Most of us don't quite like DRM, especially ones that puts a hard expiry date on our games. I just whipped out an old copy (even if I have never played it before) of NWN2, and found out that the auto update function couldn't get to half of its update servers anymore. This freaks the heck out of me and really brought reality home--NWN2 is one of those classics that I was sure WILL last forever. It was even re-released as a special edition last year (which is the copy that I bought), and yet half of the update servers are already gone.
So I got to thinking--can't we just have a DRM system that works WITH the game instead of detract from it? I can't quite imagine one myself, but I figured there must be some ways to do it. Any ideas?
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The name of the game here is to build the DRM into the games themselves and avoid using a server-based DRM. I'm finding some very interesting ways that older games achieved this from all the replies. It's rather intriguing.
So I got to thinking--can't we just have a DRM system that works WITH the game instead of detract from it? I can't quite imagine one myself, but I figured there must be some ways to do it. Any ideas?
-----------edit--------
The name of the game here is to build the DRM into the games themselves and avoid using a server-based DRM. I'm finding some very interesting ways that older games achieved this from all the replies. It's rather intriguing.