Gennadios said:
KS shouldn't be used as a metric until the first batch of commercially "non-viable" games is released. Yes, there's a large contingent of oldschool gamers, and Linux/OSX users who want games on their platform of choice.
The thing is, we don't know how much these games will sell after they're published. Everyone whose really into the stuff they're funding is the "hardcore" fanbase, any additional sales will have to come from the more casual players, so only after we see those people's buying habits will we know if these games are truly viable.
Oh, semi shameless but somewhat related plug: The Hero-U kickstarter, by the wonderful people that brought us Quest For Glory went live today to absolutely no media coverage. For the love of all that is good, start funding!
http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption
What made me bring up the games being kickstarted was the whole deal when Obsidian mentioned that bunk deal where a publisher wanted to publish their game but still continue to get crowd funding all the same. This implied to me that publishers have noticed kickstarter, feel they need to get in on it or are threatened by it. If that's the case they must be watching what types of games are continuing to break records.
wooty said:
I guess that depends on what your definition of "form" is, due to all the different tastes and options available. I agree that mid-range games are getting a lot better, due to the fact that they have a fair amount of freedom in the creativity department and dont have a huge corporation breathing down their neck every 5 minutes saying "well, Call of Duty made money from this".
But, as I said, it depends on your defintion of "form". One mans Modern Warfare 3 is another mans Shadow of the collosus. One mans Kinect is another mans 2 button NES controller.
The "form" I was referring to, now that I've read across everyone's replies, is that middle ground. Something more "substantial" than the short and sweet indie game and not quite the quarter million dollar uber-game that must homogenize some in order to avoid bankruptcy. The PS2 era had such a vast collection, with so many games resting in that sweet spot that became classics. The rising budgets has something to do with this, I'm sure. It's not just graphics, but the expectation of more realistic AI, 5.1-7.1 surround sound, and the other "minimums" that are a point of entry.
Snowblindblitz said:
aahhh Op I love your name and avatar. I should get a Dark Souls avatar, currently playing a sorcery focused high INT character who uses the enchanted falchion, and magic varieties of all 3 rapiers (plus lightning spear for magic resistant enemies)
Anyways, on topic, it would seem that the graphics explosion is calming down, and games are finally focusing on being games again. And I like that. Like that a lot.
X-com, Dishonored, and the indie game scene are showing, in ways, that gameplay matters. And that is good for everyone.
Why thank you! That is much appreciated. Trying to Upgrade all the weapons for the trophies was a major addiction for awhile, back during Demon's as well : )
On topic, that was precisely my point. Dishonored was a major statement about this very idea. I'm hoping Nintendo has the right idea about the 360+ level of processing, is it won't cause developers to overhaul their tried and true systems of 7 years now. The fear is that it could get "dreamcasted", when interest wanes after a pair of systems with much more powerful architectures arrive. But if systems really live or die on their library, I don't foresee a really strong launch lineup ready for the PS4 or Nextbox, though the PS3 did recover somewhat from a similar situation.
veloper said:
I share the OP's optimism.
Things are looking promising for lovers of niche and old genres. Not just SRPGs and other tactical games, but p&c adventure games aswell.
As for XCOM, those type of games never were common. It was still mostly action games on the market even in the good old days.
I don't know, I didn't play Xcom back in the day, but I did play Jagged Alliance, which I imagine is in the same vein? Fallout 1&2 kind of applied the formula to the RPG genre with AP for movement and such. I admit it wasn't a huge thing but it seems it was inspiring.