Well Darksiders 1 certainly, I heard the second one moved towards a more dungeon crawlery style. Though I can't honestly call Darksiders 1 (haven't played the 2nd) grown up, adult or mature in any way. It was one of the most juvenile gaming experiences I've had, so much so that it brought the game down to being merely "meh". You could replace almost all the characters with grunting pieces of concrete and not lose anything of value. Perhaps the one thing worth of note about that game was the fairly imaginative environment design.Guffe said:I haven't played the Souls series, but based on what I've seen of it, not really.
I'd say the Darsiders series is a better shout for "adult Zelda", then I again I know several adults who enjoy the Zelda franchise (me included), so not sure why we need an "adult version" of a perfectly great series...
I understand the thought, and it's quite a fun one too, but not a necessary one![]()
As to the question "Why should we want to have a grown up Zelda?" I honestly don't really care: I've never owned a Nintendo console. Though I can see the appeal. Zelda deals with very mature themes at times, but what an "adult" approach would add is the possibility to go into a whole new level of intensity with it. Hell, some of the levels in Twilight Princess could almost already be classified as horror. Imagine if Nintendo embraced it fully, and just made some of the levels in Zelda straight up horror sections. Adding more visible damage than the enemies just disappearing into puffs of smoke would add impact and feeling to the combat. The feeling of threat from Ganondorf, or whoever we're fighting, could be increased tenfold if the game allowed for more graphic or intense content.