Is Red Dead Redemption the Glitchiest AAA game ever made?

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AMMO Kid

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I experienced one glitch when I first got the game where I got hit by a train and went under that map for a few seconds, before appearing on the hill where the train was about to pass. Other than that I've never experienced anything glitchy in the game.
 

Amphoteric

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It was funny that the Oblivion Fanbase can make better patches that Bethesda could ever hope to. I mean Bethesda fixed mabye a few hundred bugs and glitches but the Unnoficial Oblivion patch fixes several Thousand
 

Amphoteric

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Ghostwise said:
Only major glitch I encountered(360) was in a shootout. I went for cover and got launched 200 feet into the air and then plummeted to my death. It was ok though. Shit was hilarious.
Its funny the first 2 times.
 

soulasylum85

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havent had any problems at all except for when they released the outlaws to the end dlc they were unplayable for the 1st day or 2.
 

tlozoot

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I've heard everyone say it's very glitchy, but I've played it for about 20 hours and haven't had a single one.
 

Volafortis

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TPiddy said:
Volafortis said:
It's just Rockstar's engine. Same thing with Bethesda's games. They're buggy engines.

For example, in GTA4, damage any swingset, and then stand anywhere near it for a few seconds.
Well, one of the drawbacks to creating huge open-world style sandbox games is that you run into the possibility of an extreme number of objects / textures / THINGS in general going on at once... often times the processor can't handle it or keep up and this results in race conditions, where a block of code is executed before it should have been, and that could lead to odd things when dealing with physics engines.

For example, if object A is at position A at 0 seconds, but then a race condition occurs and in the next update it's at position B at 1 second, the game then suddenly calculates it's speed to be astronomically faster than it should have been because either the timer stopped or it missed an update. This is what could cause the 200 feet in the air syndrome or some of the ragdoll bouncing.
And I know this. I don't expect the games to be bug-free on release, so I don't judge too harshly.
 

Skuffyshootster

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The only glitches I've encountered were a carriage lodged in the ground, and a weird glitch during a cutscene where there would be a second copy of an npc performing the same actions as the first one.

Also, if you attack someone sitting down, you might find yourself 100 feet above the ground in the middle of the desert, plummeting to your death.
 

Ertol

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I've played the game for well over 50 hours on two seperate files and I haven't seen a single glitch. Everybody talks about crazy things happening, but I guess nothing happens to me.
 

Wayneguard

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latenightapplepie said:
Bethesda's Morrowind and Oblivion (on the Xbox and the 360) were both pretty bad with regard to bugs and glitches as well, probably worse, in my opinion.
Ninja'd. I was going to say Morrowind was one of the buggiest big budget releases.
 

PhunkyPhazon

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Dec 23, 2009
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I haven't had that many glitches. There were a couple cutscenes where a character model behaved oddly, and one of the characters had a non-moving intangible clone during another cutscene in the final mission. Otherwise, I haven't had as many as I thought I would. A shame, because I'd love to see this first-hand:


Krantos said:
Topic: Not really. The problem seems to be the PS3 version. My friends and I all got the 360 version and none of us have seen anything more than an occasional clipping issue.

That seems to be a common theme with the PS3 and is really the only that's keeping me from getting one at this point. I really like the idea of the improved processing power and the different things developers can do with that, but it seems like every cross-platform game is buggy as hell on the PS3.
I'm playing the PS3 version, and I've only seen what I posted above the video. I've yet to see many glitches in any cross-platform game.
 

nokori3byo

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Feb 24, 2008
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I really enjoyed RDR, but one of the glitches I encountered was a near game-breaker. Sometimes when I was galloping across the plain, the camera would sudeenly pull out, the cut back to close-up, then pull out again several times, and when it returned to the regular perspective, Marston and his horse would be half-buried in the ground. Seconds later, the hero falls through the map to his death. Had this happened fewer than 15 times over an extneded playthrough, it mightn't have been so annoying. But it would often occur just as I was in the middle of doing something important and/or time-consuming like going for my U.S. Marshall costume.

To date, the only game I've ever quit playing for excessive bugginess was the original Dark Forces on PC.
 

Hallow'sEve

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Mine never glitched at all. I was really surprised when Yahtzee reviewed the game and complained about it (like, he made sort of a big deal about it) because I never saw it.
 

Kavonde

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Feb 8, 2010
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Altorin said:
Its seriously the most glitchy game I've personally ever played.
Ever play that one Bethesda game?

What was it called?

Oh yeah. All of them.
 

Cyrax987

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Aug 3, 2009
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I would think Assassin's Creed 2 was the buggiest AAA game, for me anyway. Mainly just physics bugging out on corpses after dieing.
 

Altorin

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May 16, 2008
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Kavonde said:
Altorin said:
Its seriously the most glitchy game I've personally ever played.
Ever play that one Bethesda game?

What was it called?

Oh yeah. All of them.
I never saw anything like the ballistic stagecoach in anything by bethesda. I'm not saying they weren't buggy games, but the ballistic stagecoach takes the cake for me as far as hilarious glitches go.
 

TPiddy

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Volafortis said:
And I know this. I don't expect the games to be bug-free on release, so I don't judge too harshly.
Yeah, I'm inclined to laugh more than anything at some of the bugs and glitches, until they start interfering with my enjoyment of the game.

The funny thing is though, once the tech reaches the level where it can handle all of the things going on, we'll just add more things :).
 

Jezzascmezza

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After 15 hours with the game, I can honestly say I haven't seen many glitches at all.
That said, I haven't had a "hydraulic stage-coach glitch," but I had a "hydraulic death-claw" glitch in Fallout 3, where every ten seconds, a death claw would just appear out of nowhere, and then fly up into the atmosphere, and then just keep going until I couldn't see it anymore.
That was pretty cool.