A single account can only get a limited amount of items a week, but if you have many accounts, u can get much more.Signa said:TF2 is set up so that you can't idle to get massive amounts of dropsMolotoK said:That would completely destroy the in-game economy.
People would just create 20 steam accounts, idle all week and have incredible amounts of metal and hats.
A) I know it's just my opinion, but I think it's a crap game with a poor community. $10 is too much.TiefBlau said:A) Yes, people still buy CS.
B) If CS can't be a good comparison because it doesn't have an in-game store, then why the hell do you even bother mentioning Alien Swarm? Seriously. That's like saying indecent exposure is bad, then proceeding to strip on national television.
C) I never had a bad experience on Left4Dead before.
D) You don't kill each other on Alien Swarm. Try? Sure, you may. But you won't because it's a pain in the ass and not very entertaining anyways. You play fucking zombies in Left4Dead. "Bad conduct?" Yeah, ok.
E) How the hell is the fact that it's free supposed to make its userbase more friendly anyways?
This is a good point now that they have implemented trading.MolotoK said:A single account can only get a limited amount of items a week, but if you have many accounts, u can get much more.
Aethren said:Team Fortress 2 isn't an MMO, why would you make it free? That's just stupid, giving away a game for free that isn't based off of a subscription-based income.
I feel like some people aren't understanding what I'm trying to say here. I'm not talking about subscriptions, just making the in-game store the source of the game's revenue. I don't know what Valve actually gets in an average month from in-game purchases compared to sales of TF2 itself, but I'd imagine that they are close enough that the in-game sales would jump significantly if people didn't have to pay for the game, and the total income gained from the store would be higher than the store + sales now.tghm1801 said:No.
It's not like it has monthly fees or anything.
You buy the game once, you get to play it forever.
Done.
I don't believe people would pay for stuff from the store any more often if the game were free to play.Signa said:Here's my take on this. I paid full price for TF2 back when it came out. It's been an amazing game over the years, and I love it to death. However, with the recent addition of the in-game store, I feel little obligation to pay more money for a game I paid full price for. However, had TF2 been free for me, I'd be snatching up keys and possibly other treasures and trinkets as a way to say "thankyou" for the game being so awesome
I don't believe people would have paid $50 for the polycount pack, but they did. That's what got me into this line of thought.Scout Tactical said:I don't believe people would pay for stuff from the store any more often if the game were free to play.
Right, but that's an entirely different group of people from those who are willing to pay nothing at all, see? By going FTP, it invites in the non-payer crowed, rather than the paying crowd.Signa said:I don't believe people would have paid $50 for the polycount pack, but they did. That's what got me into this line of thought.Scout Tactical said:I don't believe people would pay for stuff from the store any more often if the game were free to play.
I don't exactly play TF2 for the "in game economy" if you can really call it that (sorry i'm not trying to sound rude. it's just that, well after runescape (hell you could play runescape like the stock markets, almost)and wow this thing just doesn't compare). Anyway I really wouldn't care if some people did this, i know Valve would though, and i know some of the players would (probably a lot more than i would guess, which is like 50). But i can see the explosion of idle servers being an issue and... wait a second... where would you run tf2 20 times simultaneously anyway?MolotoK said:That would completely destroy the in-game economy.
People would just create 20 steam accounts, idle all week and have incredible amounts of metal and hats.
Right, but those people who paid $50 already paid for TF2. Obviously what this argument comes down to is that it's what you have faith that the market would do, like some sort of financial religion. Arguing further is just repeating a circular argument. I have faith I'm right, but I completely see your very well-thought out points too. The only thing that could end our argument is some numbers of how many frequent Steam users don't have TF2, how much money the TF2 store makes every month/year, and how much money Valve gets from selling TF2 a year (got to account for random sales). THEN I'd shut up. I'd be able to see how much more or less money Valve stands to make from unsold copies and the TF2 store. Chances are I'm over estimating the value of the store by several factors.... but then chances are that I'm not. I need numbers to know otherwise.Scout Tactical said:Right, but that's an entirely different group of people from those who are willing to pay nothing at all, see? By going FTP, it invites in the non-payer crowed, rather than the paying crowd.Signa said:I don't believe people would have paid $50 for the polycount pack, but they did. That's what got me into this line of thought.Scout Tactical said:I don't believe people would pay for stuff from the store any more often if the game were free to play.