Is The Witcher 3 overrated?

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Phoenixmgs_v1legacy

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Casual Shinji said:
People need to stop taking review scores so freaking serious, and see them for what they are; a numerical value on the amount of enjoyment the reviewer had overall with the game. See, I doubt you're going to find a review with a 10/10 that throws zero shade on that title.
I don't take reviews seriously at all because they are literally just ads for games. Reviews aren't actual art criticism in the video game medium. There was this whole push for "objective" reviews for some reason and that killed video game reviews. Just look when say Greg Tito on the Escapist gave GTA5 a 7/10 or Jim Sterling gives Zelda a 7/10 and tons of gamers say those scores are literally wrong. Just look at this Escapist thread [http://www.escapistmagazine.com/forums/read/9.948163-Savage-Ghost-Recon-review-from-Destructiod] discussing Destructoid's 2.5/10 Ghost Recon Wildlands review. Review scores SHOULD be a numerical value of the amount of enjoyment the reviewer had but they aren't, that's the problem. When the score does actually reflect the reviewer's enjoyment, gamers break into some pathetic hissy-fit the review wasn't "objective". Jim Sterling even did a mock "objective" review of Final Fantasy 13 back in the day because all the crying because he didn't like the game. Just imagine if video game reviews had a Tomato-meter, every game would be like 98%-100% fresh, that's how incompetent and "objective" reviews have become. Thus, every game is in fact overrated in this environment.
 

sXeth

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If you've got shade to throw on a game, it shouldn't be 10/10 (or 100/100). Your only criticism is some bit that affects 0.005% or less of the games value, if we assume its just rounded off.

There's whether an individual preference leans to the Narrative serving the Gameplay, or the Gameplay serving the Narrative. No one really puts up the Witcher in the former category, and in the latter category its a distortion where an open world games been attached to a linear (And urgent) narrative, with RPG mechanics attached to a preset character that's already supposed to be a master.
 

bartholen_v1legacy

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Timedraven 117 said:
I also wanted to learn more about the world and the creatures in it, but unfortunately the game heavily lacks in those features and I'm easily distracted with other games so I couldn't find the will to invest more than 10 hours into the game to start with.
Er, what? You know there's a codex journal, right? With probably triple digits of entries for every character and monster you fight, most with multiple paragraphs of text.
 

kasperbbs

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It was the best experience with a RPG that i ever had. It wasn't perfect, but nothing is.
 

Drathnoxis

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Azure-Supernova said:
Drathnoxis said:
'Indie studio'? Yeah right, only if you still consider Valve 'indie.' They're worth 2.3 billion dollars and run one of the most popular digital distribution platforms out there.
But they fundamentally are an indie studio. They're larger than your average bedroom developer, but they're still on the smaller side for a development team. The Witcher 3's budget was some ?55 million. GTAV clocked in at ?190m. Bear in mind both games are considered AAA, despite having vast disparities in resources.
But the best game to compare TW3 to would probably be Horizon Zero Dawn.

Budget - ?40m vs ?55m
Development time - six vs four years
Team size - 270 vs 240

Despite their similarities, Horizon Zero Dawn was being backed and published by Sony. The Witcher 3 was self funded. That ?55m budget encompasses development and marketing costs, Horizon's doesn't. So whilst CDPR aren't one man and his dog developing a 32 bit, side scrolling platformer in their bedroom; they are by no means comparable to a majority of AAA developers.
Yeah, no. I realize that there isn't a distinct line, and there is a big debate between what is and isn't considered indie, but I just can't agree with this. I think that when most people think of the term 'indie', they have a particular size of company in mind, and hundreds of employees and tens of million dollar budgets don't fit into that image. I think when Wikipedia begins listing your company as a 'publisher' you lose the right to call yourself an indie.

Yes, they had a smaller team than the biggest development studios, yes they had a smaller budget than one of the most ambitious and heavily marketed open world games to date (GTAV), but come on, that's ridiculous. If you consider CDPR as an indie developer, simply because they are self owned (like Valve), then the word loses all sense of meaning. They are on the lower end of AAA, at best.
 

wh173

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Compared to other games? No. Compared to some mythical perfect game that never existed outside your imagination, sure.
 

stroopwafel

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Phoenixmgs said:
Casual Shinji said:
People need to stop taking review scores so freaking serious, and see them for what they are; a numerical value on the amount of enjoyment the reviewer had overall with the game. See, I doubt you're going to find a review with a 10/10 that throws zero shade on that title.
I don't take reviews seriously at all because they are literally just ads for games. Reviews aren't actual art criticism in the video game medium. There was this whole push for "objective" reviews for some reason and that killed video game reviews. Just look when say Greg Tito on the Escapist gave GTA5 a 7/10 or Jim Sterling gives Zelda a 7/10 and tons of gamers say those scores are literally wrong. Just look at this Escapist thread [http://www.escapistmagazine.com/forums/read/9.948163-Savage-Ghost-Recon-review-from-Destructiod] discussing Destructoid's 2.5/10 Ghost Recon Wildlands review. Review scores SHOULD be a numerical value of the amount of enjoyment the reviewer had but they aren't, that's the problem. When the score does actually reflect the reviewer's enjoyment, gamers break into some pathetic hissy-fit the review wasn't "objective". Jim Sterling even did a mock "objective" review of Final Fantasy 13 back in the day because all the crying because he didn't like the game. Just imagine if video game reviews had a Tomato-meter, every game would be like 98%-100% fresh, that's how incompetent and "objective" reviews have become. Thus, every game is in fact overrated in this environment.

The problem with numerical scoring is it?s subjective and sometimes biased. For instance, some people may really hate GR:Wildlands especially compared to earlier installments, but a 2.5/10 typically indicates a game that is incredibly broken in every way and practically unplayable, which it certainly is not. It?s objectively different, with some elements being added and others subtracted.

I think an objective list of pro?s and con?s are about all game reviews should have. Numerical scores are just ?feel-good? (or bad) triggers to help (or hurt) initial sales. It doesn?t help that the bar keeps changing for what a ?9? or ?10? really is either.
 

Adam Jensen_v1legacy

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B-Cell said:
I played it and beat it 3 years ago


hanselthecaretaker said:
Ugh, that makes it sound like I might as well just play a dating sim.

Just let me play!
The game lets you play. A LOT! You don't have to actually maintain relationships with people. It's not a gameplay feature. It's the way that the story is constructed. There are basically two ways to tell a story. One way is for the story to revolve around the plot and the characters exist solely to move the plot forward (like most Nolan movies) and the other way is to make the story more about the characters (think almost every HBO show) and in those instances the plot is there as an excuse for characters to exist. The Witcher 3 belongs in the second category. The plot is secondary to the characters and their relationships. And that is extremely rare for video games.
 

B-Cell_v1legacy

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Adam Jensen said:
B-Cell said:
I played it and beat it 3 years ago

.
its almost 3 year old game. and i played it when it was released of course.

its boring and dull. I like the lore and universe but gameplay mechanics fall flat with lengty dialouges that i forced to skip over and over again.

you are adam jensen. i respect you a lot. Deus Ex HR was masterpiece thought.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
The problem with numerical scoring is it?s subjective and sometimes biased. For instance, some people may really hate GR:Wildlands especially compared to earlier installments, but a 2.5/10 typically indicates a game that is incredibly broken in every way and practically unplayable, which it certainly is not. It?s objectively different, with some elements being added and others subtracted.

I think an objective list of pro?s and con?s are about all game reviews should have. Numerical scores are just ?feel-good? (or bad) triggers to help (or hurt) initial sales. It doesn?t help that the bar keeps changing for what a ?9? or ?10? really is either.
I don't get why subjective and bias are bad words in video game reviews, I want subjectivity and bias in any review, that's why I repeatedly come back to any reviewer. And, you can't completely remove bias, it'll be there consciously or unconsciously. For example, Yahtzee hates JRPGs so when he actually really likes one, it means something; but at the same time, him not liking one wouldn't sway me against getting the game because I know his bias. Right now, IGN/Gamespot/[insert major site] giving a game an 8.5 or a 9.5 literally is meaningless because I don't know if the reviewer truly loved the game or not. When Jim Sterling highly rates a game, I know he genuinely loved it. I want to play games that elicit that response vs games that just check boxes to get high scores.

I really hate the idea of a game being functional resulting in at least a 4/5/6/whatever out of 10 because that should just be expected, I want to know how much the reviewer enjoyed the game, not that it works. I literally don't think I've ever had a game not work outside of the occasional PC game as kid where I didn't have the proper hardware and didn't know at the time. Sure, bugs and glitches obviously can affect enjoyment but I hardly ever recall a game where the bugs significantly affected my enjoyment. And the few games I actually recall that happening are baseball games like the lefty glitch in MVP Baseball 2004. Thus, if I find a game below average, I'm rating it at best a 4/10 and for games I genuinely hated like Max Payne 3 and Danganronpa, they're getting like 1s. I don't think I'd hate Wildlands if I actually played through it but at the same time, it would probably be below a 4/10 based on the fact that I thought the game was basically Uninspired Checklist: The Game with poor gameplay (shooting and driving) from my hour of playing the beta.

I have huge problems with saying reviews should have "objective" pros and cons because nothing is objective. For example, Witcher 3 has an objectively functional loot system; however, it has no place in the game in my opinion. Am I being objective if I say that it's an objective con or am I being "biased" and "subjective" for saying that? I don't want some list of what a game has from a review, I can get that from the back of the box. I want to know how good the mechanics are and if they interplay properly with each other, that will obviously vary from player to player. I want to know how good or bad the story/characters were in the reviewer's opinion, not that the game is story heavy for example. Tons of people thought the 1st Nier had an amazing story, I found it to be about on par with an average anime, how are either of those 2 opinions objective fact?

Numbers can help a lot when you just don't look at them like Shooter A scored a 93 so it must be better than Shooter B that scored a 91. Numbers are great for comparison purposes especially when just looking at one reviewer, you get a sense just by the score then how much they enjoyed the game over another game. Numbers can also be really useful for determining to continue playing a certain series. For example, if I found a reviewer that gave the story of Nier a 5-6/10 (in line with my view) and then gives the story of Nier Automata a 9/10; I'd be pretty interested on giving Automata a try when I personally 'wrote it off' due to my experience with the 1st game. Most gamers obsess over scores over asinine stuff like ranking purposes or what a game "deserves". Just like anything else, numbers can be used rightly or wrongly.
 

JohnnyDelRay

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Honestly, I don't understand what's with all the complaints about the dialogue. Voice acting was fine, story was more engaging than most RPGs I've played. And there are games with just as much, if not more of NPC prattling. Does anyone complain about it in Mass Effect, or Dragon's Age? I clicked through a lot more speech in those games than in TW3.

I think it's the best RPG I've played, but that doesn't mean it's perfect, far from it. The initial controls were garbage, but they managed to suss it out. The combat is a bit iffy and lacks weight, but it has just enough to make it plausible that big fights are challenging, small fights with multiple opponents are difficult at first but easy after you get the hang of it. And utilizing signs to give yourself an edge is very rewarding.

I think it deserves most of the praise it gets. It deserves a lot of the criticism too. Any good game will get heaps of praise, doesn't mean it's overrated. There's enough threads like this one to show that it in fact isn't.

I'll also agree with the point that it doesn't allow you to roleplay, but the game *IS* based on novels. It's good enough that it gives you options in that regard (such as love interest), but Geralt being the way he is, and having the principles he plays by, doesn't allow for a lot of flex.
 

stroopwafel

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Phoenixmgs said:
hanselthecaretaker said:
The problem with numerical scoring is it?s subjective and sometimes biased. For instance, some people may really hate GR:Wildlands especially compared to earlier installments, but a 2.5/10 typically indicates a game that is incredibly broken in every way and practically unplayable, which it certainly is not. It?s objectively different, with some elements being added and others subtracted.

I think an objective list of pro?s and con?s are about all game reviews should have. Numerical scores are just ?feel-good? (or bad) triggers to help (or hurt) initial sales. It doesn?t help that the bar keeps changing for what a ?9? or ?10? really is either.
I don't get why subjective and bias are bad words in video game reviews, I want subjectivity and bias in any review, that's why I repeatedly come back to any reviewer. And, you can't completely remove bias, it'll be there consciously or unconsciously. For example, Yahtzee hates JRPGs so when he actually really likes one, it means something; but at the same time, him not liking one wouldn't sway me against getting the game because I know his bias. Right now, IGN/Gamespot/[insert major site] giving a game an 8.5 or a 9.5 literally is meaningless because I don't know if the reviewer truly loved the game or not. When Jim Sterling highly rates a game, I know he genuinely loved it. I want to play games that elicit that response vs games that just check boxes to get high scores.

I really hate the idea of a game being functional resulting in at least a 4/5/6/whatever out of 10 because that should just be expected, I want to know how much the reviewer enjoyed the game, not that it works. I literally don't think I've ever had a game not work outside of the occasional PC game as kid where I didn't have the proper hardware and didn't know at the time. Sure, bugs and glitches obviously can affect enjoyment but I hardly ever recall a game where the bugs significantly affected my enjoyment. And the few games I actually recall that happening are baseball games like the lefty glitch in MVP Baseball 2004. Thus, if I find a game below average, I'm rating it at best a 4/10 and for games I genuinely hated like Max Payne 3 and Danganronpa, they're getting like 1s. I don't think I'd hate Wildlands if I actually played through it but at the same time, it would probably be below a 4/10 based on the fact that I thought the game was basically Uninspired Checklist: The Game with poor gameplay (shooting and driving) from my hour of playing the beta.

I have huge problems with saying reviews should have "objective" pros and cons because nothing is objective. For example, Witcher 3 has an objectively functional loot system; however, it has no place in the game in my opinion. Am I being objective if I say that it's an objective con or am I being "biased" and "subjective" for saying that? I don't want some list of what a game has from a review, I can get that from the back of the box. I want to know how good the mechanics are and if they interplay properly with each other, that will obviously vary from player to player. I want to know how good or bad the story/characters were in the reviewer's opinion, not that the game is story heavy for example. Tons of people thought the 1st Nier had an amazing story, I found it to be about on par with an average anime, how are either of those 2 opinions objective fact?

Numbers can help a lot when you just don't look at them like Shooter A scored a 93 so it must be better than Shooter B that scored a 91. Numbers are great for comparison purposes especially when just looking at one reviewer, you get a sense just by the score then how much they enjoyed the game over another game. Numbers can also be really useful for determining to continue playing a certain series. For example, if I found a reviewer that gave the story of Nier a 5-6/10 (in line with my view) and then gives the story of Nier Automata a 9/10; I'd be pretty interested on giving Automata a try when I personally 'wrote it off' due to my experience with the 1st game. Most gamers obsess over scores over asinine stuff like ranking purposes or what a game "deserves". Just like anything else, numbers can be used rightly or wrongly.

And you just proved it yourself with most of what you wrote before that.
 

EscapistAccount

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Phoenixmgs said:
I have huge problems with saying reviews should have "objective" pros and cons because nothing is objective. For example, Witcher 3 has an objectively functional loot system; however, it has no place in the game in my opinion. Am I being objective if I say that it's an objective con or am I being "biased" and "subjective" for saying that?
I agree, subjectivity is what you really want from a review. I think a lot of the calls for objectivity are more that a reviewer bagged in a game someone else liked or, more bizarrely, a publisher that people liked and those people want them to be nicer to the thing they liked. See Jim Sterling's totally objective review for how utterly useless a genuinely objective review would be.

There's also the fact that some flaws might not detract from your enjoyment of a game badly enough to even count as a minus to the individual reviewer. The Witcher 3 is one of my favourite games ever, hands down. I would probably give it a 9-10/10 on my personal scale just based on how much I loved it but I acknowledge it has problems.

The Skellige map involves too much fast travel or boating, something they realise themselves since they sell maps so you can fast travel without the boating there first, but only in Skellige.
The dialogue is quite cute but there's too little incidental dialogue, the number of times I heard 'so I was faffing about...' running past that one street in Novigrad was unreal, they should either silence it most of the time or have more lines.
Once you notice it it's very obvious how much handing stuff over takes place off screen to avoid animating hands.
Loot is rendered pointless once you know what you're doing, Serpent/Temerian -> Feline -> armour of choice is the objectively best way to run your loadout so the Cidarian gambesons are a waste of time.
Some of the voice acting is pretty weak, most notably Triss for me.
The multiple currencies are confusing until you realise two of the three aren't really currencies, they're items that only two vendors will buy.
Roach homing in on horsey things when you dismount is awesome, but she shouldn't walk through frozen dialogue sections, telling Triss it's good to see her when staring at a horse butt is just weird.
Doing quests outside of the CDPR suggested order is possible and I love that, but you will ruin the game if you do Blood & Wine before finishing the main quests. Last playthrough I did it as soon as I could, just before the Isle of Mists, and after getting grandmaster ursine with the free Quen shield runeword meant I could just tank everything else in the game, even the bosses were insignificant because I was around 15 levels above their suggested level and had excellent gear.

And so on. But none of that stuff really detracted from the game for me, not in a meaningful way anyway. All those problems and flaws dudn't detract from my enjoyment and if I was asked to recommend the game I would wholeheartedly.
 

stroopwafel

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EscapistAccount said:
Phoenixmgs said:
I have huge problems with saying reviews should have "objective" pros and cons because nothing is objective. For example, Witcher 3 has an objectively functional loot system; however, it has no place in the game in my opinion. Am I being objective if I say that it's an objective con or am I being "biased" and "subjective" for saying that?
I agree, subjectivity is what you really want from a review. I think a lot of the calls for objectivity are more that a reviewer bagged in a game someone else liked or, more bizarrely, a publisher that people liked and those people want them to be nicer to the thing they liked. See Jim Sterling's totally objective review for how utterly useless a genuinely objective review would be.

There's also the fact that some flaws might not detract from your enjoyment of a game badly enough to even count as a minus to the individual reviewer. The Witcher 3 is one of my favourite games ever, hands down. I would probably give it a 9-10/10 on my personal scale just based on how much I loved it but I acknowledge it has problems.

The Skellige map involves too much fast travel or boating, something they realise themselves since they sell maps so you can fast travel without the boating there first, but only in Skellige.
The dialogue is quite cute but there's too little incidental dialogue, the number of times I heard 'so I was faffing about...' running past that one street in Novigrad was unreal, they should either silence it most of the time or have more lines.
Once you notice it it's very obvious how much handing stuff over takes place off screen to avoid animating hands.
Loot is rendered pointless once you know what you're doing, Serpent/Temerian -> Feline -> armour of choice is the objectively best way to run your loadout so the Cidarian gambesons are a waste of time.
Some of the voice acting is pretty weak, most notably Triss for me.
The multiple currencies are confusing until you realise two of the three aren't really currencies, they're items that only two vendors will buy.
Roach homing in on horsey things when you dismount is awesome, but she shouldn't walk through frozen dialogue sections, telling Triss it's good to see her when staring at a horse butt is just weird.
Doing quests outside of the CDPR suggested order is possible and I love that, but you will ruin the game if you do Blood & Wine before finishing the main quests. Last playthrough I did it as soon as I could, just before the Isle of Mists, and after getting grandmaster ursine with the free Quen shield runeword meant I could just tank everything else in the game, even the bosses were insignificant because I was around 15 levels above their suggested level and had excellent gear.

And so on. But none of that stuff really detracted from the game for me, not in a meaningful way anyway. All those problems and flaws dudn't detract from my enjoyment and if I was asked to recommend the game I would wholeheartedly.


....I don?t understand.

Review:
Objective: 2. not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased:
an objective opinion


Subjective: 1. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective).

2. pertaining to or characteristic of an individual; personal; individual:
a subjective evaluation.


Takeaway: Reviews shouldn?t be personal affairs, because we end up with a clusterf*ck of mixed feelings that really have no meaningful basis. I don?t give a shit about how anyone else feels about a game. A talking robotic turtle could give a game review for all I care and I?d be perfectly happy with it if the mechanical reptile was able to get down to brass tacks. I only want a professional evaluation of its merits and shortcomings, with as little personal baggage/scorn/conceit/fanfare etc. as possible.

I get that some of these journalists love to hear themselves talk and be seen doing so, but they need to keep in mind the main attraction is what they?re discussing, not who?s doing so.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
And you just proved it yourself with most of what you wrote before that.
Huh? There's been no problem with reviews in basically every other medium where reviews are completely subjective.

hanselthecaretaker said:
....I don?t understand.

Review:
Objective: 2. not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased:
an objective opinion


Subjective: 1. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective).

2. pertaining to or characteristic of an individual; personal; individual:
a subjective evaluation.


Takeaway: Reviews shouldn?t be personal affairs, because we end up with a clusterf*ck of mixed feelings that really have no meaningful basis. I don?t give a shit about how anyone else feels about a game. A talking robotic turtle could give a game review for all I care and I?d be perfectly happy with it if the mechanical reptile was able to get down to brass tacks. I only want a professional evaluation of its merits and shortcomings, with as little personal baggage/scorn/conceit/fanfare etc. as possible.

I get that some of these journalists love to hear themselves talk and be seen doing so, but they need to keep in mind the main attraction is what they?re discussing, not who?s doing so.
You literally can't have an objective opinion about something that is inherently subjective. An objective opinion is staying objective in a situation where an objective fact can be reached. For example, when there's a cop or insurance agent investigating a car accident, you have to base your conclusion of fault completely off facts and not be influenced by the fact one of the parties in the accident is say a friend or family member. It's why cops aren't supposed work a case involving family/friends. There is someone that was objectively at fault in a car accident whereas no game is objectively good or bad. Even a single mechanic in a game can't be proven to be objectively good or bad but only proven to be functional at best. For example weapon degradation in Zelda BotW, it functionally worked but some people hated it while others enjoyed it. Which side are you going to claim was "objectively" right? Even how much you like the look of a game mainly comes down to aesthetics vs the objective technical facts like how many polygons are on screen at once.

EscapistAccount said:
Phoenixmgs said:
I have huge problems with saying reviews should have "objective" pros and cons because nothing is objective. For example, Witcher 3 has an objectively functional loot system; however, it has no place in the game in my opinion. Am I being objective if I say that it's an objective con or am I being "biased" and "subjective" for saying that?
I agree, subjectivity is what you really want from a review. I think a lot of the calls for objectivity are more that a reviewer bagged in a game someone else liked or, more bizarrely, a publisher that people liked and those people want them to be nicer to the thing they liked. See Jim Sterling's totally objective review for how utterly useless a genuinely objective review would be.

There's also the fact that some flaws might not detract from your enjoyment of a game badly enough to even count as a minus to the individual reviewer. The Witcher 3 is one of my favourite games ever, hands down. I would probably give it a 9-10/10 on my personal scale just based on how much I loved it but I acknowledge it has problems.

And so on. But none of that stuff really detracted from the game for me, not in a meaningful way anyway. All those problems and flaws dudn't detract from my enjoyment and if I was asked to recommend the game I would wholeheartedly.
Yeah, the FFXIII objective review would be totally useless to anyone trying to decide to play the game. There's legit reasons to score any game whether the likes of Witcher 3, Zelda, GTA a bad game because you didn't like it. Same as you have legit reasons to say it's 10/10 amazing. The problem with game reviews is that if a reviewer were to give one of those games say a 4/10, so many gamers would claim that the game was reviewed "wrong" and the score shouldn't count because the game is obviously "at worst an 8/10" for apparently objective reasons (even though the reviewer played it while gamers haven't yet had the chance to even play it). A review's quality is not based on whether I agree with the score but how well the reviewer argued his/her case. At least in gaming, there could be parts of a review that are wrong like the reviewer not understanding a mechanic properly but that is rarely the case when gamers ***** about a review.
 

sXeth

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I mean, you can do both, and objective doesn't go quite to the extreme that Jim Sterling did with the FF13 one.

To take examples from this thread:

Objective : A horse's ass clipping through the person you're talking to in a dialogue sequence is unintended behavior and detrimental to the presentation. Background dialogue repeats a significant amount. Combat systems don't innovate on basic established formulas.

Subjective : Geralt is a boring piece of cardboard. The game is less interesting because it focuses on a character drama rather then epic monster battles. Side quests cause a distracting dissonance with the main narrative.

Or if we take the same point:

Objective : Combat relies on familiar systems with few unique concepts to the game
Subjective : Combat is awful because its not an original innovation, thereby its terrible.
 

stroopwafel

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And when reviewers don?t or can?t argue their case worth a shit it makes outlier scores appear less credible.

This ties into ?games as art?, because it?s far more convenient and understandable to be subjective about movies, books, music, etc. than it is for something interactive with its own unique set of qualities. A movie could be a mess and still be considered art and consumed according to taste, but if a game plays like crap it will be considered broken by anyone?s standards.

Games elevate criticism beyond taste more than any other medium because they are more of a product than anything. Stuff like how well a story or soundtrack resonates from player to player could be considered and judged more subjectively, but the interactive element introduces a completely different dynamic that calls for a more rational approach. I wouldn?t say a game plays like shit and rate it a 3/10 because it used hand-drawn animation vs motion capture, but on the other hand I could criticize the use of canned animations vs a dedicated physics system.
 

Qizx

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Nope, it was a beautifully amazing game that drew me in. I despised The Witcher 2 so I was very hesitant about making the jump, but I was super glad I did. It's easily a top 5 game for me, but then again I'm a freak who genuinely enjoyed Gwent.

That being said, yeah if you didn't like it it's overrated to you. Personally I think that Batman is the most overrated thing in the world, a viewpoint that may get me crucified.
 

NerfedFalcon

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Betteridge's Law of Headlines: Any headline that ends in a question mark can be answered with the word 'no'.

You would probably have been better served by stating that 'The Witcher 3 is overrated' in the title, rather than asking everyone's opinions and then in the OP telling them that they're wrong.
 

pearcinator

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No, it's not overrated. It is an incredible game with fantastic writing, beautiful graphics and decent enough gameplay (gameplay being it's weakest aspect but is still perfectly playable).

It proved to me that a game can be open-world and still have engaging stories not filled with filler content. There's still some filler content there (monster nests for example) but most of the major sidequests have unique stories and twists to them that kept me engaged. The Hearts of Stone DLC is probably the best story I've experienced in a game (and it's essentially a big sidequest) because the characters are so well written, voiced and animated.

BotW probably borrowed a lot from the Witcher 3 and I think it has the best open world of any game to date but Witcher 3 is still better because of how it interweaves the stories into the world. To me, story is extremely important in keeping me engaged in a game. I never finished Andromeda despite the gameplay being the best in the series because the story was, in my opinion, bland and the characters were all uninteresting. Mass Effect 2 is the best in that series even though the gameplay has been greatly improved upon since.

So I don't think Witcher 3 is overrated. It is a landmark game that proved that open world exploration and narrative can work together. Setting the bar for future games in the process.