All this Bethesda legal business (which I won't get into here, as it's already proliferate in the forums) got me thinking about a few people who were accusing Bethesda of picking on a small indie developer.
This got me thinking: what does it mean to be "indie" in the game dev scene? It can certainly be said that early in the development of Minecraft, Notch was an indie developer. He was making a game, by himself, with relatively few resources for fun.
As Minecraft exploded (and boy did it ever explode), so too did the development team and framework of business. As it stands now, Mojang has people for business, several people working on development of several games, a respectable office, and enough liquid capital to power a third-world country made entirely of fish.
So I ask you this: Has Mojang evolved from indie developer to small regular developer? Is there a significant difference, and what is it?
This got me thinking: what does it mean to be "indie" in the game dev scene? It can certainly be said that early in the development of Minecraft, Notch was an indie developer. He was making a game, by himself, with relatively few resources for fun.
As Minecraft exploded (and boy did it ever explode), so too did the development team and framework of business. As it stands now, Mojang has people for business, several people working on development of several games, a respectable office, and enough liquid capital to power a third-world country made entirely of fish.
So I ask you this: Has Mojang evolved from indie developer to small regular developer? Is there a significant difference, and what is it?