IridescentSky said:
Baffle said:
IridescentSky said:
Whether I like/dislike your idea, I'm not going to tell you to change it or not make it. Simply, you'll make it how you want, I'll decide if it's something I'd like to play, then I'll play it and come to my own conclusion of what I thought about the experience.
Would it change your opinion if the game was all real-time? I mean so it would take the same amount of time in-game as it would take in real-life? Say ... playing the Edinburgh to Redruth level would mean you were playing for 11 hours I think. Obviously I'd put a pause function in offline mode, but not in online mode (though there will be an option for your character to visit a service station in-game; I could maybe add a cut scene there - you know, walking into the services, taking a leak, grabbing some food - which would give the player the chance to do the same). The ideas are quite literally (figuratively) flowing!
You're confusing my statements. I didn't say I'd play a shit(figuratively and literally) game, just the fact that I'm not going to tell you how to make it.
Nobody is telling you how to make your game. At least not here.
The nature of criticism allows creators to gauge the current climate and adjust their own creations accordingly. Or to bowl ahead with no regards for outside influence whatsoever, either way.
People who are going to write you off for not having female characters rather than based on the quality of the characters themselves aren't people you really need to worry about. Everyone else, however, you would be prudent to keep your mind open toward. Nobody ever got famous by stubbornly refusing to acknowledge criticism (at least, not in the way they wanted to be famous).
Now, you probably will get browbeaten by people who dislike what you're making for the stupidest reasons. It will happen, it always has, it unfortunately likely always will because people are irrational, angry, emotional, and impulsive, and when presented with the anonymity of the internet that gets magnified tenfold. But those are the types of people who aren't going to be happy with what you do no matter
what you do. You don't have to appease them, they're (most of the time) not your audience.
So yeah, make your game that has only male characters. But if it comes out and people start saying that the characters were a bit bland and boring, and it maybe would've spiced things up a bit to have the perspective of a woman mixed in there at some point, maybe keep that in mind when you move on to your next project. It's all well and good to have a story you want to tell, but you have to remember that not all stories are going to be things other people want to see/hear/read.