kingcom said:
King of the Sandbox said:
kingcom said:
No its not, its an adventure game.
With heavy RPG elements. Heck, you even get to name your character like in an RPG. Name me another adventure game that lets you do that off the top of your head.
What RPG elements? We are talking OoT right?
Naming your character is not an RPG element. A game doing so does not make it an rpg.
Using X to solve Y is puzzle solving, it is not an rpg element, it is an element of play.
Link is the main character, he does not change as a direct result of player choice but only as a result of plot advancement. You have a better chance arguing as a jrpg but definitely not an rpg.
If you define LoZ as an rpg then every game gets given that classification which means nothing does.
RPG elements like acquiring better gear as you go, engaging in dialogue with several stroy-driving characters, etc.
Heck even some of the world's more famous JRPG characters, like Chrono, are mute, like Link, allowing players to imagine their own character dialogue.
And naming your character is one of the tenants of role-playing. As I said, "Link", as stated by Miyamoto, is your placeholder in this world and story. you are supposed to be playing as yourself, as Link (or whatever you name him.) Plus, if I name the character after myself, then do things as I myself would do them, am I not role-playing?
I mean, I see what you're saying, and I'm not trying to call it a straight up rpg. But it definitely has some of the trimmings.
starwarsgeek said:
King of the Sandbox said:
starwarsgeek said:
King of the Sandbox said:
starwarsgeek said:
You acquire multiple items and tools, using them to solve puzzles and fight bosses. Action-Adventure.
Uhm... you DO know that everything you just described Are usually in RPG's too, right?
(I'm hoping I missed some really clever sarcasm there.)
Item-base puzzles are rarely the main mechanic in RPGs. When they show it, it's because the game is blending RPG and Adventure,
Which can also be said for Zelda.
BAZINGA.
zehydra said:
It's not technically an rpg, since the focus is not on role-playing, but rather controlling preset characters within a story. In an RPG, at least one of the characters must be customizable in several aspects.
Having a customizable name doesn't count.
See above about names.
Also, I've not seen a truly customizable JRPG main character... well... ever.
Feel free to correct me.
RPGs use statistics and numbers to allow players to perform actions they may simply be unable to do themselves. The most often used example is combat, but perhaps a more classic example is a persuade check. Most people, and us nerdy types in particular, aren't very persuasive, so we're given a 'Charisma' number, dependant on our character. This allows the player to do things that is simply beyond the players ability.
This is not to be confused with the idea that all game mechanics are RPG elements. Yes, few people can jump like Mario, or run like Sonic, and the game allows us to do just that, but the aim of the game is to test player reaction time at pressing buttons. These days, with the advent of the action RPG, the lines are being blurred. The Elder Scrolls series and Kingdom Hearts come to mind. But these games call themselves Action RPGs, in recognition of their hybridisation.
If you'd like a more modern example of a pure RPG, then I think your best bet is Fallout 3, played entirely through VATS. Not much player skill, but a lot of player strategy involved, through positioning and character building.
LoZ is neither of these things. The item progression, whilst at first glance is reminiscent of RPG character building, is little more than the boundaries of a puzzle. Each item is intrinsically tied to player skill, and in working out how to use them.
In a pure RPG, the game would play as thus: Link acquires bow. Link sees a flaming switch. Use 'Ice Arrow'. Roll to check if 'Ice Arrow' is cast. Success! Roll to hit flaming switch. Critical miss! Link shoots himself in the foot and loses 1 heart. Roll again to see if 'Ice arrow' freezes leg.
The only aspect of an RPG that Zelda borrows from is the setting, and the act of playing a hero character. Whilst this makes it a role that you play, it does not make it a role playing game. It's game play is not focussed on strategy and character building, but on exploration, puzzle solving and sometimes reaction timing.
Happily games that have this focus have a name. Action Adventure
But of course, blurry lines and borrowing ideas from other genres makes it hazy. I wouldn't call it a JRPG though. For me, the classic JRPG will always be the 'line up and special effect each other until someone dies' formula!