Is there another game with AI as protagnist?

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Dalisclock

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So, I recently played "Thomas was Alone" and rather enjoyed it. Sure, it's just a platformer, but it's fun and they did a good job of making the blocks into characters and following a story. Well, as good a job as one would expect a game with blocks in mazes to be able to do.

But while playing it, I kept thinking "Haven't I seen something like this before?". The concept of playing an AI that gains self awareness and tries to overcome it's bounds to escape(or conquer).

I played "A mind forever voyaging" a long time ago and it's the closest thing I can think of, but I can't help but feel like there's another game out there that fits pretty well.

Maybe it's one of those games that I've dreamed of that doesn't actually exist(sadly happens too often)? I hope not but it's always possible.
 

DoPo

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Dalisclock said:
The concept of playing an AI that gains self awareness and tries to overcome it's bounds to escape.
That's pretty much the entire of Endgame: Singularity. Other than that, there is the Flash game I am an insane rogue AI [http://www.kongregate.com/games/nerdook/i-am-an-insane-rogue-ai] which includes the conquer part. And I do think there were more games with a similar premise I've played, possibly more Flash games but I can't remember names right now.
 

Aethien

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Rezalon said:
In the upcoming Borderlands: Pre-Sequel, you can play as the robot Claptrap.
Beyond Claptrap being a robot that doesn't really fit though. He's just a walking (rolling?) joke factory with a bit too much of an it's random so it's funny gimmick going on for my taste. The few times his AI has been mentioned in the past it's been in service of a joke.
 

briankoontz

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I'd like to play a game where instead of the player possessing the protagonist he negotiates with the protagonist - the player begins by possessing the protagonist but over time the protagonist begins to piece together his reality, possibly discovers the player, and then decides what to do about his new knowledge. He then finds that all of this is just a programmed ruse and he still isn't using free will, and finally discovers that the only way to have free will is to be free of the programmed constraints - to write the code of his own existence himself. Embedded within the game code would be the possibility of playing the game in such a way that leads to the protagonist rewriting the game code itself. The player could step in and argue with the emergent AI, tell him why it's best that this remain "just a game" and to allow the player to possess him, or alternately to free him to write game code separate from the existing game and to allow the player to continue to play the unmodified game with a new protagonist.

This would be a great way to introduce AI that can write original code, but first that needs to be invented. It's a bit strange to consider that a game developer could develop an AI that could make and sell games that could potentially out-compete games made by his very inventor.

It's the *possession* of the protagonist, the treating of the protagonist as a kind of digital slave bound by the whims of an uncaring player, that this game would address, and of course the issue of whether or not we want powerful AI to exist in the world.

This game could be called "What Game are you going to Play?" in reference to the various possibilities - if the player for example keeps restarting the game to avoid the protagonist gaining the necessary knowledge to free himself he'll forever possess the protagonist, albeit at the cost of a very limited protagonist. If he's willing to lose control of the protagonist that could lead to some very amazing places, albeit at a high risk to reality itself.

It would be like writing a game with a potential built-in virus. If the protagonist had animosity toward the player he could write code to damage the player's computer, or manipulate the player to continue to leave his computer on while the protagonist expanded his power in the background.

Obviously viruses can't intentionally be coded into a game (legally), but what about a game with a small chance of a virus, depending on how the player played? I'm not familiar with the legality, but it seems that such a game could exist while being sure to issue full disclosure, or at least as full of disclosure as the developer is aware of. This would bring all new meaning to a "bad ending" in a video game.

It makes sense that if we accept potentially powerful A.I. in the world then this game would be a clever way to introduce that. Each player would make his own choices regarding how to negotiate with this emergent A.I.
 

Ambient_Malice

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Perhaps "The Desolate Hope", about a sentient coffee pot, is your cup of tea. It's by the creator of Five Nights at Freddy's.
 

Irick

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The Fall - http://store.steampowered.com/app/290770/
Great game too.

It's got a whole three laws sort of mechanic, it's very interesting :3
Explores a lot of the themes, builds a nice little atmosphere, feels like a proper survival horror adventure game. It's a pretty rare breed in the current lines of games.
 

Gennadios

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WAAAAAY back in the day, around '95 there was a game called Galapagos, the basic premise was that you had a learning AI Spider thing and you had to have it navigate a series of mazes/deathtraps. You gave it waypoints and it would die along the way and eventually learn to stay away from the killy things.

It wasn't particularly good, unfortunately. Kind of a primordial Black & White.