MaxPowers666 said:
I dont think you really understand what im talking about. You explained the story which I already knew but you completely ignored the fact that untill the end his motivation is completely unknown, so assumed their is none. While playing the game I felt like the guy was just making one incredibly stupid choice after another, starting with getting in the sub to go to rapture.
Also Fontaine or Atlas`s actions where incredibly suspisious. In order to keep me interested which a good story HAS to do I need to feel that the character has some sort of motivation. Him just blindly following orders due to mind control which you dont know about isnt enough. Because of the fact that you dont know about it. If a game makes me think how retarded is this guy within the first 5 mins its not a good sign.
Once you beat the game and then take a step back it starts to make sense. But not while your playing the game, which is when it matters the most. If you dont know anything coming into the game for the first time its extremely poorly set up.
Let me ask you one more question. If you were playing the game for the very first time halfway through say and somebody asked you to explain jacks motivation for doing what he was doing. You couldnt do it because he has none, all he has is a series of incredibly stupid decisions. Now since hes being mind controlled he has an excuse for that but you dont know that at the time. So before you learn the fact he has no motivation.
Well now hold on, don't go and put words into my mouth. I don't think like you must obviously, cause if I was asked to give Jacks' motivation behind doing what he did during the course of the game halfway through, I wouldn't say nothing cause there is none. I would say survival would be at the top of the list, cause you know, BioShock is a SURVIVAL HORROR GAME. The point of it is to SURVIVE. And Rapture was a world that isn't considered to be the most pleasant place to visit (or at least when you arrive there).
Atlas, or rather Fontaine, leads you on to believe that helping him recover his "family" will give you a way out of the hellish wasteland that was once a beautiful paradise. I'd say that plenty motivation right there.
And before you start up again telling me that you simply followed orders, making one stupid decision after another, think of it through Your eyes. Put yourself in his spot. What would you do. You just crashed a plane into the middle of the Atlantic Ocean, would found your way to an underwater city you never knew existed, greeted by insane superhumans who are ALWAYS trying to kill you, and the only piece of hope you have in surviving and getting the hell out is ONE GUY, who does know this world and how it works. Following him and his plans would be your best option, considering there isn't any other.
You can call it a disconnection between your actions and the plot, but once you learn that you weren't in fact controlling your actions, that disconnection isn't there, it ties the events together. The end brings about your need to know what happened to the world your are exploring, the drive that motivates your actions, even if you had no real choice, it's still the reasoning behind everything you hold.
I'd say my point is proven. The game had structure, your character DID have motivation, and the plot was expertly written. Call me out on it all you like, but it's all there, I'm sorry to hear you don't see it like the rest of us do.