The main trick to making everything top-notch (or at least good) is for the developer to understand what the core of the game is and what elements are needed to support and enhance the core experience. Witcher 3 has quite a few elements that it really didn't need and feels like are just in there because they are popular vs needed for the game. Many games become diluted because of that. Witcher 3 didn't need the open world, the skill trees, or the loot system at all because none of them really make any sense for a master witcher on a time sensitive quest. All that time spent on extraneous stuff could've been spent making combat good for example or eschewing combat completely and making the game into a real detective game instead of just aping Batman's detective mode. The Game Maker's Toolkit Design by Subtraction [https://www.youtube.com/watch?v=AmSBIyT0ih0] episode can and should be applied to every game.Casual Shinji said:First of all that's a bit unfair, since no game can make every element top-notch, hence why there's no such thing as a perfect game. Just look at the way the spear was handled in Horizon: Zero Dawn, or the climbing for that matter... not great. And secondly, this can be very subjective. Some people think the horse controls in Shadow of the Colossus is garbage.Phoenixmgs said:Basically, if a game has an element in it and the developer doesn't care to make it top-notch, then it either shouldn't be in the game or be in there only very sparingly.
Horizon, while having its faults, does understand it's core far better than the Witcher 3. The spear was fine in Horizon for what it needed to do in machine combat as it wasn't a melee combat system. The human combat was the issue where the spear could've done more along with being the biggest fault of the game. At least Guerilla knew that they had the make machine combat good first and foremost whereas CDPR did the exact opposite building a combat system around humanoid combat when its main character is a monster hunter, not Batman. I'd rate Horizon as an 8/10 because it could be decently better at certain things.
And your last point about subjectivity is exactly the reason why ANYTHING having an aggregate review score of 90+ is asinine. To get a review score even in the low 90s (let alone the even more ridiculous 98 aggregates) requires such a large percentage of reviewers to find the game a masterpiece, subjectivity has to be basically eschewed for faux objectivity. There's tons of people that don't like several hit games because of valid reasons, where's the negative reviews for hit games that point out those reasons? Look at what happened with Greg Tito's review of GTA5 on this very site, he hated the writing and got bitched at by gamers for giving the game a 7/10, a rather generous score based on just the written review. That's why every game is overrated. Shadow of the Colossus is one of my favorite games and it's overrated too because there's people that hate the horse riding or the empty world or lack of things to do or whatever.