Soviet Heavy said:
Do you think that this is intentional on the part of Bethesda? The Dwemer were right into a Steam based society, so I think that there is an ingame precedent for this regression. In TESVI are we going to be fighting in roman or even pre-roman technology levels?
The Dwemer were an oddity as they based their technology on anti-creation, as for everyone else, each provinces level of technology is based on their culture.
-Morrowind had a living god to guide them, so had the best technology.
-The Imperials were based on Romans, so had a Roman-esque level of technology
-The Nords were based on vikings, so have had viking level technology.
I dont see any real regression, just what might appear to be one given the order in which we viewed the cultures.
[REDACTED said:
]The Dawnguard DLC added crossbows.
Crossbows have been around since the time of Morrowind, 200 years before Skyrim.
ClockworkUniverse said:
I'd argue that this stems from the different pacing and balancing of the two games, where in Morrowind, levelling up takes time and effort, and in Skyrim, you're a god half an hour out of the tutorial.
-Only if your bad at Morrowind.
-Only if you are grinding in Skyrim.
4Aces said:
No they do not. Their team lead for Skyrim advertised the fact that game design document were too much work, so they just winged it.
They said no such thing, in-fact, skyrim as it is in-game is almost directly copy pasted from the pocket guide to the empire, which released with Redguard back in 1998
Vern5 said:
So why are there no crossbows in Cyrodil? Why are there no spears? Surely there would be a need for spears in a place where horses and mounted knights are present?
Because its a game, with limited time and buget, so they had to focus on specific things, rather then adding every single thing imaginable that would be there in lore. They are not in newer games because they simply weren't given the budget to make them, and because they lacked a gameplay purpose to warrant giving up on something else to make them, not because they magically vanished.
Every time someone asks this question I wonder if they understand how games actually are made.
http://forums.bethsoft.com/topic/1207390-skyrim-fan-interview/
6) Will items present in Morrowind but not in Oblivion, such as spears, medium armor, and mark/recall spells, be making a return?
Todd: They are not in Skyrim for the same reasons we didn?t include them in Oblivion. I?ll address each one. First spears, the truth is we?d love to do them, but it becomes a priority and development time thing for us. We feel it?s better to spend our time right now making sure the gameplay for the other play styles is really solid. That includes sword, sword and shield, two-handed weapons, and bows. You can also add magic to that list. Getting those all working well together, while feeling different, is our priority.
As far as medium armor, that?s not a time or polish thing, it?s a design choice to focus on two armor types and making sure those feel different and the player appreciates them. We try to make your character move and feel different between light and heavy and having a 3rd one in the middle just muddies it up in how it plays, as well as visually. And even now, we still have to tweak those two armor types so they feel different, while remaining fun. Every time we slow down heavy armor more, it feels bad, but it?s the main way of balancing it. We?ve added other ways of balancing it that feel right?like different stamina drain rates when sprinting and such.
Mark and recall is one where it?s a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios. We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn?t do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say ?oh yeah, I just levitate or recall away.? So we got rid of them.