Morrowind was actually more of me pointing at where RPGs of the time started heading. Morrowind was the first step away from the CRPGs of yesteryear the OP was talking about with the likes of BG2 and such. While it is true that many games from then didnt hold much in the way of choice consequence, it was improving. Back then, it was actually Arcanum that fascinated me and still does to this day. Many of Obsidian's crew worked for Troika back then I believe so I am one of the few who get excited about Pillars of Eternity and the like. (Although I have yet to have a chance to play it.)trunkage said:Man, I don't think there were that many moral choices at all in Morrowind. Skyrim had more. Both Baulder's Gate had little choice as well. This was exemplified for me when I realised the ending of Witcher 3 was determined by two separate choices and nothing else mattered. There aren't many decision that have any weight to it in these games.Zenja said:Snip
Now if you think there are some good moral choice to individual side quests, some people would point out the Witcher 3. But when I went through, you didn't actually decide much. You chose between a town or kids, the leader of Skellige, who survived Kaer Morhen, the ending, who you love and that's about it. (The Kaer Morhen one is a big one, with multiple flags and is probably the best). Morrowind also didn't have many impactful decision and you mostly just did boring fetch quests.
You could also say that you don't like Skyrim moral choices. I'd agree but I'd put Morrowind in the same boat. Morrowind is only better because you can kill main quest givers and get around it.
Morrowind skill is in the thing that was more simplified, but then if it means that I don't miss nine times out of ten, I'm probably going to pick Skyrim. Morrowind made combat unenjoyable and the first dungeon was by far the hardest (same with Daggerfall though). Also, Morrowind was the huge simplification - from Daggerfall. I remember the complaints about Morrowind from Daggerfall players
Side note, Morrowind was when the storyline/ ending issue started really cropping up for me. You got 4 choices of endings in Daggerfall then Morrowind comes along and say, nope, your choices didn't make a difference because all of them a true. Deus Ex: Invisible War did the same only a little while later. It complete tries to negate all your choice. Dark Souls is the same as well.
The more time passes, the more I see this as true. And before anybody says it, it's not really "rose tinted glasses" that lead me to believe that - the first time I played Arcanum was in 2012 and I absolutely loved the game. Playing it so long after it was released gave me the opportunity to appreciate just how ahead of its time the game was - it actually mocked, criticised and flipped some common trends on their head - trends that still show up in games to this day. Arcanum managed to be a lesson in story telling that apparently fell on a lot of deaf years for more than a dozen years.Zenja said:No game has yet to do what Arcanum accomplished 20 years ago.
If someone ever manages to nail that...Saelune said:I want a DnD game where you can play as close to actually playing DnD in person but you know, through a video game.
Barring the Witcher, the RPGs you mentioned are from franchises that have stripped more of their RPG features with each entry into the series. If change in cRPGs means taking away what makes them RPGs in the first place, the genre is in trouble. At least when it comes to Western cRPGs.loa said:What are you talking about?
Mass effect, dragon age and the witcher are where crpgs went.
That's a lot of change. So much so that you'll probably not even recognize them as the same genre.
WotC should give it a shot. I had hoped that Sword Coast Legend would have been that.Chimpzy said:If someone ever manages to nail that...Saelune said:I want a DnD game where you can play as close to actually playing DnD in person but you know, through a video game.
I would throw money at it. My D&D group would throw money at it. Like, all of the money.
Bingo.Pyrian said:Why, yes, games that are developed with the express goal of being more like older games, ARE more like older games.
Exactly.MrCalavera said:You can't really hold games like Pillars of Eternity or new!Torment as examples of the direction genre's evolving, because they're specifically designed to bank on nostalgia, and evoke the feeling of isometric Infinity Engine titles.
A major issue there is that P&P RPGs in general have kind of had their day. There will always be people who enjoy them and want to play them, but it isn't big money any more.Saelune said:I want a DnD game where you can play as close to actually playing DnD in person but you know, through a video game.
If it is good and user friendly though, it will be infectious. Learning tabletop rules is intimidating, and for some very difficult, but having a game that does it all for you would be great. Even as an experienced player and DM, using things like Roll20 is well, I feel like a newb. But when I played NWN, I didnt even know DnD then, but had fun. Later learning the real rules only made it more fun.evilthecat said:Exactly.MrCalavera said:You can't really hold games like Pillars of Eternity or new!Torment as examples of the direction genre's evolving, because they're specifically designed to bank on nostalgia, and evoke the feeling of isometric Infinity Engine titles.
In the case of Torment, it's also a Kickstarter thing. Kickstarter is all about milking the nostalgia because who is going to throw money towards a new and untested idea when they could be throwing money towards a game which gives them warm feels in their gut about games they played when they were seven.
I suspect another problem is that the line between what is and isn't an RPG can get pretty blurry nowadays, which means the only games which get described as "cRPGs" tend to be those which are so saturated in genre conventions that they can't be described as anything else. The Souls Games, for example, have been a massive shot in the arm for innovation in RPGs and one which is starting to bear fruit in all the "souls-like" action RPGs coming out all over the place. Then there's the "rogue-lite" trend which is still going on with games like the Binding of Issac, Enter the Gungeon and Crypt of the Necrodancer. Then before that there's the survival crafting thing. Games like Starbound, Terrarria and even Minecraft to an extent could easily be seen as RPGs.
A major issue there is that P&P RPGs in general have kind of had their day. There will always be people who enjoy them and want to play them, but it isn't big money any more.Saelune said:I want a DnD game where you can play as close to actually playing DnD in person but you know, through a video game.
Community split is also a problem. There's a reason why there was never a 4e equivallent to NWN. I personally think 5e D&D is great and is the first time in my life I've really felt inspired to play D&D (I generally detest any P&P RPG in which the concept of "builds" is meaningful) but a lot of people will always romanticise the "silver age" 3/3.5 era and see it as the high point of D&D as a system, and I'm not sure a game like NWN could really survive without those people.
You'd also be competing with 2D virtual tabletops, which are fairly cheap and common now.
If only tech builds were not so crappy compared to fighter and mage ones. It's a STEAMPUNK game, damnit. I want guns to be the most destructive weapon in the game!DoPo said:The more time passes, the more I see this as true. And before anybody says it, it's not really "rose tinted glasses" that lead me to believe that - the first time I played Arcanum was in 2012 and I absolutely loved the game. Playing it so long after it was released gave me the opportunity to appreciate just how ahead of its time the game was - it actually mocked, criticised and flipped some common trends on their head - trends that still show up in games to this day. Arcanum managed to be a lesson in story telling that apparently fell on a lot of deaf years for more than a dozen years.Zenja said:No game has yet to do what Arcanum accomplished 20 years ago.
Summary: I really love Arcanum. I think I must replay it soon. Heck, I've been playing Might and Magic 7, so probably when I finish that.
I agreed with the Witcher 3 until realised that all it was doing was giving me fetch/kill quests with an extra step. So they are literally making me do more work than an average game. For me, it became a real problem when you went to Skelllige and I'd enough of that shenanigans. I now see Witcher 3 as still better written than most RPGs but it don't put it on a pedestal like some other people do.AzrealMaximillion said:Barring the Witcher, the RPGs you mentioned are from franchises that have stripped more of their RPG features with each entry into the series. If change in cRPGs means taking away what makes them RPGs in the first place, the genre is in trouble. At least when it comes to Western cRPGs.loa said:What are you talking about?
Mass effect, dragon age and the witcher are where crpgs went.
That's a lot of change. So much so that you'll probably not even recognize them as the same genre.
OP: I have no problem with the action based combat. What I have a problem with is the padding of content into BS fetch quests like in Dragon Age 3. It seems cRPGs (at least the ones that get released on console as well) means a sandbox with a trope filled story and action combat. The Witcher 3 seems to be the only RPG that doesn't require mods to be valid on its own (I see you TES fans), and Bioware games have gotten progressively more stripped of their RPG elements as well as their stripped of their ability to carry a story that isn't a done to death Hollywood standard tale.
I feel like we're going to see more innovation in this genre coming from outside of the US. Stuff like Dark Souls was a breath of fresh air. It told its story in a different way than other RPGs and while it is action combat, it still has the facets of RPG mechanics that make the genre so loved in the first place. The main problem is that American companies are scared to death of trying anything new.
That's actually a very fair point when it comes to the Witcher 3. Though I do think at least for its time, it does deserve the praise it gets with it being cohesively good at more than just one or 2 aspects of what makes a cRPG great. That's the rub with Bioware's and Bethesda's work lately. Its either great combat in an boring sandbox or a fun sandbox with mediocre combat. Both have lost points in the story department.trunkage said:I agreed with the Witcher 3 until realised that all it was doing was giving me fetch/kill quests with an extra step. So they are literally making me do more work than an average game. For me, it became a real problem when you went to Skelllige and I'd enough of that shenanigans. I now see Witcher 3 as still better written than most RPGs but it don't put it on a pedestal like some other people do.AzrealMaximillion said:Barring the Witcher, the RPGs you mentioned are from franchises that have stripped more of their RPG features with each entry into the series. If change in cRPGs means taking away what makes them RPGs in the first place, the genre is in trouble. At least when it comes to Western cRPGs.loa said:What are you talking about?
Mass effect, dragon age and the witcher are where crpgs went.
That's a lot of change. So much so that you'll probably not even recognize them as the same genre.
OP: I have no problem with the action based combat. What I have a problem with is the padding of content into BS fetch quests like in Dragon Age 3. It seems cRPGs (at least the ones that get released on console as well) means a sandbox with a trope filled story and action combat. The Witcher 3 seems to be the only RPG that doesn't require mods to be valid on its own (I see you TES fans), and Bioware games have gotten progressively more stripped of their RPG elements as well as their stripped of their ability to carry a story that isn't a done to death Hollywood standard tale.
I feel like we're going to see more innovation in this genre coming from outside of the US. Stuff like Dark Souls was a breath of fresh air. It told its story in a different way than other RPGs and while it is action combat, it still has the facets of RPG mechanics that make the genre so loved in the first place. The main problem is that American companies are scared to death of trying anything new.
I noticed what kept me going in Fallout 4 a little while ago when thinking about it. Because it wasn't the quests.AzrealMaximillion said:That's actually a very fair point when it comes to the Witcher 3. Though I do think at least for its time, it does deserve the praise it gets with it being cohesively good at more than just one or 2 aspects of what makes a cRPG great. That's the rub with Bioware's and Bethesda's work lately. Its either great combat in an boring sandbox or a fun sandbox with mediocre combat. Both have lost points in the story department.