When developing games, Nintendo doesn't develop for, or chase after any particular demographic, they just make the kinds of games they think are fun, which is why their software has such broad appeal. But in this day and age, is this an outdated practice? Most AAA publishers develop games with the 18-34 year old demographic in mind. This mean realism, violence, sofisticated storytelling, mature themes, an M rating, and online features.
In fact Insomniac's Overstrike, was changed to the much more serious looking FUSE because the focus group they tested with though Overstrike was too cartoony. Hell, even 12 year olds thought it was a game for their little brother. I'm seeing similar complaints with Splatoon, people who claimed to want a new Nintendo IP wanted something realistic and mature as opposed to Splatoon and to a lesser extent, Codename S.T.E.A.M.
Don't get me wrong, I definitely think Nintendo can benefit from some fan input in terms of online features and hardware, and I do think they should try and get more "mature" games oon the Wii U to appeal to older gamers, but as far as their own games are concerned, should they continue to just release they kinds of games they feel like releasing, or should they becomes slaves to market research and focus groups and try and make what they think the average gamer wants?
In fact Insomniac's Overstrike, was changed to the much more serious looking FUSE because the focus group they tested with though Overstrike was too cartoony. Hell, even 12 year olds thought it was a game for their little brother. I'm seeing similar complaints with Splatoon, people who claimed to want a new Nintendo IP wanted something realistic and mature as opposed to Splatoon and to a lesser extent, Codename S.T.E.A.M.
Don't get me wrong, I definitely think Nintendo can benefit from some fan input in terms of online features and hardware, and I do think they should try and get more "mature" games oon the Wii U to appeal to older gamers, but as far as their own games are concerned, should they continue to just release they kinds of games they feel like releasing, or should they becomes slaves to market research and focus groups and try and make what they think the average gamer wants?