Proto Taco said:
Mandalore_15 said:
Proto Taco said:
Mandalore_15 said:
And while we might disagree with some creative decisions, ultimately it's the creator's work to do with what he will. Whether that work lives or dies in the court of public opinion is up to us. We can criticise it on its merits, but extrapolating that to making broad statements about the developer's worldview is totally speculative and ultimately fruitless, particularly when they give us more inclusive games and receive just as much, if not more scrutiny.
That right there is both misspelled, and solves your own argument for you. If the significant public opinion were that the representation of women in games is fine, you wouldn't have made this post, because it wouldn't be an issue. It's an issue because a LARGE number of people are finally starting to stand up to passive old guard misogyny and push for actual female equality, not the game industry's, "your pipes are leaking so here's a stopper for your bathtub," mentality. Putting passively heroic women/girls in games as supporting characters does not mean the game has, 'a strong female character.' Especially when you consider the ratio of 'games where women are treated like crap' to the ratio of 'games where women are awesome', the math is simply no where near balanced, even if you narrow your test pool to games in the past 2-3 years.
Additionally, it's the freaking game industry. They make pixel fantasies for a living. Their heroes could be freaking sentient shoe laces trying to make it in a world ruled by despotic candy corn, but instead they choose (the fact of choice is important here), they CHOOSE to make games about grizzled, bearded men, usually white, manipulating, mutilating, beating, raping and killing basically anyone who isn't just like them, and even a few who are, including women. Then they shove it in our face and tell us how awesome it is through every media outlet known to humanity.
In short, the reason you're seeing games lambasted so thoroughly is because they ARE dying in the court of public opinion, BECAUSE they don't portray women in equal light.
If they are dying in the court of public opinion I'm really not sure how, as games sales have never been higher. Triple A's being the market that most of these complaints are leveled at haven't ceded any market share, so I honestly don't see it.
So you say that games having women in as supporting characters does not mean having a "strong female character"... does that mean that in your opinion a female character can only be "strong" if she's the central/player character? What about games like Half-Life 2 where Gordon Freeman is a floating orb with zero personality - basically a conduit for the player to enter the world - and Alex, arguably a supporting character, is one of the best-loved characters in PC gaming? Does the fact that you don't play her invalidate her?
To me this just sounds like trying to justify a position by any means necessary. There are many well loved supporting characters, in many ways loved more than the central ones, whether it be Clank, Daxter, Elizabeth, Ellie, Cortana, Cole Train... If they are all "passively heroic" to you then I think you have a bit of a black and white view of storytelling.
Also, on a pedantic note, could you point out what exactly I misspelled?
Mandalore_15 said:
To me this just sounds like trying to justify a position by any means necessary.
Pretty much answered your own post there...again.
Now, to address your key complaints;
a) Sales =/= Opinion. If no one knows a game will be bad, they will buy it out of ignorance and discover later that they don't like it. Similarly, even if someone knows they won't like it, they may still buy it to ensure they are well informed enough to discuss exactly why they don't like it with accurate, firsthand references, should they come up in discussion. I'm afraid your statement on this front is less of a rebuttal and more of a redirect. My point still stands, if significant public opinion were that these games were fine, you wouldn't be complaining about people lambasting them in this thread.
b) Again, you're not addressing my argument, you're redirecting. The hip internet colloquialism for it is 'strawman argument' I believe? To take your example of Alex Vance from Half Life 2; Yes, she's awesome. Yes, she's cool. She does qualify as a strong supporting character. But does her presence there balance out all of the games depicting brutality against, and institutionalized disenfranchisement of women in that same year? No, it does not. Furthermore she herself is damseled, at points, in order to let the player, grizzled white nerd guy Gordon Freeman, feel heroic about saving her. Furthermore, supporting characters are, by definition, tertiary and easily disposed of during a game if the story 'calls for it'. So even though Alex Vance could be a strong female character, she's not, because her position as tertiary aid/motivation for the main character, grizzled white nerd Gordon Freeman, renders her presence entirely optional. A strong female game character IS the heroine of the game, not next to the hero, not good at watching the hero's back, she IS the heroine. To put it in simple terms, a strong female game character is;
1) The lead heroine
2) Independent
3) Tough
4) Resourceful
5) No matter how bad the situation gets, she's always capable of solving her own problems without additional assistance
The number of female game characters who fit all those descriptors can be counted on two hands, maybe stretching to your toes if you really dig through indy games. Compare that to how many hands and feet you'd need to count the number of 'macho guy saves helpless damsel' games out there.
c) No, I will not save you the seemingly insurmountable effort of using the spellchecker on your own posts.
Stop making inflammatory statements without backing them up. If I "answer my own post" then explain how, otherwise you're just mouthing off with nothing to show for it.
a) True to an extent (of course the extent of review coverage and try before you buy options is huge), but we are not talking about about the quality of games affecting sales but whether or not people deem them to be sexist. Do you really think that with the amount of coverage of a game put out before it was released, people wouldn't be able to decide whether or not they have a problem with the representation of gender in the game? When I watched the footage for Bioshock Infinite over a year before it was released I knew that Elizabeth would be a supporting character, that Booker was rescuing her, and that at a certain point in the game the tide of their relationship changes and she saves you. There were no "surprises" about gender in the game, just as there aren't from any game. People purchasing games have a HUGE amount of information about games before their purchase (too much in my opinion). So yes, sales of AAA games really do indicate a lack of widespread controversy about gender.
As for people buying games they know they won't like, I'd just have to say "get real". In an economic crisis, who would piss away £45/$60 on a AAA game they know they'll hate? There is no redirect here. The games industry is tied to its community and media coverage more than other media because you have a lot more to lose on a games purchase than buying a cinema ticket. People rarely pick up big budget games on impulse, they generally make the decision before reaching the shop shelf.
b) So you basically claim I've set up a straw man argument and then go on to show you made that exact argument... don't claim the use of logical fallacies if you don't know what they mean! So yeah, in your world there are NO strong female characters if they are supporting characters, so I guess every character in a film or other media that isn't the protagonist is pointless? You really have to realise that you are setting up an impossible standard for developers to meet without making every player character a "strong woman" and every supporting character a mewling pussy who basically basks in her glory.
And your point about Alex in HL2 basically dismisses every time she saves Gordon - which is more often than he does her - but I would expect cherry picking in such an argument. How about the time she digs him out of a pile of rubble at the very beginning of Episode 1, when she saves a disarmed Gordon from Combine soldiers at the beginning of the main game, or the many, MANY other times that she saves him, is indispensable in navigating puzzles or providing him with backup? She is entirely capable as a character, but you can't see it because you've set up an impossible standard like a creationist who can't see evolution because we don't have the skeleton of every creature that lived over 350 million years.
And point number 5. just gets to the crux of the matter, doesn't it? You can't see any character as strong who can't make it on their own, who doesn't have that element of "I don't need no man!". Did you ever stop to consider that NOBODY gets anywhere in life without the help of someone else? You don't get a job without someone taking a risk on you, you don't get healthcare without a doctor, you can't pay for a house without a mortgage... You basically want games to feature the "uber woman" with no regards to reality, and you know what? Most people hate that stuff. We WANT flawed characters, we WANT to see people who can't overcome problems learn the values of teamwork or trust, or build relationships with others. No-one outside of the hardcore feminist camp is interested in seeing a flawless paradigm of femininity, just as we're not interested in flawless masculinity. Every good character has flaws, that's THE POINT.
And the idea that games show the "brutality against, and institutionalized disenfranchisement of women" needs more explanation. Such as, what games exist that show the violence happening EXCLUSIVELY against women, and also CONDONE those actions against women? Every game that has been debated in this sphere fails the test, such as Watch_Dogs where you
save women from the brutality against them. It's not going to have much moral impetus if you don't show their objectification, and the game basically says that saving those women is a good thing, so I don't see how it's problematic. The only game I would pause to give you is GTA, but then it still doesn't condone said actions as you only sleep with prostitutes to gain health, killing them afterwards is an entirely player-driven action with no influence from the game. And as far as I'm aware (from your original post) there are no positive depictions in gaming of rape, and neither am I aware of any games in which the player character can commit rape. So basically, you are going to have to provide some STRONG examples of games here, not to mention come up with some way to extrapolate that to the industry as a whole.
c) Right... you do know there are other forms of English other than American, right? Like British (y'know, the ones that invented it). I spellcheck all my posts, and I even double-checked that one especially for you: squeeky clean. But again, if you want to point out mistakes I'm happy to hear them.