Is there a game that pissed you off so much that you stopped playing it?

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Nikita89

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May 24, 2008
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Driver. The first one. -.-
Horribly hard to finish. And I'm talking about the first two missions x)
 

DesertHawk

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Jul 18, 2008
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I have quite a few, but I'll keep it to a minimum...

RE 4: Stopped playing soon after point at which you began babysitting the girl. I don't like escort missions of any form...

Main protagonist characters that whine constantly about fighting. The first, and last, game that I ever tolerated this in was Xenogears. Infinite Undiscovery was the most recent offender.

World of Warcraft: After trudging through 60 levels, I finally step foot into Outland, only to find that I'm still being asked to harvest animal parts. No, sorry, those npcs can collect their own demon boar's testicles. I'll not do it anymore.
 

axia777

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Oct 10, 2008
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Motor Storm on the 'Brutalized' level. The difficulty ramps up so high so fast on that fast that it is just not enjoyable anymore. In fact it is so hard that it made me bitter against the devs. And that makes me sad.
 

TheEggplant

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Jul 26, 2008
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The first Cannon Fodder game for the PC.
Hard game from the beginning, but level 16? Absolutely impossible.
 

DYin01

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Oct 18, 2008
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GTA IV (Xbox 360) and Ninja Gaiden (original Xbox).
GTA IV: One mission after In Mourning, where you get called by the Little Jacob and you chase down Demitri's henchmen. In that entire mission, I keep failing at one moment. It's different every time though, but I keep fucking up somewhere down the line and it's gotten so frustrating that the game can go fuck itself.

Ninja Gaiden: One word.. ''Alma''. Seriously, the savepoint before the fight with her is frustratingly far enough, but why does the fight have to be so damn hard too? For me, it was impossible. I got soooo close one time, but I stepped one inch to the left and I got hit by a pillar which eventually killed me. One more hit would have done the job, but I failed..
 

Ophiuchus

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Mar 31, 2008
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TheEggplant post=9.75169.859113 said:
The first Cannon Fodder game for the PC.
Hard game from the beginning, but level 16? Absolutely impossible.
Wow, all these years I've been thinking that was just me.

I could just list every puzzle game I've ever played as a response to this topic, but that'd feel slightly lazy...

N+ is just an exercise in anger management for me so I just don't bother any more. I don't know why I even got the full version after the demo nearly sent my blood pressure through the roof. I'm not blaming the game for being too hard, in fact I'm quite prepared to accept that I just suck at that sort of game, particularly when I've got friends that have no trouble with it.

I could add any of the GTA games to the list - the 3D open world ones, the old top-down ones weren't so bad. They're alright for a while, then along comes a mission that I have no hope of ever completing. I'll pootle around for a while, sandboxing my way around whatever portion of the city I've unlocked, before getting bored and giving up.
 

chronobreak

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Sep 6, 2008
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Dead Rising, as soon as I found out I was on a timer. I don't like being told I have to hurry and and beat the game, I like to explore the enviroments. It's not immersive, just annoying.
 

Solo508

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Jul 19, 2008
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The 'Age of Chivalry' mod for the Halflife 2 engine. It was so pathetically, brokenly imbalenced that I almost quit playing it. They announced a "balencing patch" so I stayed to check it out; the 'knight' class still kills you in 2 hits even if you stab him 4 times in the back with the 'footman' class or fire 4 arrows into his chest with the 'archer' class. Its a shame since it had great potential.
 

McNinja

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Sep 21, 2008
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I spent the entirety of two months trying to beat Alma in the first Ninja Gaiden. Several Hundred tries later, after beating her, I can do it first time, every time. just dont stop moving.

huh... i am compelled to finish any game i start, but a game that came close was Jak 2. there was a timed section that i couldn't beat, so said "f this" and played something else. However, i put it in about 6 months later and beat the mission on the first try.
 

Darth Marsden

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Sep 12, 2008
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I don't tend to give up on games and never play them again, I just tend to go off it for a day or so before giving it another go. I have, however, found that I'm doing that with increasing regularity with Turok Evolution.

Actually, now that I think about it, I gave up on back when I had the Gamecube version. Oh! And Metal Arms: Glitch in the System.
 

The Black Adder

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Sep 14, 2008
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I think the Final
archwiccan post=9.75169.858964 said:
Zomni42 post=9.75169.858962 said:
Fuck Seymore and the entirety of Final Fantasy... GODDAMNIT THEY"RE UP TO 13 NOW?!!
they technicly have more thern thirteen concidering X-2 and the few other ones that didnt get a number so about 16 to 18 and if you wanna add all of the game boy versions then you hit the mid 20s for sure
I'm pretty sure the Final Fantasy Legend games for Game Boy are part of the SaGa series.
 

jamesc

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Jul 30, 2008
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ninja gaiden. I didn't like the fighting system too much, and I find it a pretty badly made game overall. Also, it almost made me go insane with the difficulty and how far apart the checkpoints are. And then I got to the lava level... You know whats weird, though? with all the horror stories about alma, I almost stopped playing before I got to her. I beat her on the third try with no health potions, and this was on my first playthrough.
 

Dapper Ninja

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Aug 13, 2008
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Dead Rising. I finally beat the second (I think) battle against that Spanish man you meet on the roof of the mall when you first arrive, and I had to use a strategy that required a long amount of time to win the fight, and then I found out that I went past the time limit. The game tried to comfort me with "Well, you can keep playing, you just won't be able to do any more of the missions for the rest of the game" and "Or you could do the rest of the missions if you just start the game over, which means you have to go through that ridiculously unfair boss battle again, but you'll have to finish it about ten times faster". No Dead Rising, I will not continue playing you and dealing with your stupid pointless constant time limit dick move. You're going back to Blockbuster. Now.
 

Littaly

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Jun 26, 2008
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The original SSX, after having played Tricky to death and going to the original for a bit of change I found the controls so stale I couldn't stand more than 30 minutes.
 

pieeater911

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Jun 27, 2008
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rossatdi post=9.75169.858968 said:
Oh god, I remember the worst one. First venture into Metroid Prime, the recent one on the Wii (corruption I think?). Enjoying a fair degree, then next missions were essentially: now back track and collected a dozen batteries from all the levels you just visited.

No. Game ejected, never touched since.
Yeah, I did the exact same thing. I needed ONE damn battery to continue on the the last part of the game, but I couldn't find the damned thing and I'm not one much for looking stuff up in game guides or on the internet.

To this day I still can't find the fucking thing.
 

Fallensky7

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May 21, 2008
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Alone in the Dark, pretty much after the intro bit. It was amazing until the player figured out that the combat, camera, and menu interface were made up of fail and not code, they sucked a big'ol fatty.
 

Dom541

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Oct 20, 2008
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day of the tentacle.. clicking every single pixle on the screen to find clue's, using every item i have obtained with every single pixle on screen to get clue's.
mindless puzzles.. how the fuck are you ment to work out half the shit on that game.

but hey thats good, thats why we love it. i guess
equaly the same: sam and max / grim fandango / monkey island
 

Beltaine

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Oct 27, 2008
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STALKER!

MotorStorm was too chaotic to be fun.

Resistance. No way to regain health, dying in the first level, just made it not fun.