This too.Aleol said:It's the Legend of fucking Zelda
It doesn't matter what genre it's in, because no matter what, it is one of the defining games in history.
It's in its very own genre of awesome.
Yes, this is very confusing... I thought about this exact same topic a few weeks ago. I mean, its made by Nintendo, which is in japan, and its got a few rpg elements... Gah! my head hurtsVangaurd227 said:I think the legend of zelda is more of an adventure game then an rpg.....then again it does borrow elements from rpg's.....wow this is confusing ;_;
I agree with both of you!ScarlettRage said:I have to say that is leans more on the adventure game sort of thing, then a JRPG, but it does have elements of each.
also who cares? it so damn awesome that most people don't care what genre it is.This too.Aleol said:It's the Legend of fucking Zelda
It doesn't matter what genre it's in, because no matter what, it is one of the defining games in history.
It's in its very own genre of awesome.![]()
sorry man, but you quoted the wrong guy. I didn't say that.Drakos.Amatras said:Demon's Souls. It's stat-based; you have complete control over how you develop the character; as well as what you equip and how you play. Decisions for every action in the game world is up to you.zehydra said:Also, I've not seen a truly customizable JRPG main character... well... ever.
Feel free to correct me.
Oh, god, so much this.RobinHood3000 said:Decidedly NOT a JRPG. I would not even consider it an RPG.
Yes, you do take on a role, but that in itself is a too-literal interpretation of the genre "RPG." "RPG" as a game genre requires a variety of rules and conventions that aren't encompassed by the name. These generally include some or all of the following:
+ Customizable characteristics (beyond character name)
+ Multiple viable paths of character skill development
+ An above-average emphasis on story (enough to distinguish it from arcade or puzzle games)
+ Frequently, strong aspects of exploration of a large game world
Although the last aspect does hold true for Zelda games, it is also a key tenet of adventure games.
"JRPG" as a genre is even more restrictive. JRPGs generally include, as I understand it:
+ Turn-based combat (with increasingly frequent exceptions for action RPGs, I believe)
+ Linear storyline
+ Little character customization beyond skill development (meaning the player usually takes on a role rather than creating one, as in Western RPGs like the Elder Scrolls Series)
+ Androgynous main characters (kidding)
In particular, Legend of Zelda lacks the turn-based combat and character emphasis characteristic of JRPGs. Yes, there's a strong story emphasis, but Link as a character doesn't drive the narrative, as often seen in JRPGs; the quest, a major trope of adventure games, does.
I almost used Darksiders as an example like that, but to be fair, you do level your weapons up through useage. That makes it closer to an RPG then any Zelda game save for Zelda II.DigitalAtlas said:Darksiders is now an RPG.
I know what you mean, and I agree. But seeing it said like that....Phlakes said:Well, there's a difference between a "JRPG" and a Japanese RPG.
I would say your positioning in WoW influence the numbers, thus making the numbers more "likely", just like gear and items can give extra chances, so can positioning.Baneat said:Hm, but whether or not you hit in WoW depends sometimes on your positioning. You're less likely to be dodged or parried attacking an opponent from behind, so you can influence the liklihood to a degree. Does that tread into the other genre?Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.