Veldt Falsetto said:
urprobablyright said:
(dragons in skyrim are freaking gimmicks)
Lemme just take that and urgh yep here I go
(Boss fights are gimmicks)
(Guns are gimmicks)
(Jumping is a gimmick)
(Free control is a gimmick)
(Text is a gimmick)
...yeah, no. Dragons aren't gimmicks
They are gimmicks. That's what the plot device catalyst in TES games has always been. In Oblivion it was the "Oblivion" gates (iconic looking structures that could be broadcast in adverts), in Skyrim it's the dragons.
They make no difference to the game beyond the quests that they are involved in and occasional encounters that give you a bit of gold and the ability to use their secondary gimmick, dragon shouts.
If you think hundred clones (I know, some are stronger than others, big whoop they're all easy) flying around attacking you at random in the same way for the same reward is not a gimmick, then you've got a hideously low valuation of core gameplay features. Which wouldn't surprise me, games and potentially gamers these days are eternally losing their values.
Boss fights are a gimmick? No, they were a primal solution to how to end levels - when designers in the earliest days of gaming wanted to end a level they had a boss fight.
Guns are gimmicks? Are you kidding? If it's a first person shooter then how could guns be gimmicks? Are you trying to tell me you could not advance the TES quest chains in any way without dragon encounters?
Jumping, Free Control, Text? You're obviously trying to make some snide point but the fact is essential parts of a game's construction or plot progression are not equal to the dragons in Skyrim.
If you want to know a new thing in Skyrim that isn't a gimmick, then I'll begrudgingly list the new way of casting Magic - it adds new levels to the gameplay, when you combine spells etc.
Other things in Skyrim that are gimmicks:
- Quest Generation etc (I forget the term they used to describe it "ambient awesome" or something, it's crap and has been done
better since True Crime: Streets of LA)
- Streamlined skills (The skills were fine as they were, if you ask me streamlining the skills was just another "appealing to the casual audience" piece of poop.)
- Dragon Shouts - They are barely ever game changing'ly useful. It's not like there's a series of puzzles in some caves that can only be accessed by a certain shout, Zelda style, EDIT: I know there are a few, but it's not the rule and that's what I'm referring to. and it's not like it helps out much in battles. I mean sure, it's always helpful to freeze enemies into ice cubes for a while but it's not like the combat system would be broken without shouts. Really, really good on tv adverts.
Dragon Encounters - Mobile mini-boss fights with barely any reward (a bit of gold and some - heavy-as-f*ck bones, and a soul *yay*) and no variation. Really, really good on tv adverts.
Things Skyrim did well:
- Nord mania. It may seems tiresome after you hear the same nordic accent being spoken by each and every large pale man in the game, and the music may be boring and bland on a level that shames the previous TES games, but as with all TES games the developers have done a great job of simulating a new and unique province of Cyrodil. Morrowind and Imperial province both dripped specific charm and lore, and Skyrim does too.
- The dragon language. Cheesiness aside, doing their best to have a good sounding few words for the dragons was a great touch which added some flavor and quality to proceedings. Krrrooosiiisss.
Things Skyrim didn't do so well:
- The rebellion. Conflict is no where near common enough, there's no sense of obstruction caused by the rebellion, and the whole thing gets resolved by a few middling battles over forts (seriously, about three or four of them) in the middle of no where and a final, sterile, restricted run around in Windhelm.
- The Guild chains. Not only are there no more mage/fighters guilds, the chains that have replaced them are all only about five hours long.
- End-game. This has always been a problem with The Elder Scrolls, as soon as you start completing quest chains - becoming Arch Mage and such - the game disintegrates. No one gives a crap that you're the head of three guilds AND trying to kill the emperor for the Dark Brotherhood. No one gives a crap that you're the Arch Mage, either, when you talk to half the NPCs in the Mages College and they not only talk to you like you're still an entry level student, they also deliver quests unto you that involve sneaking around dormitories and similar. When you walk around town no one says "Oh my god, it's such an honour to finally meet you" like they did in Morrowind.
There's more in each category (including the 'skyrim did well' category) but that's enough, I think.