Its funny the first 2 times.Ghostwise said:Only major glitch I encountered(360) was in a shootout. I went for cover and got launched 200 feet into the air and then plummeted to my death. It was ok though. Shit was hilarious.
And I know this. I don't expect the games to be bug-free on release, so I don't judge too harshly.TPiddy said:Well, one of the drawbacks to creating huge open-world style sandbox games is that you run into the possibility of an extreme number of objects / textures / THINGS in general going on at once... often times the processor can't handle it or keep up and this results in race conditions, where a block of code is executed before it should have been, and that could lead to odd things when dealing with physics engines.Volafortis said:It's just Rockstar's engine. Same thing with Bethesda's games. They're buggy engines.
For example, in GTA4, damage any swingset, and then stand anywhere near it for a few seconds.
For example, if object A is at position A at 0 seconds, but then a race condition occurs and in the next update it's at position B at 1 second, the game then suddenly calculates it's speed to be astronomically faster than it should have been because either the timer stopped or it missed an update. This is what could cause the 200 feet in the air syndrome or some of the ragdoll bouncing.
Ninja'd. I was going to say Morrowind was one of the buggiest big budget releases.latenightapplepie said:Bethesda's Morrowind and Oblivion (on the Xbox and the 360) were both pretty bad with regard to bugs and glitches as well, probably worse, in my opinion.
I'm playing the PS3 version, and I've only seen what I posted above the video. I've yet to see many glitches in any cross-platform game.Krantos said:Topic: Not really. The problem seems to be the PS3 version. My friends and I all got the 360 version and none of us have seen anything more than an occasional clipping issue.
That seems to be a common theme with the PS3 and is really the only that's keeping me from getting one at this point. I really like the idea of the improved processing power and the different things developers can do with that, but it seems like every cross-platform game is buggy as hell on the PS3.
Ever play that one Bethesda game?Altorin said:Its seriously the most glitchy game I've personally ever played.
I never saw anything like the ballistic stagecoach in anything by bethesda. I'm not saying they weren't buggy games, but the ballistic stagecoach takes the cake for me as far as hilarious glitches go.Kavonde said:Ever play that one Bethesda game?Altorin said:Its seriously the most glitchy game I've personally ever played.
What was it called?
Oh yeah. All of them.
Yeah, I'm inclined to laugh more than anything at some of the bugs and glitches, until they start interfering with my enjoyment of the game.Volafortis said:And I know this. I don't expect the games to be bug-free on release, so I don't judge too harshly.