There's a dungeon in Ys: The Oath of Felghana where, about 3/4 of the way through, you have to drop down a chasm (which isn't uncommon). You can drop to either the left or right. If you drop to the left, you'll be fine. If you drop to right, you'll fall into a pit of spikes that'll inflict massive damage over a short period. On the harder difficulties this is basically instant death, but even on the easier difficulties it can be hard to escape and even if you do, you would have lost a good chunk of health.
The spikes are not telegraphed in any way. The only way you could have possibly known is if someone told you about them IRL or you read about it in a walkthrough. This kind of trap is not used before or after this point in the game, so it's not something anyone would expect either.
I mean, that type of thing is just frustrating. The fact that it's pretty far from a save point is just mean. It's OK for a game to be unfair - I guess the developers thought it was a good joke - but it can be bloody unpleasant. The game is already challenging without having unforeseeable psuedo-insta death traps. It's just annoying when you die and it wasn't your fault.
The spikes are not telegraphed in any way. The only way you could have possibly known is if someone told you about them IRL or you read about it in a walkthrough. This kind of trap is not used before or after this point in the game, so it's not something anyone would expect either.
I mean, that type of thing is just frustrating. The fact that it's pretty far from a save point is just mean. It's OK for a game to be unfair - I guess the developers thought it was a good joke - but it can be bloody unpleasant. The game is already challenging without having unforeseeable psuedo-insta death traps. It's just annoying when you die and it wasn't your fault.