I thought Smash Bros WAS going to be 1080. I'm pretty sure Tropical Freeze is 1080.upgrayedd said:Lower specs? well yeah, No contest
In terms of if it's going to turn off potential consumers? It wont make a difference, Buffing up the spec's is not going to "convert" sales from Ps4/Xbox and smashing up the hardware price is going to lose sales.
It's as powerful as it needs to be. Sure i would love to play Super smash brothers in 1080 but it;'s not going to stop me from buying one when it comes out
Hardware performance can't turn a badly made game to be good.Racecarlock said:If you're talking graphics, let me ask you this. Can %50 more shader effects really change whether or not a game is crap? Can more anti-aliasing make up for a game's many bugs or if it's generally the same bland shit from the last generation?
Yes. GTA V is beautiful. But that's only one reason I like it. The others being mostly gameplay related.
We really need to stop with this obsession with graphics. Sure, we point and sneer at street racers for "Overcompensating", but when I see people brag about how much RAM their computer or console has or how powerful their graphics card is, I can't help but see some similarities.
What should matter is how good the games are. And lighting effects, in my opinion, can't disguise crap.
The thing is, while very dated and starting to repeat a lot, Nintendo's games are still good. Mario is still fun. So is donkey kong and kirby and smash brothers and metroid and all the rest of their colorful characters. And if we're really going to talk repetition, it sure beats story based zombie apocalypse game 97 and zombie apocalypse minecraft rip off 12.
Bingo, slick! And how many games are out so far on the consoles aren't garbage like ryse or knack or sequels like shadow fall or dead rising 3?Stavros Dimou said:Hardware performance can't turn a badly made game to be good.Racecarlock said:If you're talking graphics, let me ask you this. Can %50 more shader effects really change whether or not a game is crap? Can more anti-aliasing make up for a game's many bugs or if it's generally the same bland shit from the last generation?
Yes. GTA V is beautiful. But that's only one reason I like it. The others being mostly gameplay related.
We really need to stop with this obsession with graphics. Sure, we point and sneer at street racers for "Overcompensating", but when I see people brag about how much RAM their computer or console has or how powerful their graphics card is, I can't help but see some similarities.
What should matter is how good the games are. And lighting effects, in my opinion, can't disguise crap.
The thing is, while very dated and starting to repeat a lot, Nintendo's games are still good. Mario is still fun. So is donkey kong and kirby and smash brothers and metroid and all the rest of their colorful characters. And if we're really going to talk repetition, it sure beats story based zombie apocalypse game 97 and zombie apocalypse minecraft rip off 12.
What it can do though is make games look better,be bigger,and do more things at a time.
And that can lead to interesting new experiences we haven't tried yet,assuming there is enough creativity from the standpoint of developers.
More performance on the processor means more drawcalls. It means you can put more characters on the screen at the same time,or more physics-enabled objects,or have deeper code running that calculates things more accurately.
More RAM means that more things can be loaded at each loading screen.It means worlds can be larger,or the characters might have more animations so there is one for every thing they do / do more things.Or it can be used so more things are loaded in the initial loading screen,so you can then seamlessly play the game without loading screens appearing that often. Make them appear once an hour instead of once per every 15 minutes for example.
More performance on the graphics card means more detail,less jagged edges,more natural feeling surfaces,better lighting and more realistic shadows etc.
The way a developer chooses to use that performance is of course what matters.
yepp exactly, couldn't agree more with this. It's not about the graphics (unless the dev insists on focusing on that), and especially when it comes to 3rd party games (multiplatform specifically) they will suffer.Saltyk said:Oh, wait, I recognize this person...
Is the Wii U underpowered? Yes. Compared to their direct competitors on the market.
Could those games be done on the PS3 or 360? Maybe. I can't say for certain. They could definitely be done on PS4 or Xbox One, though. That's not even in question.
Look, I love plenty of games that don't have top notch graphics. Graphics aren't everything. But the fact is that it will hinder it's third party development down the line, if not immediately. It was always a bad sign when half the games on the Wii were PS2 ports.
Under performing is not just having a few less polygons or whatever. This can affect other things. Like the size and scope of the games. Enemy AI.
As an example, the N64 was far more powerful than the Playstation. But the Playstation sold over twice as many units. One of the N64's weaknesses was that it still used cartridges and thus couldn't contain as much data. Playstation games could also switch discs if necessary. In that way, the N64 underperformed.