When the original was released back in '86, it was considered by many to be an RPG, what an RPG was not being very well defined then, but nowadays it's mostly considered to be Action-Adventure.
I don't really think that counts as an RPG Mechanic. Hell you could argue that's a book mechanic.King of the Sandbox said:engaging in dialogue with several stroy-driving characters, etc.
What about shred and backstab that can only be used on positioning? In addition, you've got to watch for the other guy if he puts up something like a shielding spell because it's useless to hit them then etc. etc.Kindberg said:I would say your positioning in WoW influence the numbers, thus making the numbers more "likely", just like gear and items can give extra chances, so can positioning.Baneat said:Hm, but whether or not you hit in WoW depends sometimes on your positioning. You're less likely to be dodged or parried attacking an opponent from behind, so you can influence the liklihood to a degree. Does that tread into the other genre?Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.
I'm agreeing with this, mostly. It's hard to really cement a game firmly in one house. I think complex games like this HAVE to be possessed of different aspects, including those from other genres. Thus, this becomes a game of semantics, really.badgersprite said:And here's where we discover that video game genre labels are effectively meaningless or at the very least a confused mess.
That right there is proof it is still a RPG. Granted, there are action elements to it, but it's still solidly a RPG. We still refer to WoW as a MMORPG though, because while there are action elements, the "massively multiplayer online" part is far more defining of the game genre than the actual gameplay.Baneat said:Hm, but whether or not you hit in WoW depends sometimes on your positioning. You're less likely to be dodged or parried attacking an opponent from behind, so you can influence the liklihood to a degree. Does that tread into the other genre?Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.
I thought about the less likely bolded part, is it only if it dips from 0 to 100%? Because in that case you can consider melee range where if someone runs away from you your chance to hit dips to nil, or turns towards you your ability to use ravage/backstab/shred is removed from you entirely, or if you fail to keep certain spells up on your target you won't be able to use other ones effectively or at all.Signa said:That right there is proof it is still a RPG. Granted, there are action elements to it, but it's still solidly a RPG. We still refer to WoW as a MMORPG though, because while there are action elements, the "massively multiplayer online" part is far more defining of the game genre than the actual gameplay.Baneat said:Hm, but whether or not you hit in WoW depends sometimes on your positioning. You're less likely to be dodged or parried attacking an opponent from behind, so you can influence the liklihood to a degree. Does that tread into the other genre?Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.
That's not a good example; Oblivion doesn't use numbers to determine whether or not a melee attack hit.Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.
Well i havent played all of them so i cant 100% comment however i know enough to know that you do make alot of choices in regards to getting rare and stronger items and sometimes in dialogue, look its not on mass effect standards of options however what im saying is that there is some small portion of RPG in the legend of zelda games.creationis apostate said:Where, in any legend of zelda can you make an actual choice?Helios_(DEL) said:It has rpg elements in it your not wrongKing of the Sandbox said:A friend and I were just talking about JRPG's over Skype, when he asked me what my favorite was. For some reason, LoZ sprang to my head, so I said that. He proceeded to call me a blasphemer and swear that all my children will forever be born dogs.
But I kinda think I'm right.
I mean, it's a Japanese game... that's an action/rpg hybrid, right? So... JRPG?
I'm not a WoW player, but the way I see it is that in Zelda, bosses and tougher enemies will have a flanking weakpoint, but it will usually be impossible to damage them otherwise. Attacking that weakpoint is the only way to defeat them, so the player's skill is critical. In a RPG, there isn't usually skill involved in such a maneuver, since you can defeat the enemy head-to-head.Baneat said:I thought about the less likely bolded part, is it only if it dips from 0 to 100%? Because in that case you can consider melee range where if someone runs away from you your chance to hit dips to nil, or turns towards you your ability to use ravage/backstab/shred is removed from you entirely, or if you fail to keep certain spells up on your target you won't be able to use other ones effectively or at all.Signa said:That right there is proof it is still a RPG. Granted, there are action elements to it, but it's still solidly a RPG. We still refer to WoW as a MMORPG though, because while there are action elements, the "massively multiplayer online" part is far more defining of the game genre than the actual gameplay.Baneat said:Hm, but whether or not you hit in WoW depends sometimes on your positioning. You're less likely to be dodged or parried attacking an opponent from behind, so you can influence the liklihood to a degree. Does that tread into the other genre?Kindberg said:RPG game: Numbers decide if you hit a target. Like in world of warcraft.
Action/adventure games: The players skill decide if you hit the target. Like counter-strike, or legend of zelda.
I'm not doubting the RPGness of WoW, rather the definition given which defines action/adventure from an RPG. I don't feel that's sufficient.
By your definition WoW is even more of an A/A game. There are bosses which you have to position on or you simply cannot do it, bosses that will kill you instantly if you stand head-on, etc. etc.Signa said:Snippy
It wouldn't surprise me if WoW is more of an A/A game, but like I thought I said (too lazy to check), I've never played it. A/A games are obviously more popular in that they draw the biggest crowds. I'm certain that WoW fits that. As we discussed though, tactics come strongly into play for boosting your invisible dice rolls. Even if a boss can kill you in one hit, that doesn't mean that the game couldn't allow you to survive if you had the right stats (higher defense, damage reductions, resistances, Hit points). In a true A/A game, the boss would kill you in one hit regardless of any other factors. In reality though, the reason why you die in one hit is because it's a by-product of being a MMO. A one-hit kill in most single player games is just mean, but it's quite a bit more reasonable if there is a party of 30 people who will need 30 hits (or more with resurrections) for the player team to be defeated.Baneat said:By your definition WoW is even more of an A/A game. There are bosses which you have to position on or you simply cannot do it, bosses that will kill you instantly if you stand head-on, etc. etc.Signa said:Snippy
The player's skill truly is both critical but governed by RPG elements.
But:
Pure RPGs are mostly turn-based, because they are simulating every stat, including the character's ability to outmaneuver the opponents. Player's skill just becomes how well they can strategically resolve the conflict by making all the decisions. The rest is up to the characters to follow those commands to the best of their ability.
What about Advance Wars? It fits that but it has no levelling or such things.