 said:like I said FO3 is far from perfect in the morality side of things (one of the games main weaknesses)....but I stil like having that backstory and all that, I mean your from a vault eather way, you back story cant be that varied
Ummm what? They have a passage which leads DIRECTLY to the super mutant base Vault. You know, the massive collection and nerve centre of their activities. So how are any of these kids making it to Little Lamplight? Every five metres something in the wasteland is trying to murder you, the numbers require:Shiny Koi said:Huh... They're pretty far from any kind of Super Mutants. Just saying. You don't see them spawning anywhere near Little Lamplight. Super Mutants mainly appear around the central city area thing (the DC ruins) and the vault from which they come, as well as a few other scripted encounters.kingcom said:I thought Fallout 3 was mediocre, the shooting felt uncomfortable, the characters were irrational, your father was an idiot, there were no doors to get off the train and was left to ride the rails, laughing at the sights. Then I hit the stupidest thing I have ever experienced in a videogame in a long time. Little Lamplight, the town whose very existance implys childhood sex and subsequent births, and whose existance makes no sense. And then, THEN the game has to blindly insane move of forcing me to ACTUALLY DEAL WITH THESE KIDS. They are children? How are they holding off the army of slavers. Actually more important HOW ARE THEY HOLDING OFF THE UNENDING TIDE OF SUPERMUTANTS?
That broke everything, a mediocre game was reduced to an utterly painful experience.
Also, the fact that they're all children is explained. Little Lamplight started as a small settlement with just a handful of kids and grew. The kids there are all orphans or kids who got seperated from their parents and were seeking refuge. Again, just saying.
You sound like a fan, so I don't expect they'll be any reasoning with you. Is it safe to say you were a fan of fallout 3?Ragsnstitches said:You have no reason to rage at this game.
Spoken like a man that has never played SUUUUUUUUUUUUUUUUPER MEAT BOOOOOOOOOOOYYYYYY!!!snakeakaossi said:Can I add that I don't find it normal at all to rage at anything that is for your entertainment?
Good point, I'd say, if that was a bug. And almost any game can be broken if you know what you're doing. Need I point to the Chinese stealth suit in fallout 3? "wooo I squat down and suddenly I'm invincible!". And what kind of shit was the dart gun?loc978 said:You want a game-breaking bug in Fallout 2? How about the one where you can waltz into Navarro at level 1, beat the guard to death without breaking a sweat and be issued a suit of advanced power armor (and a plasma rifle, power fist and super sledgehammer)? Without the restoration mod, that game is ridiculously easy, if you know what you're doing...
Not really, only really mild stuff like leveling to get better gear.kingcom said:The current trend is to combine rpg conventions with everything. You just described just about every modern fps ever. I never said you can never have them, you can theoretically have anything and to boot thats probably the only type of rpgs which will ever exist in the mainstream in the future. I never said incorporating reflexes into a game removes the rpg element. I was making a point of what the two styles of games do. One is an FP-RPG and the other is an RPG. A pure fps and a pure rpg are at odds just like Blue and Yellow are opposed colours that when mixed produces something else entirely.Liudeius said:So I can't have an FPS where I have an expansive equipment inventory, lots of character customization, exploration, side-quests, stat-based damage output and still get to have a bit of a reflexive challenge?
Thanks, I'll be off having absolutely no fun somewhere else.
(by the way, if incorporating reflexes into a game instantly removes the RPG element, there are a ton of non-RPG's these days, including Fallout 3 with only VATS. What about your reflexes pressing the VATS button?)
Also if your going to use 'interacting with the game' as a comparable reflex to the core fps activity, I dont even want to have this conversation.
I agree with this. F3 was great fun when I first played it. However once NV came out and I played that I can't go back to F3. But that's just because I was never as emotionally invested with the Lone Wanderer as I was with the CourierShiny Koi said:I feel like one of the only people that actually likes FO1/FO2 AND the Bethesda-related FO3/FO:NV.
I loved Fallout 3 and I swear I don't get what people are talking about when they mention glitches. I've probably clocked more hours than anyone here (100% completion) and I never experienced any bugs. Then again, I was running third party mods that were intended to fill in all of those holes.
I ended up seldom using VATs and playing FO3 as a standard FPS once I reached a high level.
New Vegas is still better. Trust Obsidian to fix all of those gaping characterization and story issues and actually make a vibrant and believable world.
I agree with you there, it also didn't help that I felt no attachement to my dad at all in that game and personally didn't care if the bastard never showed up again. Out of curiosity did you like NV? (I looked through the old posts and didn't see you mention it and if you did already I appologize)kingcom said:Thats probably the core difference between someone like you and someone like me when we look for an RPG. Your looking to see someone else's story. Im looking to create MY story.Vault101 said:like I said FO3 is far from perfect in the morality side of things (one of the games main weaknesses)....but I stil like having that backstory and all that, I mean your from a vault eather way, you back story cant be that varied
Thats, for me, one of the most important and powerful aspects of the Fallout series, and F3 did not allow you to do so.
I honestly have very little idea as to what your trying to say so forgive me if i misintrepret this. Levelling and gear, the two most recognisable aspects of rpgs (though actually nothing to do with what an rpg is but justifyable as rpg elements)Liudeius said:Not really, only really mild stuff like leveling to get better gear.
Most FPS's have no more than 5-8 hours of actual play time, so they don't really have the option to be actual RPG's.
If you want an actual RPG, Fallout 3 is not one. In fact, I don't think a single game this generation has a true turn based battle system, at least not one that I've played.
Well if you see someone dash out from behind cover in Fallout 3, if you can press VATS before they fire, you have a higher chance of not getting hit than you do if you wait a second.
Then there is stuff like in Legend of Dragoon, where your base attack is boosted by hitting a button at exact moments during your attack.
You said the difference between an FPS and an RPG that makes "at odds" is that one relies on the person, the other on the character. Or more specifically, one relies on personal skill, the other relies on pure math.
Play Legend of Dragoon without getting a single chain attack, I bet you won't even be able to beat it.
I really don't think the radios are really an important point for Fallout games.C-Mag said:FO3 had much better radio stations than NV. This is fact. Three Dog, though he felt a bit flat as a charcter when you actually met him, made really great broadcasts and had a fine selection of music. His NV equivalent, Mr New Vegas, cannot match up. I suppose this is because in Fallout 3 you were a really major player in the wastes, and listening to Three Dog talk about you in his broadcasts was one of the greatest things in FO3's ambience in my opinion. Mr NV,on the other hand, has bigger fish to fry than talking about one courier, so his broadcasts are a lot more impersonal. Not to mention that the choice of music Obsidian put into the radio stations REALLY gets old after a while, and has nowhere near the repeatability of FO3's tunes.
Not the best game ever intially and I really felt a bit let down but once I hit New Vegas itself it was definitely one of the best experiences i've had in a while. Really enjoyed that it let me resolve the overall scenario however I wanted to, making allies or enemies out of practically anyone and thought the idea of a central conflict forcing player to end up with hostilies with atleast one faction was a really good idea. The plot hand a really nice turn which made everything so clear and the gathering of allies and consequences of your decisions in the path all coming together for the final act of the game was a definite thrilling experience.azraelthor said:I agree with you there, it also didn't help that I felt no attachement to my dad at all in that game and personally didn't care if the bastard never showed up again. Out of curiosity did you like NV? (I looked through the old posts and didn't see you mention it and if you did already I appologize)kingcom said:Thats probably the core difference between someone like you and someone like me when we look for an RPG. Your looking to see someone else's story. Im looking to create MY story.Vault101 said:like I said FO3 is far from perfect in the morality side of things (one of the games main weaknesses)....but I stil like having that backstory and all that, I mean your from a vault eather way, you back story cant be that varied
Thats, for me, one of the most important and powerful aspects of the Fallout series, and F3 did not allow you to do so.
So now RPG's are about leveling and gear? You were trying to argue that RPG's were about using only math, stats, and strategy, with not reflexive skill, to play. By that definition there is no problem between RPG's and FPS's. Wait... Now you contradict that? If they are recognizable elements but not actually what RPG's are, then they aren't elements that make something an RPG. Rendering your argument illegitimate once again.kingcom said:I honestly have very little idea as to what your trying to say so forgive me if i misintrepret this. Levelling and gear, the two most recognisable aspects of rpgs (though actually nothing to do with what an rpg is but justifyable as rpg elements)
RPGs dont have length requirements.
Dont know what you mean by actual RPG, do you mean turn based?
Does not matter, if your trying to outmaneover someone your sneak should be running that not your trigger finger.
Never played Legend of Dragoon, sounds like your talking about active reload stuff, find that incredibly boring and you appear to be betting me to play a game ive never heard of and not use a core mechanic of the game as it sounds like to beat it. Why would I do that? Seems like its stupid to not use something if have to play the game, doesnt mean I will like it.
No I did not say they rely on maths. All combat in games relys on maths. I said combat in an FPS is resolved by the player entirely and in an RPG its resolves as a result of the characters abilities (as a long term result of the players choices).
The only that would have made that part better would have been if I could have usedkingcom said:Not the best game ever intially and I really felt a bit let down but once I hit New Vegas itself it was definitely one of the best experiences i've had in a while. Really enjoyed that it let me resolve the overall scenario however I wanted to, making allies or enemies out of practically anyone and thought the idea of a central conflict forcing player to end up with hostilies with atleast one faction was a really good idea. The plot hand a really nice turn which made everything so clear and the gathering of allies and consequences of your decisions in the path all coming together for the final act of the game was a definite thrilling experience.azraelthor said:I agree with you there, it also didn't help that I felt no attachement to my dad at all in that game and personally didn't care if the bastard never showed up again. Out of curiosity did you like NV? (I looked through the old posts and didn't see you mention it and if you did already I appologize)kingcom said:Thats probably the core difference between someone like you and someone like me when we look for an RPG. Your looking to see someone else's story. Im looking to create MY story.Vault101 said:like I said FO3 is far from perfect in the morality side of things (one of the games main weaknesses)....but I stil like having that backstory and all that, I mean your from a vault eather way, you back story cant be that varied
Thats, for me, one of the most important and powerful aspects of the Fallout series, and F3 did not allow you to do so.
Just something profoundly awesome when your fighting side by side with ex-Enclave troopers and Brotherhood of Steel paladins all working together to hold back the barbarian hordes so to speak.
This. I never played FO1 or 2, but I really liked 3 and even some parts of NV.Vault101 said:eh Id say generally it was a very well recived game
and quite frankly die hard F1 and F2 fans can take their ranting elsewere (plus I loved the story for falllout 3)