I know alot of people get up uptight about the specific difference between "Storytelling", "Plot, "Setting"...and i can agree to some small degree. But some people need to just chill
MaxPowers666 said:
Serenegoose said:
The whole narrative point of bioshock is that there's apparently no real motivation for your character, you're just blindly following orders without a clue why. Just like Jack is.
Exactly you just proved my point right there. You have no reason at all to blinding follow those orders so untill the end their is no explination. Your character has no motivation behind him at all, thats the sign of a terrible game. They didnt have to give away the big twist but if they had done anything to try and provide some motivation. Its kind of like picking up somebody elses game halfway through but not wondering why your doing what your doing.
When a character has no reason at all for doing what hes doing the game doesnt interest me. The characters need motivation to make a good story, and bioshock doesnt have that. I think every other game bar those things like tetris give a reason for your actions. Hell even the katamari games have a reason for doing what your doing. Only a complete moron would blindly follow a strangers orders, especially in an environment as hostile as rapture was.
I admit at the very end their is motivation, but that doenst help the story. You need some kind of motivation early on.
*Totally spoilertastic rant incoming*
Well think of it this way, when Jack first arrives in Rapture, he is greeted by absolute and total darkness, isolation, and a complete misunderstanding of the surroundings he was thrust into. This world he "stumbled" upon was completely unknown to him (or so we were told at the beginning). His first "human" encounter was with a Splicer, a person whose sanity and body have been warped and corrupted by genetic self-modifying. This attack on him would leave ANYBODY freaked out, then Atlas contacts him, giving you a sense that maybe you are not totally alone in this bleak and ruined world.
Throughout the game, you HELP Atlas in finding a way out of the city, away from the creator of this so called "Utopia", Andrew Ryan. As the game progresses, you start to learn about what this city was like before its downfall, who the people where like, who Ryan was before he built the city, and who he was after his breakdown. The mysterious figurehead of the common man, Fontaine, seems to appear many times, but his origins were a shot in the dark, so to speak.
It's not until you actually meets Ryan that the reasoning behind EVERYTHING is revealed. Jack is in fact the illegitimate child of Andrew Ryan and a woman working at the strip club (whose name i forget). She was afraid how Ryan would react to her pregnancy, so she kept Jack existence a secret from him. Jack, as it were, was also and experiment in MIND CONTROL, a subject who, with some minor mental modifying, would obey the commands of ANYONE WHO SPOKE THE COMMAND PHRASE, which turned out to be a phrase spoken quite often by your savior, Atlas. "Would you kindly?..." a simple remark, a way of asking somebody to perform a favour for you, or during the course of the game, a way to get the player, Jack, to actually progress in the game. It wasn't blindly following orders, until we learn that in fact it WAS. MIND CONTROL!!!!!
You just playing the game was just a ploy. Atlas was really Frank Fontaine, the man who lead to revolt against Andrew Ryan a few years before the game events too place. He learned of the phrase that controlled Jack, disguised himself as Atlas (Fontaine being a legendary Con-Man before joining the populace of Rapture), and had the player perform all the tasks he wanted to take Ryan out so he could control Rapture.
You call it blindly following orders without reasoning, the game decided to call it Mind Control, they just didn't tell us until the end of the game. If we knew, the plot would have been broken. That unknown was the huge selling point, in the the main selling point to BioShock and all Survival-Horror games. Watch Extra Credits video on the genre, it explains it much better.
STORY, BAM!
