I've played about 3/4 to 5/6 of what Breath of the Wild has to offer (and on the Wii U version), and I would say: it's not a great game, but it is definitely a good game. I'm sure not everyone will agree with me, but that's okay; different gamers have different tastes.
[HEADING=3] What do I like about Breath of the Wild? [/HEADING]
- The exploration and movement mechanics. This game does exploration INCREDIBLY well. You can climb literally anything, and paraglide from anywhere with the touch of a button. These two mechanics combined with a huge amount of verticality in the world design and the ability to tag spots you're looking at with beacons on your map make for a natural and engaging flow of climbing, looking, flying, traveling, repeat. I would, in fact, heartily recommend this game for the exploration mechanics alone, despite its other flaws.
- The dungeons! There's not many of them, and when I was done with them, I mourned, because I wanted more. (The "rest" of the puzzles are spread out in the shrines.) The dungeons are smaller than in most past Zelda games, but this lets them be more tightly designed, and it SHOWS. I've played almost every Zelda game there is, and I have to say, the dungeons in Breath of the Wild are ALL my favorite to date, from any Zelda game. They were wonderful.
- The world itself. It's a living and real place, and you have to worry about the weather, the temperature, and so on. Different areas don't just have themes slapped on, the themes MATTER. You can drown, you can burn up, you can get heatstroke, but it's all well integrated into the other mechanics and feels very natural and alive.
[HEADING=3] What do I dislike about Breath of the Wild? [/HEADING]
- The combat. Weapons break WAY too fast (you can take down 1 to 8 enemies before a weapon is kaput forever), necessitating that you constantly break the flow of combat to pause and choose a new one. Using the bow is awkward (although I don't use motion controls because of hand issues, and I suspect it's awkward BECAUSE it's optimized for motion controls, so you may not have this issue). And Link takes damage fast and hard, which isn't necessarily a bad thing, but the only way to heal is to pause the game and navigate a terrible UI to choose which of the fifteen billion meals you're carrying you need to feed him before combat can resume. I also feel like the system isn't very well utilized for large melees, especially when your shield often fails to block blows at all (or at least that's how it seems). The end result is that if you get into a proper melee (which you will, sooner or later, even if you prefer to snipe enemies from afar whenever possible), the combat becomes this stacatto, clunky mess that's a huge, huge turnoff for me.
- The menu system. I know this sounds like a small gripe, but it's a small gripe that adds up. If I could make one change to this game (other than making weapons not break so easily), it would be to smooth out the menu UI. With how many times you must constantly go to your menu screen to adjust Link's clothing, feed him meals, find the right elixir, and what have you, it gets old FAST. You can't manually sort the oodles of stuff you'll be carrying, and it really is oodles and oodles, so it NEEDS sorting. (The game has an auto-sort function that kinda has a mind of its own and gives mixed results.)
[HEADING=3] What do I find okayish or meh about Breath of the Wild? [/HEADING]
- You can only get (the equivalent of) Pieces of Heart from shrines or dungeons. Period. All other side quests give you new armor (which you will start drowning in after a time) or money or sometimes food. This has been disappointing for me, because I'm rarely engaged in the side quests. In previous Zelda games, the side quests were where you got Pieces of Heart, or you could even find them out and about in the world, under rocks and such. So while in previous games I loved exploring every nook and cranny and finding every quest, in this one, I'm really not that motivated, because I know the rewards will be kinda useless.
[HEADING=3] How does it compare to other 3D Zeldas like Ocarina or Wind Waker? [/HEADING]
- Hmm. I would say that Ocarina and Wind Waker are somewhat better games in most respects, but that this game is still good and worth some of your time. I feel like Breath of the Wild actualized the kind of open world exploration that both Ocarina and Wind Waker wanted to have but didn't quite. But, at the same time, Breath of the Wild lost the good stories and characters of those games. Ocarina and Wind Waker in particular had fantastically written and realized characters and narratives. Breath of the Wild ... does not. It has a few little gems, but for the most part, the characters and story are uninteresting and dull compared to other games in the series.
- I'd also say that Breath of the Wild is, in some ways, a fundamentally different beast than Ocarina or Wind Waker. It's more akin to the original Zelda games where you were told very little and were expected to die a lot. This was something Nintendo was trying to do deliberately, and I have mixed feelings about it. I like having to figure things out ... to a degree. But I'm most of my way through the game and I still don't know how to execute a combat flurry with anything like reliable results, and I had to use Google to figure out how to cook food. The game wanted to give you the tools to figure out things for yourself, but what it actually did was fail to give you proper tutorials for half the stuff you need to know.
[HEADING=3] In closing ... [/HEADING]
A good review I'd recommend would be the Jimquisition's review of the game; it pretty much mirrors my own feelings about the game to a T: http://www.thejimquisition.com/the-legend-of-zelda-breath-of-the-wild-review/
All of that said, those things I didn't like you well may like, and vice versa. What works for some won't for others, etc., and that's okay. I hope this helps you figure out if this game is right for you or not.