It's already been said, of course, that feminists are already part of the hobby; while it's tempting at times to suggest they're some kind of external force jumping on a hot button in that new, trendy video-game thing, I doubt that's the case for the vast majority.
Nor would I ever suggest that feminism has no place in video games, or shouldn't have a voice therein.
I do find the current atmosphere surrounding such issues more than a little troubling; I worry about game developers having to spend so much time focusing on what they're trying not to express, rather than what they are. I also worry about the sense that women in the industry and female characters cannot be subject to criticism from men without it drawing immediate cries of misogyny; that past discrimination and mistreatment (however real, and on-going) effectively allow some to write a blank check from a bottomless account.
In an era where one ill-worded tweet or overheard joke is enough to get someone fired, it should hardly be surprising when so much of the visible disagreement with so-called "social justice warrior" issues come from anonymous goons who don't feel they have anything to lose by behaving abominably. The environment has created a feedback loop that allows such people to feel that they're rebels and martyrs fighting against an overwhelming and omnipresent force, a cycle that empowers paranoia and everyone's entitlement to immediately expect the worst of those with whom they disagree.
Anita Sarkeesian is linked Entertainment Weekly's blog- not Kotaku, or Rock Paper Shotgun or the Escapist, but a mainstream, mass-consumption periodical. As I've said before, I'm not going to campaign for Sarkeesian to go away, let alone say there's anything okay with people harassing or threatening her. But while she sometimes raises valid points or at least interesting ideas for debate, sometimes she states the questionable as unimpeachable reality- and other times clearly has put the narrative she's trying to spin far out in advance of what basic research would suggest. I'm troubled that she may in some cases be the only voice educating people who play games but would never go some place like The Escapist, let alone delve into the forums there, and that they might be inclined to parrot back her claims as an unquestionable authority.
It bothers me that there's really no one in the mainstream to say, "Look, that's going too far, and here is why." The reflexive will to call those who diagree misogynistic, immature or deluded makes it unlikely such a thing will ever manifest. One can certainly argue that the status quo in video game development has real problems, but it's just a rock that can and is being chipped away, not an actual countervening force. If there was something in place that actually offered organized and sensible rebuttal, it would have the benefit of focusing and refining reforms that most feminists would genuinely like to see while rounding off extremists on the feminist side and undermining the sense of the "anti-SJ" side that they're screaming into an uncaring storm, so they'd better scream louder.
I think we'd all benefit from a developer being able to say "Look, this is the story we wanted to tell; this character made sense for us within this context, and the way we see them moving through that world only worked if they were this person. It's not the only story we want to tell, or the last story we expect to tell, and if you see a way for a character you'd identify with to work in another story, we'd be interested in hearing about it."
As opposed to
Leading question
Hesitant, hopefully placating answer
LIAR!
It's like watching a bad relationship.