It can be disputed perhaps, but it would be wrong. Gameplay is number one way out ahead all by itself, standing supreme. A game with shitty gameplay will fail and no one will buy or play it. A game with no gameplay isn't a game; if it has graphics and no gameplay, it's called a movie. If it doesn't have graphics, it's called a book.Reven said:I'm pretty sure the fact that here are so many threads and arguments over this topic clearly demonstrate that gameplay is not "undisputed" arguments are in fact DISPUTES, and i seem to recall the walking dead having very little true gameplay and yet it made alot of best game of the year lists. Of course all this is opinion, and gameplay is by far and away not even close to being the undisputed number 1.
You can have a story and no game and call it "Dear Esther" or "Heavy Rain" and it might sell a few copies. Or you can make Minecraft, World of Warcraft, any Bethesda game with little or only token story and make millions on a game millions will play. This isn't opinion, it's the very basis of games design, the core principle, the fundamental rule, the first thing they'll teach you on a game design course.
You can have a different opinion and say story is more important than gameplay, but you would be wrong, objectively and subjectively wrong. Someone needs to want to play a game, be engaged in it and, if the developer has done their job right, have fun playing it.