I have beaten Skyward Sword.
Then I started the new hero mode during the same day when I finished the first time.
Beaten again with 100% (all items, all upgrades, all chests, all sidequests, all heart container/parts...).
After that I started playing Skyrim. It was interesting, but I never had the same, or even a close feeling like I had during Skyward Sword.
I enjoyed Skyward Sword more than any game in the last 2-3 years.
Even after finishing the game twice, I still think sometimes about some of the character, some battles and sometimes even turn the game on just to play the Thunder Dragon challenge.
I'm trying to beat every boss without being touched, which is really hard, especially the second fight with The Imprisoned. Favorite battles are with Ghirahim and Demise.
IMHO, the game is better than most games that came out during this year (for me it's the game of the year), but some people just hate it because it's cool to hate Nintendo games (even tho they will still buy and enjoy the game) and because it's for the Wii.
Look at Yhatzee's review. A lot of those flaws that he pictures like game-breaking flaws are nothing more than just small annoyances in a wast ocean of enjoyment. Especially the complain for the motion controls, which work almost flawlessly. I finished the game twice and had only 4-5 times a problem with the controls. And that was when the batteries where almost empty.
I hate it how people always talk that they need something else than CoD copycats, how gameplay is MUCH more important than graphics... jet they say how Skyward Sword "sux" because it has Wii graphics or how it's not "original" and than compare it to the improved Oblivion Skyrim.
To people who complain about The Imprisoned fights. By fighting him just one time, he's nothing but a standard enemy. But by fighting him 3 times, you get the feeling of how urgent it is to finish your quests to prevent him from awakening. He gets stronger, faster and "respaws" in shorter intervals. It's a "For fucks shake hurry up" sign in the game. Just because you don't want to look at it in that way is your problem, not the games. He is the ultimate demon, he breaks the seal that a Goddess placed by sacrificing her immortality, he has more power than you can imagine. You have no time, hurry up.
People need to start looking on Zelda games from a different angle. Link is a silent character, the whole game is full of silent characters. You have to look at the message from their actions. Every action, every move in Zelda game tells you something about the game, the land, the story, the time, the character. Unlike other modern games, the Zelda game needs to be interpreted. The game doesn't serve you anything story/character related on a silver plate. You need to try to understand it.
People complain about Fi being annoying and/or captain obvious. Did you ever think of that being her character. She is like a primitive AI created by the Goddess to help the hero. She doesn't understand humans, she doesn't even try to until the end. She calculates the possibilities and tells you what she found out. And she isn't even close to "Navi level" of annoyance. She comes out only in cutscenes when you already where "interrupted", and gives you nice tone when she wants to tell you something. Her analyzes are useful and the rumor option is also nice in finding sidequests. The only thing I would really complain about her would be that few times she and the camera guy solve the puzzle for you. Even if those puzzles are really obvious, I don't want ANY help solving them
But as you can read a lot of people had actuall problems solving some puzzles, even with Fi's help. So it looks like it was needed.
There is just one quest that I got the feeling it was out of the place. And that was the flooded forest quest. Everything else served a purpose. But even that I took as a character flaw of the Water Dragon. She isn't like the other 2 dragons. She takes her job (the one given by the goddess) seriously and requires you to prove your self several times. If Nintendo wanted to make the game longer, they would have done the same with the other 2 dragons. But nope, you just had to come to the (and save the thunder dragon). Her character flaw is that she doesn't trust anyone easily. Or you could look at it as a side effect of her getting injured by Ghirahim. She got hurt and she's "a bit more" careful who to trust. Even tho you proved your self once, she's still not sure if she should trust you.
"padding padding padding..." Really? Skyrim, Skyrim, Skyrim.
Oh yeah, this one is the most flawed, jet most amusing argument against Skyward Sword.
The shock bokoblins.
If you find them hard to beat, it's your own damn fault for being stupid.
You got to spoiled by modern games (which lack ANY hardness at all) that give you a easy solution to everything. Here you had to think for a millisecond to find a solution. Looks like that's to much to ask from a modern "gamer".
Slingshot, Arrows, Bombs, Wipe and the most beautiful, the FUCKING SHIELD.
The Slingshot paralyses them so you can easily kill them.
Arrows and Bombs kill them in 1 hit.
Wipe serves the same purpose as Slingshot.
And the part where people are the most spoiled... the shield. Up until this Zelda, up until this game in gaming history, you never really had a reason to use a shield. Just avoid and slash. But no here. Wait until they try to hit you, use your shield in the right time and bam, dead 1 second later.