When we talk about video games now we use that to cover pretty much all forms of interactive computer entertainment.
Really the term 'game' is kind of a hangover from the origins in arcades and 8-bit consoles of gaming history where they literally were just a set of rules you obeyed in order to win (in the same way as a board game) Now that's evolved hugely and things like story and context can play a large part, but the word game still brings it's own connotations - i.e surpassing some kind of challenge in order to win.
So I was wondering, now that there is more than ther simple challenge of winning in the equation, do games need to in fact be... games? I myself am a sucker for a good story and love several Final Fantasy games purely because of the story/characters/context and can't really stand the whole grind and tun based combat. Wouldn't it be interesting to see interactive entertainment that was there simply to allow you to access a fiction without challenge, in the same way a film or book requires no challenge to get through. Surely for one thing it would open up the medium to people who are put off by the challenging and competitive nature of games as they are.
Anyone else agree with me, and can you think of any games that are already pushing that boundary? Could new technologies like Natal encourage a less gaming orientated form of entertainment, or would taking the game out of gaming kill it?
Really the term 'game' is kind of a hangover from the origins in arcades and 8-bit consoles of gaming history where they literally were just a set of rules you obeyed in order to win (in the same way as a board game) Now that's evolved hugely and things like story and context can play a large part, but the word game still brings it's own connotations - i.e surpassing some kind of challenge in order to win.
So I was wondering, now that there is more than ther simple challenge of winning in the equation, do games need to in fact be... games? I myself am a sucker for a good story and love several Final Fantasy games purely because of the story/characters/context and can't really stand the whole grind and tun based combat. Wouldn't it be interesting to see interactive entertainment that was there simply to allow you to access a fiction without challenge, in the same way a film or book requires no challenge to get through. Surely for one thing it would open up the medium to people who are put off by the challenging and competitive nature of games as they are.
Anyone else agree with me, and can you think of any games that are already pushing that boundary? Could new technologies like Natal encourage a less gaming orientated form of entertainment, or would taking the game out of gaming kill it?