juraigamer said:
Every FPS these days is the same damn formula, with the same damn regenerating health, with the same damn linear campaign, with the same damn kids online.
Bottom line: All these stupid AAA title FPS games are recycled shit.
This is not:
The same as this:
I love my FPS's and I must laugh at the poeple who claim they are all the same. We heres something for them,
"RTS's are all the same, you piont and click on people and tell them where to go to their deaths and you can't do anything to help them"
"JRPG's are the same, all they do involve is clopping down halls and dealing with menu screens up the ass while STANDING STILL in combat waiting just to do an attack."
"Fighting games haven't changed since 1999"
"Sports games are like RTS's, unless its golf or baseball in which case you play two quick time events to play"
Heres the thing, FPS's are great, they all allow us to actually control a character totally, so if I want to make a decision, my character does it. I am not bound by some sort of way to move or kinds of attacks, just what I have at my disposal. (Assuming the game allows me to do that.) It just...having the ability to choose what I need to do at a certain moment feels much better than simply using fire spell on ice dragon.
As Yahtzee said, "Why can't we just have a button that bonks them on the head?!" Pretty much means that the idea is that I want to remain in total control of my character during combat.
I am aware there are morons trying to be the next Call of Duty, but its business, eventually they will see their sales plummet and then try to make something else.
I don't mind other genres (Except RTS's, not my thing) but seriously? Hating things for popularity is like hating religion because everyone does it. It's pointless.