Is skyrim too easy for anyone?

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kortin

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Nurb said:
The game has weird difficulty spikes... some bandits can be leveled quickly, and some other times, I get attacked by 3 of them and I'm dead in a few hits
Well, there are different types of bandits. Bandit Highwaymen are harder to beat than just normal Bandits, Outlaws are easier to beat than Thugs, etc.
 

brainslurper

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AlternatePFG said:
I wish raising the difficulty made enemies do more damage, but die faster as well. (Or at the same rate they normally do, giving them extra health and more damage simply isn't fun) It's not fair if enemy become damage sponges while you can hardly take a few hits from them. That's not being more difficult, it's just being unfair. There isn't any way to effectively dodge, and you can't feasibly block every attack either. Either way, it's not like the game's combat system is particularly great anyways.

Then I again, I don't play Skyrim (Or face it, any Bethesda game) for challenge - they're just too easy to break.
I agree. I think the difficulty slider should be changed into a damage multiplier slider, so upwards would multiply all in game damage by 2, 3, 4, 5, or whatever, and the game could keep armor and weapons the same. Goddamnit bethesda, release the creation kit so I can do this stupid thing myself.
 

Smiles

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It's too easy for my sister who plays on novice... she doesn't want a challenge she wants to goof off as much as she can get away with...

I play on medium and I find some parts outrageously difficult, and other parts insanely easy...
 

Syzygy23

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Snotnarok said:
Of course it's easy, the game scales enemies to your character level. It's no different than fallout 3 and you will never, ever see any challenge without modding it or playing in a way to make it hard for yourself. New Vegas had the right idea where enemies would be there no matter your level and they would kill your dopey ass if you weren't up to spec.

Bethesta likes the open world too much, open worlds are fine, but lets be honest there's places where you in reality wouldn't go to because you sure as hell wouldn't want to get killed.
...

The game uses BOTH scaling systems. This has been confirmed by Bethesda numerous times in many interviews.
 

brainslurper

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RT-Medic-with-shotgun said:
If i see a bandit group and a dragon i sneak attack the chief from afar to weaken him, then raise my shield and war axe for the charge. Handle the bandits on the other edge while the dragon kills the inter bandits. Then kill the dragon. It it is too easy turn up the difficulty; higher difficulty settings tend to work on the idea that the lowest setting is as far from authenticity as the combat can get while the higher level takes you closer. Sometimes even gives you brittle bones disease and hemophilia.

Point is upping the difficulty tends to make the game more realistic. Unless it just spawns more enemies for you to gun down.
It also makes it so a rat can take 20 hits from a sword. I pretty much run at them, and I can one hit the bandits with my dagger before their axes land on my face, then I just walk up, power attack the dragon and it's dead. And then the game crashes and I have to do it again.
 

Mr Companion

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Its a Bethesda engine game, yes its friggin easy as hell. Its not a problem, you are supposed to feel like a boss when playing Skyrim. Having said that try going through even on hard the first time through and its still too easy to make any threat feel credible.

So I am trying to play the game through again on hardest as an illusionist/alteration mage and its actually pretty hard though (as in I cant just go anywhere and kill anything effortlessly) so try making an outlandish build on a harder difficulty for a proper challenge. Itll be no Dark Souls but its still a much more harsh test than the puppy pre school simulator that it usually is.
 

photographerleia

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SirBryghtside said:
It is exactly the right level of difficulty, for me. Random mooks are easy, bosses are doable, but hard, and some random creatures you have to run the hell away from.

That's what an RPG should be.
here here
 

justnotcricket

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Yes, the difficulty in Skyrim is uneven - I one shotted a dragon and then got my arse handed to me by a mage with a fire spell. Within basically the same distance from Whiterun. Zuh?

Still, you could look at it this way: it's technically sort of more realistic that there isn't really so much of a 'starting area' where everything is easier. You can step outside of the town and get raped by a troll or a giant, even if it's the first town you come across. Lends a nice 'wilderness' feeling to the...well, the wilderness.
 

Peteron

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Turn it up or stop whining. The point is that it is realistic, for the most part, anyway.
 

Headsprouter

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Are you wearing heavy armour? If so, try light. All people I have spoken to use heavy, and find the game much easier than I. It annoys me, because heavy is ALWAYS going to be better. Even if you are a little slower, you don't need to run if you have high enough armour rating to take everything they throw at you.
 

Sulacu

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I can sort of understand where you all are coming from. Skyrim difficulty is, to be honest, all over the place. Killing giants before level 15 is nigh impossible on Adept or higher difficulty, and mammoths I think are even stronger. I am playing on Expert difficulty, and have experienced quite a few deaths throughout. Sometimes, you just get bottlenecked by an enemy you're not quite ready for. That's what happens when a game doesn't level-scale its enemies. Point is, eventually when you gain hard-earned levels and build up your character further, you will come to realize that you are supposed to be a total bad-ass in-universe. Before long, basic enemies like regular Bandits and Draugr will be felled in a single hit, but encounters like dragons and powerful enemies will still maintain a good challenge. I prefer this method over Oblivion's leveled mobs, where eventually even roadside bandits show up in full on glass and daedric armor. With enough levels under your belt you'll still be quite easily top dog, but you just doesn't get the idea that your character's ... well, special anymore. Parading around in full ebony in Skyrim on the other hand is a mark of considerable baddassitude. When I finished smithing my ebony armor, weapon and shield, I went around touring the countryside all dressed up like the Black Knight, boisterously challenging giants and trolls and going all 'It's only a flesh wound!'.

Anyway, back on topic. Honestly, games like Oblivion and Skyrim are as hard as you would make them to be. It is really not a game where it is a sin to turn up or down the difficulty if it is too easy or too hard. Sometimes it may even be necessary to get out of a fight with an unconveniently timed dragon priest alive.

As for me, personally, my first and current character is a Nord melee fighter, with shield and axe. I use no magic; not even restoration, and depend for healing only on the potions I find in the game world. I use neither the offensive or defensive benefits that magic spells can bestow, because Nords take pride in their combat prowess. The only exception is Soul Trap which I use now and then to enchant gear and recharge magical weapons.

Difficulty in Skyrim depends a lot on gear as well. Much more in fact as that it did in Oblivion. Some items are incredibly powerful and influential, especially the unique ones. An example would be Spellbreaker, a unique Dwemer shield granted to you by the Daedra Prince Peryite. When blocking with it, it creates a magical field that 'blocks' a set amount of all magic that comes your way. High-tier fire mages and dragon priests that previously ripped me to pieces with massively powerful spells were suddenly a lot more manageable. Choosing the right skill perks can also cut difficulty in half, especially defensive skills, but these more useful perks are usually further down the tech tree of a particular skill.

That said, I don't remember mudcrabs in Oblivion ever being a challenge past, say, level 3. Now, Mirelurks in Fallout 3 on the other hand...
 

Starke

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Milo Windby said:
Nope, if I see two groups of bandits and a dragon I know I will either A.) Have a tough fight on my hands or B.) Be raging at my game for being a dick.
As a stealth character, I can solidly say B, I remember A, it happens sometimes, but it stops about the time I'm facing down more than two foes at a time.
 

anthony87

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SirBryghtside said:
It is exactly the right level of difficulty, for me. Random mooks are easy, bosses are doable, but hard, and some random creatures you have to run the hell away from.

That's what an RPG should be.
Indeed this.

Couple of Bandits? Slaughter them.

Dragon? Maybe save beforehand and plan a bit before you rush in swinging.

Trolls? FUCKING RUN!!!

Seriously...I hate Trolls.
 

rt052192

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neonsword13-ops said:
Just up the difficulty, nothing wrong with that.
^^Well that obviously.

OP: Yea I've been experiencing relative ease with killing everything in my sights, with the exception of giants and the dwemer ruins. Game is still one of my favorites regardless.

Also getting killed by giants is far more rewarding than actually killing them!
 

Snotnarok

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Syzygy23 said:
Snotnarok said:
Of course it's easy, the game scales enemies to your character level. It's no different than fallout 3 and you will never, ever see any challenge without modding it or playing in a way to make it hard for yourself. New Vegas had the right idea where enemies would be there no matter your level and they would kill your dopey ass if you weren't up to spec.

Bethesta likes the open world too much, open worlds are fine, but lets be honest there's places where you in reality wouldn't go to because you sure as hell wouldn't want to get killed.
...

The game uses BOTH scaling systems. This has been confirmed by Bethesda numerous times in many interviews.
Okay they can confirm it all they want but I'm someone who's fairly new to the TES series (maybe 4 hours in Morrowind and 10 in oblivion) and I'm breezing through Skyrim, Ive yet to see that scaling system. I've never had a enemy I could not kill attack me.

In New Vegas I walked north and was murdered instantly. Ive not seen that yet, but I'm not saying it's a deal breaker, I'm just stating what I would have liked to see.