Is the Metal Gear Solid series overrated?

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EzraPound

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Okay, so I just picked up a copy of Metal Gear Solid 4. I remembered playing 2 on Xbox and finding the fixed camera angles idiosyncratic, the plotting overwrought, and the stealth elements cumbersome. Ultimately, I quit after five or six attempts at overcoming the Russian lady with hairy armpits. But--given the slew of perfect scores MGS4 received, its purported overhauling of the camera system, and its used price of $9.99--I figured I'd give it a try.

The first four or five minutes of the game are intriguing. You're watching what appears to be a fitness program with chipmunk voices, and when you reflexively go to push buttons you find yourself cycling through various channels filled with nonsensical media; more of a parodic envisioning of television than a conventional cutscene. After this ends--randomly, once any given channel reaches its conclusion--a camera pans across a gorgeous digitized desert, and mock-film credits run while a somber, but striking, score plays. It's not hard to see Kojima's filmic influence.

Eventually, the camera centres on a soldier, grouped around several others in a pick-up. He provides some narration; describing the world's plunge into a technologist dystopia in which war is omnipresent before the truck pulls into a ruined Middle Eastern nabe. He gets off, and you begin controlling him, swooping behind the truck as a crossfire begins.

I begin controlling the protagonist. I fiddle with the controls, which seem complex, before moving to the right. Nothing is there other than a few barrels. I move to the left, and begin to gesture to duck under another truck. Another cutscene--keep in mind the game has already taken ten or fifteen minutes to introduce the action--begins.

Now, I'm in an alley with a few soldiers. I move around, and--after a few more intermediary cutscenes, which essentially depict sensational aspects of combat while I'm doing rudimentary button-presses--play, I'm told to go north. I try to do so, still somewhat unsure of how the game works since I haven't had time to acquaint myself. It seems that whenever I move, another cutscene begins; by this time, having to do with how I'm being pursued by a massive robot that analyzes my discarded cigarette. There are cool things going on here, but none have to do with the gameplay: it just consists of running from place to place and not shooting.

In the next zone--after I've grabbed a few items my assistant, Otakon, asked me to acquire and endured another four or five minutes of yammering, which includes a incoherent flashback to three days earlier, and the realization of premature aging syndrome (also, a lot of acronyms)--the gameplay finally begins, sort of. I'm crept in an alleyway, and when I move forward I can see a crossfire between a few soldiers. Already, I feel fatigued; put off by the gameplay's excuse to pad out a film. I fire a few shots, and the soldiers are alerted. I kill of a few of them before reinforcements arrive. I die. Otakon shouts my name.

Again. I fire a few shots, and camp in a darkened corridor that converges with the street. I kill a few more soldiers--this is all bread-and-butter, tiresome stealth stuff--before moving down the street. Another cutscene happens somewhere--I may have the sequence of these confused. Now I glide through an alleyway, emerging onto the street where I pick off a few soldiers crouched behind sandbags. After that, I reticently cross the street--bullets are flying off in every direction--before picking off a few more soldiers, like every action game I've ever played before finding a confusingly-placed stairwell that leads to a new area.

This is a dark, indoor environment. I'm instructed to use my "solid eye"--god, these names are ridiculous--to make it fully visible; again, a standard action game element. I pick off a soldier, trek through a few tunnels that would've been unintelligible were it not for the night vision, and pick off a few more. When they are alerted, I either wait for a minute or two, until a conveniently-placed timer elapses--this is tedious--or just become impatient and shoot some more. I'm playing on second-to-easiest difficult. Neither seems to effect the outcome.

Emerging from this area, another cutscene begins (surprise!). This one features a black arms dealer, who its insinuated may be a clone, and his pet monkey. It is vaguely mysterious, and well-done by game standards--the voice acting is strong, and even the character's facial expressions betray subtle inflections. But the geopolitical commentary is frustratingly preachy, as well as a pedestrian, like a first-year political science class, and the whole ordeal goes on too long. When the cutscene finishes, I am informed of another game element--the collection and sale of redundant weapons--and told to make my way through a collapsed building. This consists of pressing triangle several times. As far as I can tell, the threat suggested here is entirely synthetic.

I get through the building, and--after another cutscene begins, in which a Middle Eastern soldier upends a barrel a man appears to be using as an impromptu bathroom--I finally lose my patience. I save the game, turn off the system, and go back to playing Super Mario Galaxy 2.

I want to enjoy Metal Gear Solid, I really do. I was an N64 rather than PSOne gamer--the venerated original passed me by--but that didn't stop me from recently making amends with Resident Evil after playing 4 on Wii, and finding in its abandonment of fixed-camera angles and retrograde survival-horror elements one of the tightest action games ever. But what am I doing wrong? Every Metal Gear I play seems like an absolute chore, rife with pseudo-philosophic babble and unimpressive--not to mention brief--gameplay sections.

For the record, while I have an affection for the kind of straightforward functionality Nintendo games offer, I don't dislike "arty" games. I loved the first No More Heroes, Shenmue, Shadow of the Colossus, the Monkey Island series, etc. Something about the Metal Gear series just seems. . . like mediocrity in the guise of high cinema (which you shouldn't have to re-watch Citizen Kane to know it isn't). Any suggestions?
 

RheynbowDash

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"You know that saying that politicians can talk for hours and not say anything?"
"If Hideo Kojima ran for office, he'd be governor of the fucking universe by lunch."

Too. Many. Fucking. Cutscenes.
 

Onyx Oblivion

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Sep 9, 2008
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Every fanboy-hyped series is over-rated.

For suggestions, I recommend downloading the Metal Gear Database on PS3. Just because. It's like Metal Gear Solid, but in pure text form!
 

warm slurm

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Dec 10, 2010
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I don't think the first three are overrated, but Metal Gear Solid 4 is. I feel like the majority who people who played it hadn't played the other three and deemed it 'best game evarz!1! best story evah!1!' even though it destroyed the series and blew it into a million pieces just to be sure.

Frankly, I don't think anyone who liked MGS4 is a true fan of the series - call it elitism, or whatever, but eh. Kojima lost all my respect as far as I'm concerned.

Edit: MGS3 is one of the best story-driven games ever, imo. MGS1/2/3 all have their flaws; the story can be kind of messy and sometimes it doesn't really make sense, the gameplay isn't that great, but the overall arching plot (of the first three) is pretty damn good, and the characters, for the most part, are very well developed and/or at least interesting. The voice acting doesn't hurt, either - MGS1's voice acting is still probably the best in the series and that came out around the time of reaaally bad voice acting in gaming.
 

anonymity88

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Sep 20, 2010
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Considering all I ever see for the game is either gushing praise or bitter hatred, I'd say MGS averaged out and is thought of as decent.
 

demoman_chaos

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May 25, 2009
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I like MGS. The cutscenes are usually skippable withotu missing much story wise. For a fellow like me that likes to learn about things, MGS is great. If you pay attention, you will learn quite a bit about weapons and philosophy. FPS junkies won't like it.

The game is best played as a stealth game, not an action game. Skip the cutscenes and try being sneaky.
 

warm slurm

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demoman_chaos said:
I like MGS. The cutscenes are usually skippable withotu missing much story wise. For a fellow like me that likes to learn about things, MGS is great. If you pay attention, you will learn quite a bit about weapons and philosophy. FPS junkies won't like it.

The game is best played as a stealth game, not an action game. Skip the cutscenes and try being sneaky.
Anyone who is playing MGS for the gameplay is doing it wrong. The gameplay isn't good (and I say that as a fan of the series, sans MGS4) and the stealth aspect is crap. Play Splinter Cell if you want a stealth game.
 

TPiddy

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MGS stopped being innovative and edgy years ago. It was something I abandoned when I abandoned Playstation, and so far I have no regrets. I enjoyed the first two, but then the whole thing got convoluded and watered down and shit was added 'because I can', much like the Fable series.
 

Judgement101

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Mar 29, 2010
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Overrate? What? People insult the hell out of the series. (I have only played 4 and Peace Walker) (P.S. Pick up Peace Walker! IT. IS. FUCKING. AMAZING!)
 

linwolf

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Jan 9, 2010
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Metal Gear Solid series is a extremely good series, but if you just wish to shoot stuff it's not for you.
 

hecticpicnic

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Jul 27, 2010
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Yes kinda i like it,well 1 ,2 and 3.There were uneque and innovative in there time like peter monle-ican'tspellyourname.
 

IamSofaKingRaw

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Jun 28, 2010
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Where's the poll so I can click no?

MGS4 is the best PS3 game I've played. I've played a lot of exclusives too.
 

Drop_D-Bombshell

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Apr 17, 2010
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metal gear solid 2 and 3 were the highlights of the series, not too many cinematics and a great storyline that focused on one place in the world. I feel that Metal Gear Solid 4 ruined the franchise by adding more cutscenes than gameplay. The whole storyline of 'another metal gear' felt stretch and snake becoming an old man was not a good step. As for the gameplay, it's what I've come to expect but they've just cellotaped everything from metal gear solid 1 and 2 together by bringing every surviving character into the game. There's not much in terms as a unique selling point as it's just the same old metal gear with a shit load more cutscenes and a barely held together story line that makes utterly no sense as it's just tying loose ends i couldn't give a fuck about.